//This JSON was modified by Rainvay_ZCYF (@ZouChenyunfei) and AgentMindStorm (@agentms_). Please do not use this document without permission.
{
  "format_version": "1.8.0",
  "render_controllers": {
    "controller.render.armor_stand": {
      "geometry": "geometry.default",
//    "part_visibility": [
//      { "rightarm": "(query.get_equipped_item_name('main_hand') == '' && query.get_equipped_item_name('off_hand') == '' ) ? 0.0 : 1.0" },
//      { "leftarm": "(query.get_equipped_item_name('main_hand') == '' && query.get_equipped_item_name('off_hand') == '' ) ? 0.0 : 1.0" },
//      { "rightitem": "(query.get_equipped_item_name('main_hand') == '' && query.get_equipped_item_name('off_hand') == '' ) ? 0.0 : 1.0" },
//      { "leftitem": "(query.get_equipped_item_name('main_hand') == '' && query.get_equipped_item_name('off_hand') == '' ) ? 0.0 : 1.0" }
//    ],
      "materials": [ { "*": "Material.default" } ],
      "textures": [ "texture.default" ],
      "overlay_color": {
        "r": "this",
        "g": "this",
        "b": "this",
        "a": "0.0"
      },
      "is_hurt_color": {
        "r": "1.0",
        "g": "0.0",
        "b": "0.0",
        "a": "0.35"
      },
      "on_fire_color": {
        "r": "0.0",
        "g": "0.0",
        "b": "0.0",
        "a": "0.0"
      }
    }
  }
}