// ------------------------------------------------------ Naming ------------------------------------------------------
Name Harrier GR.7
ShortName Harrier
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Harrier
Model bmp.Harrier
Texture Harrier
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
HasGear True
ModelScale 1.1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode VTOL
//Throttle
MaxThrottle 8.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -69 -10 -57
WheelPosition 1 -69 -10 57
WheelPosition 2 45 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
HeliPropeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 25 6 -13 core ADEN
ShootPointPrimary 25 6 13 nose ADEN
ShootPointSecondary -17 25 -59 leftWing
ShootPointSecondary -17 25 59 rightWing
ShootPointSecondary -12 21 -72 leftWing
ShootPointSecondary -12 21 72 rightWing
ShootPointSecondary -21 20 -88 leftWing
ShootPointSecondary -21 20 88 rightWing

// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo AIM9
AddAmmo maverick
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 72 24 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound HarrierIdle
StartSoundLength 140
PropSound HarrierRun
PropSoundLength 41
ShootSoundPrimary 30mmcannon
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 108 13 -10 40 23 20
SetupPart core 400 -62 11 -23 169 45 46
SetupPart tail 200 -166 13 -10 103 44 20
SetupPart leftWing 150 -80 27 -97 81 24 74
SetupPart rightWing 150 -80 27 23 80 24 74
BulletDetection 10


CollisionPoint 148 20 0 nose
CollisionPoint -50 29 -97 leftWing
CollisionPoint -80 28 -97 leftWing
CollisionPoint -50 29 97 rightWing
CollisionPoint -80 28 97 rightWing
CollisionPoint -160 31 0 tail