//Naming
Name HMS Daring Type 45 Destroyer
ShortName Daring
//Visuals
Icon Daring
Model bmp.Daring
Texture HMSDaring
//Third Person Camera Distance
CameraDistance 100
//Throttle
MaxThrottle 0.4
MaxNegativeThrottle 0.0
//Steering modifiers
TurnLeftSpeed 0.05
TurnRightSpeed 0.05
//Drag
Drag 10.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.5
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -968 -6 -26
WheelPosition 1 -968 -6 26
WheelPosition 2 968 -6 26
WheelPosition 3 968 -6 -26
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 10
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 804 208 -53 core
ShootPointPrimary 804 208 -23 core
ShootPointPrimary 804 208 0 core
ShootPointPrimary 804 208 53 core
ShootPointPrimary 824 208 23 core
ShootPointPrimary 824 208 -53 core
ShootPointPrimary 824 208 -23 core
ShootPointPrimary 824 208 0 core
ShootPointPrimary 824 208 53 core
ShootPointPrimary 824 208 23 core
ShootPointPrimary 814 208 -53 core
ShootPointPrimary 814 208 -23 core
ShootPointPrimary 814 208 0 core
ShootPointPrimary 814 208 53 core
ShootPointPrimary 814 208 23 core



// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo Aster30
AddAmmo Aster15
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
//Driver and passenger positions
Driver 608 268 0 -360 360 -50 90
RotatedDriverOffset 6 0 -12
Passengers 3
Passenger 1 1014 230 0 core -120 120 -15 40 mk8mod1 Main
GunOrigin 1 1000 204 0 
Passenger 2 -15 226 112 core 10 170 -15 60 CIWS PhalanxRight
GunOrigin 2 -12 256 112
Passenger 3 -15 226 -112 core -170 -10 -15 60 CIWS PhalanxLeft
GunOrigin 3 -12 256 -112


//Delays are in ticks or 1/20ths of seconds
//Sounds
StartSound Engine
StartSoundLength 20
EngineSound Engine
EngineSoundLength 20
ShootSound RPDShoot
ShellSound RPGShoot
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 3 tankTurret
AddRecipeParts core 15 tankBody 4 vehicleSeat 32 blockIron 
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 10 green
//Health and collision
SetupPart core 25000 -1132 0 -132 2400 170 264
BulletDetection 100

//Boats
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.06

ModelScale 4

CollisionPoint -968 -6 -26 core
CollisionPoint -968 -6 26 core
CollisionPoint 968 -6 -26 core
CollisionPoint 968 -6 26 core



WheelPosition 0 -968 -6 -26
WheelPosition 1 -968 -6 26
WheelPosition 2 968 -6 26
WheelPosition 3 968 -6 -26

