Here's the complete walkthorugh for Eleanor's Curse, It might be pretty long.

THE STARTING AREA (BACKYARD)
You start your adventure at coordinates 
X=292
Y=68
Z=300
Read the text on the wall (all the signs), Choose your difficulty (hard only) and press the button where the sign says "BEFORE PLAYING PRESS BUTTON!"
Take the books and exit the pool area through the gate on the left, keep going left to the back of the yard where you will find a little shed.
In this little shed you will find a lever opening the door to the house. Return to the front part of the yard to enter the house.

-----------EXTRAS--------------

Gardener's Grief: In the little shed in a chest.
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THE HOUSE

When you enter the house, you sprint to the front of the house where a lever is on a diamond block surrounded by gold blocks.
Flip the switch to activate the lights in the house. Return to the back of the house to go up to the stairs where the library is located.

-----------EXTRAS--------------
None.
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THE LIBRARY

Once you arrive on the level of the library, you will find a villager in a hut, with on the front some signs. Take a right
to enter the library.

FIRST ROOM OF THE LIBRARY

Once you enter this room, take a look at the "fireplace" directly on your right, there will be a lever, but it won't activate anything.
Proceed into the room where on your right, where there is a little hole surrounded by 3 pieces of stairs and a painting. Stand in
the little hole and a piston will push the lever up. One player has to stand still on the pressure plate while the other player grabs
the lever. Once you have the lever you want to go back to the entrance of the first room and directly on your left you will see a
diamond block on which you can place the lever. Do the little parkour to the door and gain entrance to the iron door on top.

SECOND ROOM OF THE LIBRARY

Once you enter the second room, you will go down som stairs. Read the signs on your right and you will activate a piston near the bookcase.
Get off the piston and retrieve 3 iron ingots. Use the crafting table on your left to create a bucket and take the water left of the hole
where you can see an opening. Put the water on the log and use the water to climb up. You will enter the bonus room. (see end note of the library).
Once you exit the bonus room, you will see some bookcases you can jump on, do the parkour across the room over the bookcases to gain entrance
to the next room through the iron door.

THIRD ROOM OF THE LIBRARY

The third room, you will need to jump down and take some damage. This is a maze. There are 3 levers hidden in chests to continue through
the maze. 
-The first lever is located in a chest on top of the bookcases.
-The second lever is located on the floor.
-The third lever is located on top of the bookcases.
Use the third lever to gain access to the fourth room of the library.

FOURTH ROOM OF THE LIBRARY

Enter the fourth room and read the signs when entering. There will be a little dialogue on the wall, read that too. A little further into
the room there will be a chest with a questbook. Take the questbook and enter through the painting. There will be a pressure plate on
the floor to open it. Once you go through the painting, you will gain access to the second bonus room containing some food and some armor.
leave the bonus room when ready and enter through the second painting to access the fifth room of the library.

FIFTH ROOM OF THE LIBRARY

Once you enter the fifth room, in front of you there will be some stairs with water underneath them. A little hole (3 blocks) will be
in front of it with 3 pressure plates. Jump onto the pressure plates and the first bookcase right next to the left of the door you entered 
in will be pushed up. Take the lever from the chest behind it and place it on the diamond block next to the creeperface. Use your jumping skills
to exit the library.

-----------EXTRAS--------------
First Bonusroom: Beginner's Sword *4 (Stone sword: Sharpness 5, Smite 2, Knockback 2)

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THE HOUSE (PART 2)

Go downstairs using the stairs to exit the library. Before exiting the house, you might want to check the two towers downstairs, they contain
some food to help you. When you go to exit the house through the huge front door, go to the left to go the village.

-----------EXTRAS--------------
none.

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ROAD TO THE VILLAGE

when you go underground on the road to the village, you will notice 2 pressure plates on the floor, avoid them, because they will spawn various monsters
on top of you. Continue and open the chest on your left on the road. Read the Questbook and press the button on the diamond block a little bit ahead
on your right to create a spawnpoint for all players. The note of John the Fisherman also mentions if you stand too long in one place,
monsters will come. Please keep that in mind and don't stand still too long in one spot.

-----------EXTRAS--------------
Apprentice's Sword *4 (Stone sword, Sharpness 5, Fire Aspect 2)

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THE VILLAGE

Once you go past the diamond block, keep heading forward until you are blocked by a fence, then take a left and enter the guard tower. Climb up
the guard tower and you will find a chest containing a lot of food and 2 wooden swords. go outside (by going over the leaves) and open the chest
that is on the trees. Read the questbook, take the armor and go down the guard tower and proceed towards the ship.

THE SHIP

Once you board the ship, the Quartermaster will mention that you help him access his hut on the lower decks again. Take the questbook 
from the chest on your left once you boarded the ship. Take the pickaxe from the double chest against the mast to get a pickaxe to mine
3 iron for the captain. You can smelt the iron with 2 wooden planks you can find by walking past the tnt, and then there will be a chest
a little further containing 4 wooden planks. ONLY USE 2 WOODEN PLANKS! Smelt the iron blocks with one of the furnaces on the boat.
Go to the captain and put the iron ingots in the chest. Then make 4 levers using the 2 wooden planks you have left. And mine some stone
on the front of the ship, craft 4 levers and place one on the diamond block in the captain's hut. Climb up to the wheel of the ship and
put another lever to your right on the diamond block. Remember the codes you see on the signs above the levers, they might come in handy later.
Flip the lever on the diamond block you just put down and go down on the ship. When downstairs, cross the ship until you see a little hut.
It will be opened, so don't bother looking in the chest in front of the hut. Read the questbook in the chest in the hut and leave the ship.

-----------EXTRAS--------------
none.

THE VILLAGE (2)

When you left the ship, look for 2 houses with an iron door and a diamond block next to them. When you found the blacksmith, open the door 
and read the text on the signs above him and loot the chests for extra weapons and armor. (Extras) (this room is skippable, but not recommended)
The next room is one near the entrance of the village. Put the lever down and enter the house. Flip the switch to open the church near the villager
and go upstairs on the roof of the house. Take the questbook out of the chest and the wheat to create bread. Leave the house and enter the church
which will be opened now. When you enter the church, take the questbook out of the chest in front of the church and read it. There will
be a puzzle that needs to be solved to know where you will go next.
1   4   2   3    6   5
17  18  21  1    25  18

The numbers above give the order of the symbols of the row beneath it so you will get:

1   2   3    4    5    6
17  21  1    18   18   25

The numbers down below are the number of the letter in the alphabet, so you will get:

1  2  3  4  5  6
Q  U  A  R  R  Y

Leave the church and go back to the house on the path you came to the village.

-----------EXTRAS--------------
The blacksmith's house:
-Dragonborn's Unrelenting Force (Stick, Knockback 5)
-Blacksmith's final Defense (Stone sword, Smite 2)

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ROAD TO THE QUARRY (this part seperates in 2 other parts, the main quest and a bonus quest, let me get the bonus quest first)

BONUS QUEST ROAD TO THE QUARRY

When you pass the house on the road, keep going forward and then you'll arrive at a forest. Push the spawnpoint button on the diamond
block and proceed into the forest.
follow the wooden path until you come at a crossing point. Go to the left and enter the village. There will be one house that will be
accessable by a lever on the door. Flip the switch and the villager will ask for your help. You have to retrieve a music disc in the big
house in the middle of the village surrounded by wheat. All the iron doors in the village are connected with one lever on the other side
of the forest. I cannot give a exact route to the lever, but I can give you the coordinates. 
X=288
Y=67
Z=188
Flip this switch and go back to the village. All the houses will now be opened, but go to the big house for now. Enter the house and go
into the room on your left that can be opened by a switch on the wall. Light the netherrack in the fireplace to stop mobs (for the biggest part)
from spawning in the room. Head to the elevator and open it with the lever. Go to the first floor and enter it. go to the part of the room
that has colored wool as floor. The chest with the disc in it is located left from the bed. Go back to the elevator and teleport to the
ground floor (You can go to the second floor, but that is overwhelmed with charged creepers. Don't worry though, they can't get to you)
Exit the house through the ground floor and go back to the house where the villager is. Put the music disc in the jukebox and claim your
reward! (Extras). You can also check the other houses for extra resources (recommended) (Extras)

-----------EXTRAS--------------
Bonus Quest chest after completion:
-Dragonborn's Fire Breath (Stick, Fire aspect 2)
-Eleanor's Dagger (Diamond Sword, Sharpness 3, Smite 1, Looting 3)
Little garage in one of the central houses:
-Eleanor's Bow (Bow, Punch 1, Power 1, Infinity 1)

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MAIN QUEST ROAD TO THE QUARRY

If you go back to the part where there was a crossing point, instead of going to the left, continue following the wooden path.
(There are numerous traps out on this path, though I recommend not going off of it, because it will be more difficult off then on the path.
A lot of traps are tripwires, so keep your eyes out and they can be avoided. Keep following the wooden path and you will come across a little
bridge, cross the bridge and there will be 2 pressure plates after it. You can step on them, but a trap will be activated 2 blocks further.
It's a pit with nothing in it, so you're pretty much stuck there. Keep following the wooden path after that and you will run at a certain point
through a tunnel of dirt with pressure plates after the tunnel. When the pressure plate is activated, the entire floor of the tunnel behind you
will disappear. The pit is filled with water though, so you will drown. Keep following the wooden path to a bend to the right and you will find
the quarry in front of you. Open the chest in front of the quarry entrance, read the 2 books and take the weapons (Extras)

-----------EXTRAS--------------
Student's Spider Slayer (Iron sword, Bane of arthropods 5)
Student's Zombie Slayer (Iron sword, Sharpness 5, Knockback 2, Fire Aspect 1)
Student's Skeleton Slayer (Iron sword, Smite 5, Looting 2)

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THE QUARRY

Once you entered the quarry, wait for all players to be there to create the spawnpoint. Follow the brick path and go into the first house on 
your right. Open the chest and read the books. (this part seperates in 2 once again, bonus and main quests. Main quest first this time.)

THE QUARRY MAIN QUEST

Go outside the house and go into the central of the quarry, there will be a house with a sign "ADMINISTRATION, KEEP IN LINE", enter this house
and push the button under Taio's house sign. When you psuh the button, the iron door of the house with the lava in front of it will be gone, it's
not far from the house you are in at the moment. Just look in the vecinity of where you are at. Enter the house from which you destroyed the iron
door and slap the lever inside it. This will gain you access to taio's private mine. Return to the start of the map and you will see a double iron
door will be opened from taio's private mine. Enter the mine and do the parkour to reach the lever on the other side of the mine. Once you
flipped the lever a door will open to your right, downstairs (still in the same mine) (you will see a lot of tnt). Go into that room with the tnt,
go upstairs and pull the lever that is located there with a sign "go to Alexis' house", get out of the mine using the ladder on the scaffolding.
Once you are at the entrance of the mine, go left and then right, you should go to the building that is across the building you entered first
when you got to the quarry. The door will be opened and there will be 3 chests inside. One with the next objectives, and 2 others if you completed
the bonus quests. Go outside the house, leave the quarry and go back to the giant house in the beginning of the map.

THE QUARRY BONUS QUESTS

-Gain access to Cruze's house:

Go back to the administration building and look for 2 relatively large towers with water in them. Cruze's house is on the opposite side.
But you cannot access it because the path is blocked. Go the Cruze's mine next to it and flip the switch to bring the blocks up to be able to
enter his house. There is a catch though, 1 player must remain outside and check the house out because the entrance to the mine will be
blocked when the lever is pulled. So teamwork is welcome.

-Find the Pickaxe of Fortune

In front of the administration building there will be a huge mine in chich you will be able to go down. Go down completely into the mine
and you will find the pickaxe of Fortune in the chest there. Then use the lever in the chest on the diamond block down there and then work
your way back up using the scaffoldings.

-Find 10 diamonds scattered around the quarry district

Here are the locations:
-Starting house (where the quest books are)
-Taio's Mine (Room filled with tnt)
-Huge Crane 1 (Control room)
-Huge Crane 2 (on top of the crane)
-Huge Crane 2 (On the block on the cable)
-Mine where Pickaxe of Fortune is located (in the same chest)
-Taio's House
-House of Enchantment (house on the other side of taio's house)
-Abandoned House (Next to Cruze's House)
-Cruze's House

NON OBJECTIVE FINDS

In front of Cruze's house, there are 2 big water towers, and you are able to go under them. Flip the lever underneath and go into the cave.
There are only 2 paths you can go to. They both lead to special items, but one is more dangerous then the other. This cave is pretty dangerous,
so only enter when sure you're gonna survive. (Extras)

-----------EXTRAS--------------
NON OBJECTIVE FINDS
Eleanor's Chestplate (Diamond Chestplate, Protection 5, Thorns 1)
Eleanor's Helmet (Diamond Helmet, Fire Protection 2, Blast Protection 5)

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TREETOWN

Once you arrive back at the house, you want to cross the bridge in front of the house, you will witness a gian tree which you will have
to climb completely to the top. Once you got to the top, you will find 2 houses with wooden doors.

Richman's House: Flip the switch above the bed and remember the code on the sign on the wall.
Mayor's Office: Search the house and get the books in the chests.

Return to the lower part of the tree and go to the code room, it is the second room in the other tree you can access without having to
do anything. Access the room for the codes and enter it on the wall:------- 2-3-5 ----------
Go back up the tree and go to the power room, indicated by signs on the path and flip the only switch in the room. Go outside and keep going
forward, you will eventually come in the wind tunnel room. In the wind tunnel room, you will need a lever to clear the sand from the tunnel.
This lever is located in the Mayor's office. Put the lever down and turn it on. You will hear a blast in the distance and that's the sign to go
to the supply village. The supply village is located just in front of the crossing you go on before yo go to the top of the tree. Instead of
going up to the town, go forward and go down a bit. You will enter the supply village from which the doors are opened now. Enter the house on
your right and push the button. (In case of lag/server lag, flip the lever and the lag will be gone! Magic!). Search the houses for resources 
and then go back to the village on top of the tree. Search the houses and in one of the houses there will be a diamond block with a button.
Push it to advance to the next area.

-----------EXTRAS--------------
none

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THE HOUSE (3)

When you pushed the button, you will be teleported to the house once again. Go up the stairs and go stand on the pressure plates. These will
activate the walls on each side. The players have to split up here and meet each other at the top. There are 2 levers on every side the
player shave to switch to make each other go further up the tower. Once you reached the top, go outside, go down the stairs, enjoy the view
and push the button on the diamond block.

-----------EXTRAS--------------
Eleanor's Machete *2 (Top of the Towers)

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THE QUARRY (2)

YOu will then be teleported to the quarry. A command block will tell that you have never been able to access this room before. You will see 
a door with 5 levers next to it with a word written above it. There are 4 doors here from which you have to know the code. You are able to go
back at the ship to note down the codes, but knowing them before that is always helpful. Push the diamond block button to create a spawnpoint.
Enter the codes to open the doors, in every room there will be various type of monsters, so let one person give the other one who enters the
codes give backup. Once you went through all the 4 doors, there well be the option to close the final door to not be chased by monsters. use it!
Go into the room to the left to create a spawnpoint for all players. There are various numbers of traps here too:
-First pressure plate is a pit with lava
-Second pressure plate is an arrow trap
-Tripwire that activates arrows in front of you and a dispenser at the end of the hallway that spawns monsters
-Third Pressure plate opens a pit with lava
-Fourth pressure plates pulls away the left side of the ground, so stick to the right side of the wall.
-A chamber where the monsters come out of
-Fifth pressure plate opens the door and opens a pit 2 blocks back
When you go through the door, open the chest, take the apple if you want and push the button on the diamond block.
Then you will be teleported to the next area.

-----------EXTRAS--------------
Chest at the end
-Golden Apple 

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SECRET ROOM

You will be teleported to a secret room where there is not much to do, just flip the lever and you will be teleported to some place else.
Don't go away from this room too fast. Behind you there is a picture with a wooden button push the button and a door behind the painting will
open. Spam the painting while jumping and you will find a hidden chest. After this, every player has to pull the lever to continue.

-----------EXTRAS--------------
Eleanor's Trousers (Diamond Leggings, Protection 5, Blast protection 2, Projectile Protection 2)

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THE VILLAGE (3)

You will be teleported to a small room with a brick floor. Run forward until you hit the pressure plate and the walls wil move. Your character
will say something in this line: "This is where it ends for me". It's not done yet. Far from. if you go out of the little room you will end up
again on the road to the village again. Go in the village to the church. There's a little graveyard over there. Look for Eleanor's grave and
you will see a hole in the grave, jump through and you will end up in the tomb.

-----------EXTRAS--------------
none

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THE TOMB

You drop down into the tomb and you read the questbook. There is only one quest here, the main quest to continue the story. There is another
side quest though. Side quest first.

THE TOMB BONUS QUEST

Face yourself in the direction in the middle of the tomb (next to the waterpit you dropped in) so that the enderman face is to your left and
the skeletonface to your right. Turn around 180°  and start walking forward, normally you should see a glass construction to your right.
Walk around it until you see a chest and a tower of 2 cracked stone bricks. Take a cart out of the chest and start the ride. Complete the
ride until the end and exit the cart. You will see 6 little houses, enter in the first one on your left and flip the switch, climb up the ladders
to gain entry to the other houses, because the front door is blocked. Flip the other switches in the other 3 houses coming from the basement.
Then climb up the first house to get outside again. Then go through the front door of the last 2 houses, because the front door is not blocked
there. If you have activated all 6 switches, go down the basement again and a secret room will open. Take everything you can and exit the little
town through the iron doors and you will end up in the tomb again. From there the main quest continues.

THE TOMB MAIN QUEST

From the same position you started the bonus quest: instead of turning around, go forward towards the 2 big houses. Enter the left house, because
the right one is blocked. Flip the switch and take it. Fight your way through the skeletons that spawn and go upstairs. Press the single button
in the room and go back outside. The central line of glowstone will now have turned into diamond. Follow the path of the diamond across the entire
tomb. A small room should be opened at the end of it. Enter it and descend down the stairs until you some black wool. Flip the lever on the
diamond block on the right and the floor should open. You will now be in a small house-thingy. Enter "ye olde peehole" and flip the switch there.
Behind you the 2 gold blocks will move, behind the gold block, there is a lever, flip it and go outside by using the stairs that is opened using
the same switch. use the lever upstairs to let the black wool ground return to actually be able to get out of there. Go up the stairs and go across
the entire tomb again. But instead of entering the house, climb the stairs between the 2 houses. The diamond blocks there moved and you will be 
able to pass. Press the button on the wall to be teleported to a new area.

-----------EXTRAS--------------
none

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THE FINAL WALKWAY

You will be teleported into a room with 4 chests and 2 buttons. Take the armor in the chests (Extras) and gear up for the last walk. Push the
button on the wall to create a spawnpoint first and then push the button above the door to continue. Potions will be thrown at your head, slowing
you down and making it more difficult to get to the portal. Divide the armor among the players to give everyone an equal chance to make it through the 
hallway safely. Fight your way to the portal and enter it.

-----------EXTRAS--------------
Chests:
Bungee's Feather Falling (Iron Boots, Protection 3, Blast protection 3, Projectile preotection 3, Feather Falling 10)
Grimlet's Trousers (Iron Leggings, Protection 3, Blast protection 3, Projectile preotection 3)
The Chestplate of Crimson (Iron Chestplate, Protection 3, Blast protection 3, Projectile preotection 3)
The Passing's Helmet (Iron Helmet, Protection 3, Blast protection 3, Projectile preotection 3)

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THE NETHER

Once you've arrived in the Nether, open the chest and use the buckets of milk to get rid of the effects of slowness of the potions thrown at you earlier.
Walk up the stairs and go into the house built in the wall. Open the chests and look for a book from William Müllegrad. Leave the house and go to the
right. Walk down the stairs and exit thorugh the portal.

-----------EXTRAS--------------
none

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THE END

Congratulations! You have made it to the end! And what better way to celebrate that with some super hardcore parkour! :D Press the button downstairs to
create a spawnpoint and to keep your inventory (in case something went wrong in the nether) and start climbing! You can push the buttons on the diamond
block along the way to create spawnpoints, so you don't have to do everything all over again IF you fall. The best times are noted on the wall
(without spawnpoints (so that means without falling) ) See you on top!

Once you've made it to the top go forward into the house. Walk across the pressure plates and look into the chests for a questbook. read it and go to
the back of the house. Create a spawnpoint in front of the bridge and every player must make it across. So there is no button to let everyone pass. 
EVERYONE MUST DO IT LEGIT! Once everyone has crossed the bridge, continue into the structure. Put the flowers on Eleanor's grave and read the signs
behind the statue and be sure to subscribe to them!



Reactiion_MT

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This walkthrough took 5 hours to make, so I hope it helped you out at certain points :p)









