// ------------------------------------------------------ Naming ------------------------------------------------------
Name Eurofighter Typhoon
ShortName Typhoon
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Typhoon
Model bmp.Typhoon
Texture Typhoon
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
HasGear True
ModelScale 1.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 10.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 4
TurnRightSpeed 4
//Pitch modifiers
LookUpSpeed 4
LookDownSpeed 4
//Roll modifiers
RollLeftSpeed 4
RollRightSpeed 4
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -67 -10 -32
WheelPosition 1 -67 -10 32
WheelPosition 2 34 -9 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 70 28 -9 core ADEN
ShootPointSecondary 29 10 -38 leftWing
ShootPointSecondary 29 10 38 rightWing
ShootPointSecondary 6 14 -61 leftWing
ShootPointSecondary 6 14 61 rightWing
ShootPointSecondary -35 12 -80 leftWing
ShootPointSecondary -35 12 -80 rightWing
ShootPointSecondary -33 16 -99 leftWing
ShootPointSecondary -33 16 99 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo AIM9
AddAmmo Brimstone
AddAmmo Meteor
AddAmmo StormShadow
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 74 39 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound HarrierIdle
StartSoundLength 140
PropSound JetEngine2
PropSoundLength 47
ShootSoundPrimary 30mmcannon
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 150 115 25 -11 45 22 23
SetupPart core 400 -126 16 -23 240 43 46
SetupPart tail 150 -158 16 -23 32 24 46
SetupPart leftWing 200 -119 23 -118 149 5 95
SetupPart rightWing 200 -119 23 23 149 5 95
BulletDetection 10


CollisionPoint 153 22 0 nose
CollisionPoint 121 22 0 nose
CollisionPoint -28 39 -30 leftWing
CollisionPoint -93 39 -97 leftWing
CollisionPoint -117 39 -97 leftWing
CollisionPoint -105 39 -30 leftWing
CollisionPoint -28 39 30 rightWing
CollisionPoint -93 39 97 rightWing
CollisionPoint -117 39 97 rightWing
CollisionPoint -105 39 30 rightWing
CollisionPoint -188 35 0 tail
