//Naming
Name AF12 Woodland
ShortName AF12W
ItemID 27326
//Visuals
Icon IconAF12W
Model fc.AF12
Texture AF12W
//Third Person Camera Distance
CameraDistance 12.0
//Throttle
MaxThrottle 5.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 4
TurnRightSpeed 4
//Pitch modifiers
LookUpSpeed 3
LookDownSpeed 3
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2
//Drag (A (maxThrottle * numPropellers) : drag ratio of 1 : 1 with mass should keep the plane going at some reasonable speed at full throttle
Drag 0.98
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
AddGun 200 7 0 nose LaserMG
ShootDelay 3
//Nose and Wing Guns
//ShootDelay 7
//ShootAlternately False
//Bombs (Bomb delay is in 1/20ths of seconds)
BombDelay 80
BombPosition -30 -30 0
//Inventory Slots
CargoSlots 0
BombSlots 5
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 tail Thruster
//Passengers
Pilot 5 16 0
Passengers 0
//Sounds
StartSound propStart
StartSoundLength 20
PropSound propSound
PropSoundLength 30
ShootSound PlaneShoot
BombSound bomb
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 metalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 yellow
AddDye 1 gray
//Health and collision
SetupPart core 420 -68 9 -20 105 26 40
SetupPart nose 120 37 9 -9 50 23 18
SetupPart rightWing 170 -54 17 20 43 5 80
SetupPart leftWing 170 -54 17 -100 43 5 80
SetupPart tail 220 -106 9 -20 40 26 40
SetupPart coreWheel 50 47 -10 -5 15 19 10
SetupPart leftWingWheel 50 -49 -10 -20 17 19 10
SetupPart rightWingWheel 50 -49 -10 10 17 19 10
BulletDetection 18
HasGear True