achievement.bookcase.desc=Build some bookshelves to improve your enchanting table
achievement.enchantments.desc=Use a book, obsidian and diamonds to construct an enchanting table

action.hint.exit.chest_boat=Press Sneak to Dismount
action.hint.exit.boat=Press Sneak to Dismount
action.hint.exit.raft=Press Sneak to Dismount
action.hint.exit.minecart=Press Sneak to Dismount
action.hint.exit.pig=Press Sneak to Dismount
action.hint.exit.horse=Press Sneak to Dismount
action.hint.exit.strider=Press Sneak to Dismount
action.hint.exit.donkey=Press Sneak to Dismount
action.hint.exit.mule=Press Sneak to Dismount
action.hint.exit.llama=Press Sneak to Dismount
action.hint.exit.trader_llama=Press Sneak to Dismount
action.hint.exit.skeleton_horse=Press Sneak to Dismount
action.hint.exit.camel=Press Sneak to Dismount

action.hint.exit.console.chest_boat=Press :_input_key.jump: to Dismount
action.hint.exit.console.boat=Press :_input_key.jump: to Dismount
action.hint.exit.console.raft=Press :_input_key.jump: to Dismount
action.hint.exit.console.minecart=Press :_input_key.jump: to Dismount
action.hint.exit.console.pig=Press :_input_key.jump: to Dismount
action.hint.exit.console.horse=Press :_input_key.jump: to Dismount
action.hint.exit.console.strider=Press :_input_key.jump: to Dismount
action.hint.exit.console.donkey=Press :_input_key.jump: to Dismount
action.hint.exit.console.mule=Press :_input_key.jump: to Dismount
action.hint.exit.console.llama=Press :_input_key.jump: to Dismount
action.hint.exit.console.trader_llama=Press :_input_key.jump: to Dismount
action.hint.exit.console.skeleton_horse=Press :_input_key.jump: to Dismount
action.hint.exit.console.camel=Press :_input_key.jump: to Dismount

advMode.allEntities=Use "@e" to target all entities
advMode.allPlayers=Use "@a" to target all players
advMode.command=Console Command
advMode.nearestPlayer=Use "@p" to target nearest player
advMode.randomPlayer=Use "@r" to target random player
advMode.self=Use "@s" to target the executing entity

attribute.name.generic.attackDamage=§2Attack Damage

bar.event.raid.name=Raid
bar.event.raid.remaining.2=Raid - Raiders remaining: 2
bar.event.raid.remaining.1=Raid - Raiders remaining: 1
bar.event.raid.remaining.0=Raid - Raiders remaining: 0
bar.event.raid.victory=Raid - Victory
bar.event.raid.defeat=Raid - Defeat

commands.clear.failure.no.items=No items were found on player %1$s
commands.clear.success=Removed %2$d items from player %1$s
commands.clear.testing=Found %2$d matching items on player %1$s
commands.clone.failed=No blocks were cloned
commands.clone.noOverlap=The source and destination areas cannot overlap
commands.clone.success=Successfully cloned %1$d blocks
commands.defaultgamemode.success=The default game mode is now %1$s
commands.deop.failed=Nothing changed. The player is not an operator
commands.deop.success=Made %s no longer a server operator
commands.difficulty.success=The difficulty has been set to %1$s
commands.effect.failure.notActive=Target doesn't have the requested effect
commands.effect.failure.notActive.all=Target has no effects to remove
commands.effect.failure.notAMob=Unable to apply this effect (target is either immune to effects, or has something stronger)
commands.effect.success=Applied effect %1$s§r to %3$s
commands.effect.success.removed=Removed effect %1$s§r from %2$s
commands.effect.success.removed.all=Removed every effect from %1$s
commands.enchant.noItem=%1$s is not holding any item
commands.fill.failed=No blocks were filled
commands.fill.success=Successfully filled %1$d blocks
commands.gamerule.success=Gamerule %1$s is now set to: %2$s
commands.give.success=Gave [%1$s] * %2$d to %3$s

commands.generic.syntax=Incorrect argument for command                                  §7%1$s§c%2$s§o<--[HERE]

commands.op.failed=Nothing changed. The player already is an operator
commands.op.success=Made %s a server operator

commands.particle.notFound=Unknown particle: %1$s
commands.particle.success=Displaying particle %1$s
commands.players.list=There are %1$d of a max of %2$d players online:
commands.playsound.playerTooFar=The sound is too far away to be heard
commands.playsound.success=Played sound %1$s to %2$s
commands.publish.started=Multiplayer game is now hosted on port %1$s
commands.reload.success=Reloading!
commands.replaceitem.noContainer=The target block is not a container

commands.setworldspawn.success=Set the world spawn point to %1$d, %2$d, %3$d
commands.weather.clear=Set the weather to clear
commands.weather.rain=Set the weather to rain
commands.weather.thunder=Set the weather to rain & thunder
commands.xp.success=Gave %1$d experience points to %2$s
commands.xp.success.levels=Gave %1$d experience levels to %2$s

##Category text removal is currently disabled due to upcoming bundle changes.
##craftingScreen.tab.construction=craftingScreen.tab.construction
##craftingScreen.tab.nature=craftingScreen.tab.nature
##craftingScreen.tab.equipment=craftingScreen.tab.equipment
##craftingScreen.tab.items=craftingScreen.tab.items

craftingScreen.tab.construction.aspects=Construction
craftingScreen.tab.nature.aspects=Nature
craftingScreen.tab.equipment.aspects=Equipment
craftingScreen.tab.items.aspects=Items

createWorldScreen.worldSettings=Game Rules
createWorldScreen.alwaysDay=Lock time of day to noon
createWorldScreen.pvp=Deal player vs player damage
createWorldScreen.immediaterespawn=Respawn immediately
createWorldScreen.respawnRadius=Respawn location radius
createWorldScreen.trustPlayers=Give multiplayer permissions by default
createWorldScreen.fireSpreads=Update fire
createWorldScreen.mobLoot=Drop mob loot
createWorldScreen.tileDrops=Drop blocks
createWorldScreen.keepInventory=Keep inventory after death
createWorldScreen.naturalregeneration=Regenerate health
createWorldScreen.tntexplodes=Allow destructive block explosions
createWorldScreen.respawnblocksexplode=Allow respawn block explosions
createWorldScreen.weathercycle=Update weather
createWorldScreen.daylightcycle=Advance time of day
createWorldScreen.mobSpawn=Spawn mobs
createWorldScreen.mobgriefing=Allow destructive mob actions
createWorldScreen.educationtoggle=Enable Education Edition features
createWorldScreen.entitiesdroploot=Drop entity equipment
createWorldScreen.commandblocksenabled=Enable command blocks
createWorldScreen.experimentalgameplay=Experimental Features
createWorldScreen.vanillaExperiments=Enable vanilla experimental features
createWorldScreen.experimentalbiomes=Allow custom biome creation
createWorldScreen.experimentalCreatorFeatures=Enable upcoming creator features
createWorldScreen.experimentalmodding=Enable additional modding capabilities
createWorldScreen.cavesandcliffs=Enable Caves & Cliffs: Part II features
createWorldScreen.cavesandcliffsinternal=Enable internal Caves & Cliffs: Part II features
createWorldScreen.wildUpdate=Enable Wild Update features
createWorldScreen.spectatorMode=Allow spectator mode
createWorldScreen.experimentalholiday=Enable holiday creator features
createWorldScreen.experimentalGameTest=Enable beta APIs
createWorldScreen.experimentalMolangFeatures=Enable additional Molang features
createWorldScreen.experimentalSnifferFeature=Enable Sniffers
createWorldScreen.worldPreferences=More World Options
createWorldScreen.showCoordinates=Show position
createWorldScreen.playerdamage=Deal player vs player damage
createWorldScreen.pvpdamage=Deal player vs player damage
createWorldScreen.randomtickspeed=Random tick speed rate
createWorldScreen.randomtickspeed.reset=Reset random tick speed rate
createWorldScreen.showbordereffect=Show border effect
createWorldScreen.nextMajorUpdate=Enable future update features

hbui.CreateNewWorld.advanced.bonusChestTitle=Generate bonus chest
hbui.CreateNewWorld.advanced.firesSpreadsTitle=Update fire
hbui.CreateNewWorld.advanced.immediateRespawnTitle=Respawn immediately
hbui.CreateNewWorld.advanced.mobLootTitle=Drop mob loot
hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Regenerate health
hbui.CreateNewWorld.advanced.respawnBlocksExplodeTitle=Allow respawn block explosions
hbui.CreateNewWorld.advanced.respawnRadiusLabel=Respawn location radius
hbui.CreateNewWorld.advanced.showCoordinatesTitle=Show position
hbui.CreateNewWorld.advanced.startWithMapTitle=Give starting map
hbui.CreateNewWorld.advanced.tileDropsTitle=Drop blocks
hbui.CreateNewWorld.advanced.tntExplodesTitle=Allow destructive block explosions
hbui.CreateNewWorld.advanced.useFlatWorldTitle=Create flat world

hbui.CreateNewWorld.cheats.commandBlocksTitle=Enable command blocks
hbui.CreateNewWorld.cheats.commandsTitle=Allow console commands
hbui.CreateNewWorld.cheats.daylightCycleTitle=Advance time of day
hbui.CreateNewWorld.cheats.educationTitle=Enable Education Edition features
hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Drop entity equipment
hbui.CreateNewWorld.cheats.inventoryTitle=Keep inventory after death
hbui.CreateNewWorld.cheats.mobGriefingTitle=Allow destructive mob actions
hbui.CreateNewWorld.cheats.mobSpawningTitle=Spawn mobs
hbui.CreateNewWorld.cheats.title=Allow Cheats
hbui.CreateNewWorld.cheats.weatherTitle=Update weather

selectWorld.cheats=Allow Cheats
selectWorld.worldTags=%1$s - §e%2$s§r

options.servervisible=Open to LAN

onlinePlay.notRated=§lCaution: Third-Party Online Play§r
onlinePlay.message=Caution: Online play is offered by third-party servers that are not owned, operated, or supervised by Mojang Studios or Microsoft. During online play, you may be exposed to unmoderated chat messages or other types of user-generated content that may not be suitable for everyone.
onlinePlay.doNoyShowAgain=Do not show this screen again

howtoplay.armor.text.2=Armor can be crafted from Leather, Iron, Gold, or Diamond. Chainmail Armor can be obtained through villager trading and loot from zombies and skeletons.
howtoplay.armor.text.4=Iron, Chainmail, and Gold Armor can be smelted into Iron or Gold Nuggets in a Furnace.

howtoplay.blocks.text.9=Coarse Dirt - This is almost like a normal Dirt Block but Grass can't grow on it. It can be found in Windswept Savanna and Old Growth Taiga biomes.

howtoplay.enchantingTable.text.2=When an enchantable item is placed in the slot below the book in the Enchanting Table, the three buttons to the right of the slot will display some enchantments with their Experience Level cost and Lapis Lazuli cost.
howtoplay.enchantingTable.text.4=If the Enchanting Table is surrounded by Bookshelves (up to a maximum of 15), with a one block gap between the Bookshelf and the Enchanting Table, arcane glyphs will be seen going to the book on the Enchanting Table and the potency of the enchantments will be increased.

howtoplay.gameSettings.header.1=More World Options
howtoplay.gameSettings.header.2=Cheats and Game Rules
howtoplay.gameSettings.text.9=-Allow Cheats: This setting allows players to use commands. When a world is created with this setting on, all achievements are disabled.
howtoplay.gameSettings.text.10=Below are game rules, cheats must be turned on to use them:
howtoplay.gameSettings.text.11=-Lock in-game time to noon: Night will never fall when this setting is turned on.
howtoplay.gameSettings.text.12=-Advance in-game time: The time will not advance when this setting is turned off.
howtoplay.gameSettings.text.13=-Update fire: This setting prevents fire from spreading from block to block, destroying blocks, going out on its own or being put out by rain.
howtoplay.gameSettings.text.14=-Allow destructive block actions: This setting prevents TNT from being lit.
howtoplay.gameSettings.text.15=-Keep inventory after death: This setting allows players to keep their inventory when they die.
howtoplay.gameSettings.text.16=-Spawn mobs: This prevents all mobs from spawning when this setting is off.
howtoplay.gameSettings.text.17=-Regenerate health: When this setting is turned on, players will regenerate their health naturally as long as their hunger bar is full.
howtoplay.gameSettings.text.18=-Drop mob loot: Controls whether mobs will drop loot when they die.
howtoplay.gameSettings.text.19=-Allow destructive mob actions: Prevents mobs from destroying the world.
howtoplay.gameSettings.text.20=-Drop blocks: When this setting is turned on, blocks will drop themselves when they break.
howtoplay.gameSettings.text.21=-Drop entity equipment: Controls whether things like minecarts and armor stands will drop themselves when they are broken.
howtoplay.gameSettings.text.22=-Update weather: The weather will not change when this setting is turned off.

effect.badOmen=§cBad Omen
effect.darkness=§cDarkness
effect.villageHero=§9Hero of the Village

enchantment.level.1= 

entity.egg.name=Thrown Egg
entity.ender_pearl.name=Thrown Ender Pearl
entity.splash_potion.name=Thrown Splash Potion
entity.lingering_potion.name=Potion
entity.villager.mason=Mason
entity.xp_bottle.name=Thrown Bottle o' Enchanting

item.milk.name=Milk Bucket
item.appleEnchanted.name=Enchanted Golden Apple
item.melon.name=Melon Slice
item.cooked_beef.name=Steak
item.chainmail_helmet.name=Chainmail Helmet
item.chainmail_chestplate.name=Chainmail Chestplate
item.chainmail_leggings.name=Chainmail Leggings
item.chainmail_boots.name=Chainmail Boots
item.map.exploration.treasure.name=§oBuried Treasure Map§r
item.reeds.name=Sugar Cane
item.skull.char.name=Player Head
item.speckled_melon.name=Glistering Melon Slice
item.wheat_seeds.name=Wheat Seeds
item.banner.illager_captain.name=§o§6Ominous Banner§r
item.banner.border.black=§7Black Bordure§r
item.banner.border.blue=§7Blue Bordure§r
item.banner.border.brown=§7Brown Bordure§r
item.banner.border.cyan=§7Cyan Bordure§r
item.banner.border.gray=§7Gray Bordure§r
item.banner.border.green=§7Green Bordure§r
item.banner.border.lightBlue=§7Light Blue Bordure§r
item.banner.border.lime=§7Lime Bordure§r
item.banner.border.magenta=§7Magenta Bordure§r
item.banner.border.orange=§7Orange Bordure§r
item.banner.border.pink=§7Pink Bordure§r
item.banner.border.purple=§7Purple Bordure§r
item.banner.border.red=§7Red Bordure§r
item.banner.border.silver=§7Light Gray Bordure§r
item.banner.border.white=§7White Bordure§r
item.banner.border.yellow=§7Yellow Bordure§r
item.banner.bricks.black=§7Black Field Masoned§r
item.banner.bricks.blue=§7Blue Field Masoned§r
item.banner.bricks.brown=§7Brown Field Masoned§r
item.banner.bricks.cyan=§7Cyan Field Masoned§r
item.banner.bricks.gray=§7Gray Field Masoned§r
item.banner.bricks.green=§7Green Field Masoned§r
item.banner.bricks.lightBlue=§7Light Blue Field Masoned§r
item.banner.bricks.lime=§7Lime Field Masoned§r
item.banner.bricks.magenta=§7Magenta Field Masoned§r
item.banner.bricks.orange=§7Orange Field Masoned§r
item.banner.bricks.pink=§7Pink Field Masoned§r
item.banner.bricks.purple=§7Purple Field Masoned§r
item.banner.bricks.red=§7Red Field Masoned§r
item.banner.bricks.silver=§7Light Gray Field Masoned§r
item.banner.bricks.white=§7White Field Masoned§r
item.banner.bricks.yellow=§7Yellow Field Masoned§r
item.banner.circle.black=§7Black Roundel§r
item.banner.circle.blue=§7Blue Roundel§r
item.banner.circle.brown=§7Brown Roundel§r
item.banner.circle.cyan=§7Cyan Roundel§r
item.banner.circle.gray=§7Gray Roundel§r
item.banner.circle.green=§7Green Roundel§r
item.banner.circle.lightBlue=§7Light Blue Roundel§r
item.banner.circle.lime=§7Lime Roundel§r
item.banner.circle.magenta=§7Magenta Roundel§r
item.banner.circle.orange=§7Orange Roundel§r
item.banner.circle.pink=§7Pink Roundel§r
item.banner.circle.purple=§7Purple Roundel§r
item.banner.circle.red=§7Red Roundel§r
item.banner.circle.silver=§7Light Gray Roundel§r
item.banner.circle.white=§7White Roundel§r
item.banner.circle.yellow=§7Yellow Roundel§r
item.banner.creeper.black=§7Black Creeper Charge§r
item.banner.creeper.blue=§7Blue Creeper Charge§r
item.banner.creeper.brown=§7Brown Creeper Charge§r
item.banner.creeper.cyan=§7Cyan Creeper Charge§r
item.banner.creeper.gray=§7Gray Creeper Charge§r
item.banner.creeper.green=§7Green Creeper Charge§r
item.banner.creeper.lightBlue=§7Light Blue Creeper Charge§r
item.banner.creeper.lime=§7Lime Creeper Charge§r
item.banner.creeper.magenta=§7Magenta Creeper Charge§r
item.banner.creeper.orange=§7Orange Creeper Charge§r
item.banner.creeper.pink=§7Pink Creeper Charge§r
item.banner.creeper.purple=§7Purple Creeper Charge§r
item.banner.creeper.red=§7Red Creeper Charge§r
item.banner.creeper.silver=§7Light Gray Creeper Charge§r
item.banner.creeper.white=§7White Creeper Charge§r
item.banner.creeper.yellow=§7Yellow Creeper Charge§r
item.banner.cross.black=§7Black Saltire§r
item.banner.cross.blue=§7Blue Saltire§r
item.banner.cross.brown=§7Brown Saltire§r
item.banner.cross.cyan=§7Cyan Saltire§r
item.banner.cross.gray=§7Gray Saltire§r
item.banner.cross.green=§7Green Saltire§r
item.banner.cross.lightBlue=§7Light Blue Saltire§r
item.banner.cross.lime=§7Lime Saltire§r
item.banner.cross.magenta=§7Magenta Saltire§r
item.banner.cross.orange=§7Orange Saltire§r
item.banner.cross.pink=§7Pink Saltire§r
item.banner.cross.purple=§7Purple Saltire§r
item.banner.cross.red=§7Red Saltire§r
item.banner.cross.silver=§7Light Gray Saltire§r
item.banner.cross.white=§7White Saltire§r
item.banner.cross.yellow=§7Yellow Saltire§r
item.banner.curly_border.black=§7Black Bordure Indented§r
item.banner.curly_border.blue=§7Blue Bordure Indented§r
item.banner.curly_border.brown=§7Brown Bordure Indented§r
item.banner.curly_border.cyan=§7Cyan Bordure Indented§r
item.banner.curly_border.gray=§7Gray Bordure Indented§r
item.banner.curly_border.green=§7Green Bordure Indented§r
item.banner.curly_border.lightBlue=§7Light Blue Bordure Indented§r
item.banner.curly_border.lime=§7Lime Bordure Indented§r
item.banner.curly_border.magenta=§7Magenta Bordure Indented§r
item.banner.curly_border.orange=§7Orange Bordure Indented§r
item.banner.curly_border.pink=§7Pink Bordure Indented§r
item.banner.curly_border.purple=§7Purple Bordure Indented§r
item.banner.curly_border.red=§7Red Bordure Indented§r
item.banner.curly_border.silver=§7Light Gray Bordure Indented§r
item.banner.curly_border.white=§7White Bordure Indented§r
item.banner.curly_border.yellow=§7Yellow Bordure Indented§r
item.banner.diagonal_left.black=§7Black Per Bend Sinister§r
item.banner.diagonal_left.blue=§7Blue Per Bend Sinister§r
item.banner.diagonal_left.brown=§7Brown Per Bend Sinister§r
item.banner.diagonal_left.cyan=§7Cyan Per Bend Sinister§r
item.banner.diagonal_left.gray=§7Gray Per Bend Sinister§r
item.banner.diagonal_left.green=§7Green Per Bend Sinister§r
item.banner.diagonal_left.lightBlue=§7Light Blue Per Bend Sinister§r
item.banner.diagonal_left.lime=§7Lime Per Bend Sinister§r
item.banner.diagonal_left.magenta=§7Magenta Per Bend Sinister§r
item.banner.diagonal_left.orange=§7Orange Per Bend Sinister§r
item.banner.diagonal_left.pink=§7Pink Per Bend Sinister§r
item.banner.diagonal_left.purple=§7Purple Per Bend Sinister§r
item.banner.diagonal_left.red=§7Red Per Bend Sinister§r
item.banner.diagonal_left.silver=§7Light Gray Per Bend Sinister§r
item.banner.diagonal_left.white=§7White Per Bend Sinister§r
item.banner.diagonal_left.yellow=§7Yellow Per Bend Sinister§r
item.banner.diagonal_right.black=§7Black Per Bend§r
item.banner.diagonal_right.blue=§7Blue Per Bend§r
item.banner.diagonal_right.brown=§7Brown Per Bend§r
item.banner.diagonal_right.cyan=§7Cyan Per Bend§r
item.banner.diagonal_right.gray=§7Gray Per Bend§r
item.banner.diagonal_right.green=§7Green Per Bend§r
item.banner.diagonal_right.lightBlue=§7Light Blue Per Bend§r
item.banner.diagonal_right.lime=§7Lime Per Bend§r
item.banner.diagonal_right.magenta=§7Magenta Per Bend§r
item.banner.diagonal_right.orange=§7Orange Per Bend§r
item.banner.diagonal_right.pink=§7Pink Per Bend§r
item.banner.diagonal_right.purple=§7Purple Per Bend§r
item.banner.diagonal_right.red=§7Red Per Bend§r
item.banner.diagonal_right.silver=§7Light Gray Per Bend§r
item.banner.diagonal_right.white=§7White Per Bend§r
item.banner.diagonal_right.yellow=§7Yellow Per Bend§r
item.banner.diagonal_up_left.black=§7Black Per Bend Inverted§r
item.banner.diagonal_up_left.blue=§7Blue Per Bend Inverted§r
item.banner.diagonal_up_left.brown=§7Brown Per Bend Inverted§r
item.banner.diagonal_up_left.cyan=§7Cyan Per Bend Inverted§r
item.banner.diagonal_up_left.gray=§7Gray Per Bend Inverted§r
item.banner.diagonal_up_left.green=§7Green Per Bend Inverted§r
item.banner.diagonal_up_left.lightBlue=§7Light Blue Per Bend Inverted§r
item.banner.diagonal_up_left.lime=§7Lime Per Bend Inverted§r
item.banner.diagonal_up_left.magenta=§7Magenta Per Bend Inverted§r
item.banner.diagonal_up_left.orange=§7Orange Per Bend Inverted§r
item.banner.diagonal_up_left.pink=§7Pink Per Bend Inverted§r
item.banner.diagonal_up_left.purple=§7Purple Per Bend Inverted§r
item.banner.diagonal_up_left.red=§7Red Per Bend Inverted§r
item.banner.diagonal_up_left.silver=§7Light Gray Per Bend Inverted§r
item.banner.diagonal_up_left.white=§7White Per Bend Inverted§r
item.banner.diagonal_up_left.yellow=§7Yellow Per Bend Inverted§r
item.banner.diagonal_up_right.black=§7Black Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.blue=§7Blue Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.brown=§7Brown Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.cyan=§7Cyan Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.gray=§7Gray Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.green=§7Green Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.lightBlue=§7Light Blue Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.lime=§7Lime Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.magenta=§7Magenta Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.orange=§7Orange Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.pink=§7Pink Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.purple=§7Purple Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.red=§7Red Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.silver=§7Light Gray Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.white=§7White Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.yellow=§7Yellow Per Bend Sinister Inverted§r
item.banner.flower.black=§7Black Flower Charge§r
item.banner.flower.blue=§7Blue Flower Charge§r
item.banner.flower.brown=§7Brown Flower Charge§r
item.banner.flower.cyan=§7Cyan Flower Charge§r
item.banner.flower.gray=§7Gray Flower Charge§r
item.banner.flower.green=§7Green Flower Charge§r
item.banner.flower.lightBlue=§7Light Blue Flower Charge§r
item.banner.flower.lime=§7Lime Flower Charge§r
item.banner.flower.magenta=§7Magenta Flower Charge§r
item.banner.flower.orange=§7Orange Flower Charge§r
item.banner.flower.pink=§7Pink Flower Charge§r
item.banner.flower.purple=§7Purple Flower Charge§r
item.banner.flower.red=§7Red Flower Charge§r
item.banner.flower.silver=§7Light Gray Flower Charge§r
item.banner.flower.white=§7White Flower Charge§r
item.banner.flower.yellow=§7Yellow Flower Charge§r
item.banner.globe.black=§7Black Globe§r
item.banner.globe.blue=§7Blue Globe§r
item.banner.globe.brown=§7Brown Globe§r
item.banner.globe.cyan=§7Cyan Globe§r
item.banner.globe.gray=§7Gray Globe§r
item.banner.globe.green=§7Green Globe§r
item.banner.globe.lightBlue=§7Light Blue Globe§r
item.banner.globe.lime=§7Lime Globe§r
item.banner.globe.magenta=§7Magenta Globe§r
item.banner.globe.orange=§7Orange Globe§r
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item.banner.globe.white=§7White Globe§r
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item.banner.gradient.gray=§7Gray Gradient§r
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item.banner.gradient.white=§7White Gradient§r
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item.banner.stripe_middle.yellow=§7Yellow Fess§r
item.banner.stripe_right.black=§7Black Pale Sinister§r
item.banner.stripe_right.blue=§7Blue Pale Sinister§r
item.banner.stripe_right.brown=§7Brown Pale Sinister§r
item.banner.stripe_right.cyan=§7Cyan Pale Sinister§r
item.banner.stripe_right.gray=§7Gray Pale Sinister§r
item.banner.stripe_right.green=§7Green Pale Sinister§r
item.banner.stripe_right.lightBlue=§7Light Blue Pale Sinister§r
item.banner.stripe_right.lime=§7Lime Pale Sinister§r
item.banner.stripe_right.magenta=§7Magenta Pale Sinister§r
item.banner.stripe_right.orange=§7Orange Pale Sinister§r
item.banner.stripe_right.pink=§7Pink Pale Sinister§r
item.banner.stripe_right.purple=§7Purple Pale Sinister§r
item.banner.stripe_right.red=§7Red Pale Sinister§r
item.banner.stripe_right.silver=§7Light Gray Pale Sinister§r
item.banner.stripe_right.white=§7White Pale Sinister§r
item.banner.stripe_right.yellow=§7Yellow Pale Sinister§r
item.banner.stripe_top.black=§7Black Chief§r
item.banner.stripe_top.blue=§7Blue Chief§r
item.banner.stripe_top.brown=§7Brown Chief§r
item.banner.stripe_top.cyan=§7Cyan Chief§r
item.banner.stripe_top.gray=§7Gray Chief§r
item.banner.stripe_top.green=§7Green Chief§r
item.banner.stripe_top.lightBlue=§7Light Blue Chief§r
item.banner.stripe_top.lime=§7Lime Chief§r
item.banner.stripe_top.magenta=§7Magenta Chief§r
item.banner.stripe_top.orange=§7Orange Chief§r
item.banner.stripe_top.pink=§7Pink Chief§r
item.banner.stripe_top.purple=§7Purple Chief§r
item.banner.stripe_top.red=§7Red Chief§r
item.banner.stripe_top.silver=§7Light Gray Chief§r
item.banner.stripe_top.white=§7White Chief§r
item.banner.stripe_top.yellow=§7Yellow Chief§r
item.banner.triangle_bottom.black=§7Black Chevron§r
item.banner.triangle_bottom.blue=§7Blue Chevron§r
item.banner.triangle_bottom.brown=§7Brown Chevron§r
item.banner.triangle_bottom.cyan=§7Cyan Chevron§r
item.banner.triangle_bottom.gray=§7Gray Chevron§r
item.banner.triangle_bottom.green=§7Green Chevron§r
item.banner.triangle_bottom.lightBlue=§7Light Blue Chevron§r
item.banner.triangle_bottom.lime=§7Lime Chevron§r
item.banner.triangle_bottom.magenta=§7Magenta Chevron§r
item.banner.triangle_bottom.orange=§7Orange Chevron§r
item.banner.triangle_bottom.pink=§7Pink Chevron§r
item.banner.triangle_bottom.purple=§7Purple Chevron§r
item.banner.triangle_bottom.red=§7Red Chevron§r
item.banner.triangle_bottom.silver=§7Light Gray Chevron§r
item.banner.triangle_bottom.white=§7White Chevron§r
item.banner.triangle_bottom.yellow=§7Yellow Chevron§r
item.banner.triangle_top.black=§7Black Inverted Chevron§r
item.banner.triangle_top.blue=§7Blue Inverted Chevron§r
item.banner.triangle_top.brown=§7Brown Inverted Chevron§r
item.banner.triangle_top.cyan=§7Cyan Inverted Chevron§r
item.banner.triangle_top.gray=§7Gray Inverted Chevron§r
item.banner.triangle_top.green=§7Green Inverted Chevron§r
item.banner.triangle_top.lightBlue=§7Light Blue Inverted Chevron§r
item.banner.triangle_top.lime=§7Lime Inverted Chevron§r
item.banner.triangle_top.magenta=§7Magenta Inverted Chevron§r
item.banner.triangle_top.orange=§7Orange Inverted Chevron§r
item.banner.triangle_top.pink=§7Pink Inverted Chevron§r
item.banner.triangle_top.purple=§7Purple Inverted Chevron§r
item.banner.triangle_top.red=§7Red Inverted Chevron§r
item.banner.triangle_top.silver=§7Light Gray Inverted Chevron§r
item.banner.triangle_top.white=§7White Inverted Chevron§r
item.banner.triangle_top.yellow=§7Yellow Inverted Chevron§r
item.banner.triangles_bottom.black=§7Black Base Indented§r
item.banner.triangles_bottom.blue=§7Blue Base Indented§r
item.banner.triangles_bottom.brown=§7Brown Base Indented§r
item.banner.triangles_bottom.cyan=§7Cyan Base Indented§r
item.banner.triangles_bottom.gray=§7Gray Base Indented§r
item.banner.triangles_bottom.green=§7Green Base Indented§r
item.banner.triangles_bottom.lightBlue=§7Light Blue Base Indented§r
item.banner.triangles_bottom.lime=§7Lime Base Indented§r
item.banner.triangles_bottom.magenta=§7Magenta Base Indented§r
item.banner.triangles_bottom.orange=§7Orange Base Indented§r
item.banner.triangles_bottom.pink=§7Pink Base Indented§r
item.banner.triangles_bottom.purple=§7Purple Base Indented§r
item.banner.triangles_bottom.red=§7Red Base Indented§r
item.banner.triangles_bottom.silver=§7Light Gray Base Indented§r
item.banner.triangles_bottom.white=§7White Base Indented§r
item.banner.triangles_bottom.yellow=§7Yellow Base Indented§r
item.banner.triangles_top.black=§7Black Chief Indented§r
item.banner.triangles_top.blue=§7Blue Chief Indented§r
item.banner.triangles_top.brown=§7Brown Chief Indented§r
item.banner.triangles_top.cyan=§7Cyan Chief Indented§r
item.banner.triangles_top.gray=§7Gray Chief Indented§r
item.banner.triangles_top.green=§7Green Chief Indented§r
item.banner.triangles_top.lightBlue=§7Light Blue Chief Indented§r
item.banner.triangles_top.lime=§7Lime Chief Indented§r
item.banner.triangles_top.magenta=§7Magenta Chief Indented§r
item.banner.triangles_top.orange=§7Orange Chief Indented§r
item.banner.triangles_top.pink=§7Pink Chief Indented§r
item.banner.triangles_top.purple=§7Purple Chief Indented§r
item.banner.triangles_top.red=§7Red Chief Indented§r
item.banner.triangles_top.silver=§7Light Gray Chief Indented§r
item.banner.triangles_top.white=§7White Chief Indented§r
item.banner.triangles_top.yellow=§7Yellow Chief Indented§r
item.banner_pattern.bricks=§7Field Masoned§r
item.banner_pattern.creeper=§7Creeper Charge§r
item.banner_pattern.flower=§7Flower Charge§r
item.banner_pattern.piglin=§7Snout§r
item.banner_pattern.skull=§7Skull Charge§r
item.banner_pattern.thing=§7Thing§r
item.banner_pattern.vines=§7Bordure Indented§r
item.clay_ball.name=Clay Ball
item.fireworksCharge.black=§7Black§r
item.fireworksCharge.blue=§7Blue§r
item.fireworksCharge.brown=§7Brown§r
item.fireworksCharge.customColor=§7Custom§r
item.fireworksCharge.cyan=§7Cyan§r
item.fireworksCharge.fadeTo=§7Fade to§r
item.fireworksCharge.flicker=§7Twinkle§r
item.fireworksCharge.gray=§7Gray§r
item.fireworksCharge.green=§7Green§r
item.fireworksCharge.lightBlue=§7Light Blue§r
item.fireworksCharge.lime=§7Lime§r
item.fireworksCharge.magenta=§7Magenta§r
item.fireworksCharge.name=Firework Star§r
item.fireworksCharge.orange=§7Orange§r
item.fireworksCharge.pink=§7Pink§r
item.fireworksCharge.purple=§7Purple§r
item.fireworksCharge.red=§7Red§r
item.fireworksCharge.silver=§7Light Gray§r
item.fireworksCharge.trail=§7Trail§r
item.fireworksCharge.type=§7Unknown Shape§r
item.fireworksCharge.type.0=§7Small Ball§r
item.fireworksCharge.type.1=§7Large Ball§r
item.fireworksCharge.type.2=§7Star-shaped§r
item.fireworksCharge.type.3=§7Creeper-shaped§r
item.fireworksCharge.type.4=§7Burst§r
item.fireworksCharge.white=§7White§r
item.fireworksCharge.yellow=§7Yellow§r
item.fireworks.flight=§7Flight Duration:
item.spawn_egg.entity.chicken.name=Chicken Spawn Egg
item.spawn_egg.entity.cow.name=Cow Spawn Egg
item.spawn_egg.entity.cod.name=Cod Spawn Egg
item.spawn_egg.entity.pufferfish.name=Pufferfish Spawn Egg
item.spawn_egg.entity.salmon.name=Salmon Spawn Egg
item.spawn_egg.entity.tropicalfish.name=Tropical Fish Spawn Egg
item.spawn_egg.entity.pig.name=Pig Spawn Egg
item.spawn_egg.entity.sheep.name=Sheep Spawn Egg
item.spawn_egg.entity.npc.name=NPC Spawn Egg
item.spawn_egg.entity.wolf.name=Wolf Spawn Egg
item.spawn_egg.entity.villager.name=Villager Spawn Egg
item.spawn_egg.entity.villager_v2.name=Villager Spawn Egg
item.spawn_egg.entity.vindicator.name=Vindicator Spawn Egg
item.spawn_egg.entity.mooshroom.name=Mooshroom Spawn Egg
item.spawn_egg.entity.squid.name=Squid Spawn Egg
item.spawn_egg.entity.rabbit.name=Rabbit Spawn Egg
item.spawn_egg.entity.bat.name=Bat Spawn Egg
item.spawn_egg.entity.iron_golem.name=Iron Golem Spawn Egg
item.spawn_egg.entity.snow_golem.name=Snow Golem Spawn Egg
item.spawn_egg.entity.ocelot.name=Ocelot Spawn Egg
item.spawn_egg.entity.parrot.name=Parrot Spawn Egg
item.spawn_egg.entity.horse.name=Horse Spawn Egg
item.spawn_egg.entity.llama.name=Llama Spawn Egg
item.spawn_egg.entity.polar_bear.name=Polar Bear Spawn Egg
item.spawn_egg.entity.donkey.name=Donkey Spawn Egg
item.spawn_egg.entity.mule.name=Mule Spawn Egg
item.spawn_egg.entity.skeleton_horse.name=Skeleton Horse Spawn Egg
item.spawn_egg.entity.zombie_horse.name=Zombie Horse Spawn Egg
item.spawn_egg.entity.zombie.name=Zombie Spawn Egg
item.spawn_egg.entity.drowned.name=Drowned Spawn Egg
item.spawn_egg.entity.creeper.name=Creeper Spawn Egg
item.spawn_egg.entity.skeleton.name=Skeleton Spawn Egg
item.spawn_egg.entity.spider.name=Spider Spawn Egg
item.spawn_egg.entity.zombie_pigman.name=Zombified Piglin Spawn Egg
item.spawn_egg.entity.slime.name=Slime Spawn Egg
item.spawn_egg.entity.enderman.name=Enderman Spawn Egg
item.spawn_egg.entity.silverfish.name=Silverfish Spawn Egg
item.spawn_egg.entity.cave_spider.name=Cave Spider Spawn Egg
item.spawn_egg.entity.ghast.name=Ghast Spawn Egg
item.spawn_egg.entity.magma_cube.name=Magma Cube Spawn Egg
item.spawn_egg.entity.blaze.name=Blaze Spawn Egg
item.spawn_egg.entity.zombie_villager.name=Zombie Villager Spawn Egg
item.spawn_egg.entity.zombie_villager_v2.name=Zombie Villager Spawn Egg
item.spawn_egg.entity.witch.name=Witch Spawn Egg
item.spawn_egg.entity.stray.name=Stray Spawn Egg
item.spawn_egg.entity.husk.name=Husk Spawn Egg
item.spawn_egg.entity.wither_skeleton.name=Wither Skeleton Spawn Egg
item.spawn_egg.entity.guardian.name=Guardian Spawn Egg
item.spawn_egg.entity.elder_guardian.name=Elder Guardian Spawn Egg
item.spawn_egg.entity.shulker.name=Shulker Spawn Egg
item.spawn_egg.entity.endermite.name=Endermite Spawn Egg
item.spawn_egg.entity.evocation_illager.name=Evoker Spawn Egg
item.spawn_egg.entity.vex.name=Vex Spawn Egg
item.spawn_egg.entity.dolphin.name=Dolphin Spawn Egg
item.spawn_egg.entity.turtle.name=Turtle Spawn Egg
item.spawn_egg.entity.phantom.name=Phantom Spawn Egg
item.spawn_egg.entity.panda.name=Panda Spawn Egg
item.spawn_egg.entity.cat.name=Cat Spawn Egg
item.spawn_egg.entity.pillager.name=Pillager Spawn Egg
item.spawn_egg.entity.ravager.name=Ravager Spawn Egg
item.spawn_egg.entity.wandering_trader.name=Wandering Trader Spawn Egg
item.spawn_egg.entity.fox.name=Fox Spawn Egg
item.spawn_egg.entity.bee.name=Bee Spawn Egg
item.spawn_egg.entity.piglin.name=Piglin Spawn Egg
item.spawn_egg.entity.hoglin.name=Hoglin Spawn Egg
item.spawn_egg.entity.zoglin.name=Zoglin Spawn Egg
item.spawn_egg.entity.strider.name=Strider Spawn Egg
item.spawn_egg.entity.piglin_brute.name=Piglin Brute Spawn Egg
item.spawn_egg.entity.axolotl.name=Axolotl Spawn Egg
item.spawn_egg.entity.goat.name=Goat Spawn Egg
item.spawn_egg.entity.glow_squid.name=Glow Squid Spawn Egg
item.spawn_egg.entity.frog.name=Frog Spawn Egg
item.spawn_egg.entity.tadpole.name=Tadpole Spawn Egg
item.spawn_egg.entity.warden.name=Warden Spawn Egg
item.spawn_egg.entity.allay.name=Allay Spawn Egg
item.spawn_egg.entity.agent.name=Agent Spawn Egg
item.spawn_egg.entity.trader_llama.name=Trader Llama Spawn Egg
item.spawn_egg.entity.camel.name=Camel Spawn Egg
item.spawn_egg.entity.ender_dragon.name=Ender Dragon Spawn Egg
item.spawn_egg.entity.iron_golem.name=Iron Golem Spawn Egg
item.spawn_egg.entity.snow_golem.name=Snow Golem Spawn Egg
item.spawn_egg.entity.wither.name=Wither Spawn Egg
item.spawn_egg.entity.sniffer.name=Sniffer Spawn Egg
item.spawn_egg.entity.unknown.name=Spawn Egg
item.spawn_egg.name=Spawn Egg

itemGroup.name.mobEgg=Spawn Eggs
itemGroup.name.record=§bMusic Discs§r
itemGroup.name.enchantedBook=§eEnchanted Books§r
itemGroup.name.skull=§eHeads§r
itemGroup.name.glazedTerracotta=Glazed Terracotta
itemGroup.name.firework=Firework Rockets

map.position=Block: %s %s %s

menu.beta=Snapshot!

options.maxFramerate=Max Framerate
options.group.audio=Master Volume (Sound Only)

potion.absorption=§9Absorption
potion.blindness=§cBlindness
potion.conduitPower=§9Conduit Power
potion.confusion=§cNausea
potion.damageBoost=§9Strength
potion.digSlowDown=§cMining Fatigue
potion.digSpeed=§9Haste
potion.empty=§7No Effects
potion.fireResistance=§9Fire Resistance
potion.harm=§cInstant Damage
potion.heal=§9Instant Health
potion.healthBoost=§9Health Boost
potion.hunger=§cHunger
potion.invisibility=§9Invisibility
potion.jump=§9Jump Boost
potion.levitation=§cLevitation
potion.moveSlowdown=§cSlowness
potion.moveSpeed=§9Speed
potion.nightVision=§9Night Vision
potion.poison=§cPoison
potion.regeneration=§9Regeneration
potion.resistance=§9Resistance
potion.saturation=§9Saturation
potion.slowFalling=§9Slow Falling
potion.turtleMaster=§cSlowness
potion.turtleMaster2=§9Resistance
potion.waterBreathing=§9Water Breathing
potion.weakness=§cWeakness
potion.wither=§cWither

raid.name=Raid
raid.progress=Raiders remaining:
raid.victory=Victory
raid.defeat=Defeat

resourcePack.subpackResolution=Textures: %s

soundCategory.main=Master Volume
soundCategory.texttospeech=Voice/Speech

store.startMenu.sale= 

store.new.icon= 

structure_block.save=SAVE
structure_block.load=LOAD

tile.bed.noSleep=You can sleep only at night or during thunderstorms
tile.bed.notSafe=You may not rest now; there are monsters nearby
tile.bed.notValid=You have no home bed or charged respawn anchor, or it was obstructed
tile.bed.tooFar=You may not rest now; the bed is too far away

tile.anvil.slightlyDamaged.name=Chipped Anvil
tile.anvil.veryDamaged.name=Damaged Anvil
tile.brick_block.name=Bricks
tile.nether_brick.name=Nether Bricks
tile.red_nether_brick.name=Red Nether Bricks
tile.clay.name=Clay
tile.daylight_detector.name=Daylight Detector
tile.double_plant.grass.name=Tall Grass
tile.double_stone_slab.brick.name=Brick Slab
tile.double_stone_slab.smoothStoneBrick.name=Stone Brick Slab
tile.stone_slab.brick.name=Brick Slab
tile.stone_slab.smoothStoneBrick.name=Stone Brick Slab
tile.enchanting_table.name=Enchanting Table
tile.light_block.name=Light
tile.planks.acacia.name=Acacia Planks
tile.planks.big_oak.name=Dark Oak Planks
tile.planks.birch.name=Birch Planks
tile.planks.jungle.name=Jungle Planks
tile.planks.oak.name=Oak Planks
tile.planks.spruce.name=Spruce Planks
tile.wooden_slab.acacia.name=Acacia Slab
tile.wooden_slab.big_oak.name=Dark Oak Slab
tile.wooden_slab.birch.name=Birch Slab
tile.wooden_slab.jungle.name=Jungle Slab
tile.wooden_slab.oak.name=Oak Slab
tile.wooden_slab.spruce.name=Spruce Slab
tile.oak_stairs.name=Oak Stairs
tile.acacia_stairs.name=Acacia Stairs
tile.birch_stairs.name=Birch Stairs
tile.dark_oak_stairs.name=Dark Oak Stairs
tile.jungle_stairs.name=Jungle Stairs
tile.spruce_stairs.name=Spruce Stairs
tile.portal.name=Nether Portal
tile.quartz_block.lines.name=Quartz Pillar
tile.snow_layer.name=Snow
tile.snow.name=Snow Block
tile.turtle_egg.name=Turtle Egg
tile.heavy_weighted_pressure_plate.name=Heavy Weighted Pressure Plate
tile.light_weighted_pressure_plate.name=Light Weighted Pressure Plate

item.board.name=Chalkboard
item.debug_stick.name=Debug Stick
item.glow_stick.black.name=Red Glow Stick
item.glow_stick.silver.name=Red Glow Stick
tile.acacia_door.name=Acacia Door
tile.acacia_wall_sign.name=Acacia Sign
tile.bamboo_wall_sign.name=Bamboo Sign
tile.birch_door.name=Birch Door
tile.birch_wall_sign.name=Birch Sign
tile.bubble_column.name=Bubble Column
tile.dark_oak_door.name=Dark Oak Door
tile.darkoak_wall_sign.name=Dark Oak Sign
tile.double_stone_slab.wood.name=Petrified Oak Slab
tile.double_wooden_slab.acacia.name=Acacia Slab
tile.double_wooden_slab.big_oak.name=Dark Oak Slab
tile.double_wooden_slab.birch.name=Birch Slab
tile.double_wooden_slab.jungle.name=Jungle Slab
tile.double_wooden_slab.oak.name=Oak Slab
tile.double_wooden_slab.spruce.name=Spruce Slab
tile.end_portal.name=End Portal
tile.end_gateway.name=End Gateway
tile.flower_pot.name=Flower Pot
tile.frame.name=Item Frame
tile.frosted_ice.name=Frosted Ice
tile.glowingobsidian.name=Glowing Obsidian
tile.info_update.name=Info Update Block
tile.info_update2.name=Info Update Block 2
tile.jungle_door.name=Jungle Door
tile.jungle_wall_sign.name=Jungle Sign
tile.kelp.name=Kelp
tile.lit_furnace.name=Lit Furnace
tile.lit_redstone_lamp.name=Lit Redstone Lamp
tile.mangrove_wall_sign.name=Mangrove Sign
tile.melon_stem.name=Melon Stem
tile.moving_block.name=Moving Block
tile.piston_arm_collision.name=Piston Arm
tile.powered_comparator.name=Powered Redstone Comparator
tile.powered_repeater.name=Powered Redstone Repeater
tile.reeds.name=Sugar Cane
tile.reserved6.name=Reserved Block
tile.spruce_door.name=Spruce Door
tile.spruce_wall_sign.name=Spruce Sign
tile.stone_slab.wood.name=Petrified Oak Slab
tile.unpowered_comparator.name=Redstone Comparator
tile.unpowered_repeater.name=Redstone Repeater
tile.wall_banner.name=Black Banner
tile.wall_sign.name=Oak Sign
tile.wooden_door.name=Oak Door

## Past here are pack-related entries.

pack.name=Java Aspects (Fidelity)
pack.description=Changes textures, sounds, and a lot of other things to be like Java Edition.

settings.group.pack_information.label=Pack Information

tab.java_aspects.name=Java Aspects
tab.java_aspects.title=Java Aspects Pack Information

tab.java_aspects.credits.section=Credits

tab.java_aspects.changelog.section=Changelog
tab.java_aspects.changelog.section.universal=§l§o==Universal==§r
tab.java_aspects.changelog.section.new_default=§l§o==New Default==§r
tab.java_aspects.changelog.section.programmer_art=§l§o==Programmer Art==§r
tab.java_aspects.changelog.section.compatibility_mode=§l§o==Compatibility Mode==§r
tab.java_aspects.changelog.section.fixes=§l§o==Fixes==§r
tab.java_aspects.changelog.section.pack=§l§o==Pack==§r
tab.java_aspects.changelog.section.notes=§l§o==Notes==§r

## Past here are entries that will change with each update.

tab.java_aspects.credits.1=Java Aspects was made by §6AgentMindStorm (§r§3@agentms_§r§6)§r.
tab.java_aspects.credits.2=This pack uses a few assets from version 6.4.6 of the PC GUI Pack. These include some splashes, some sounds, and the purple text border.
tab.java_aspects.credits.3=PC GUI was made by §6CrisXolt (§r§3@CrisXolt§r§6)§r, §6Sprintermax (§r§3@OSprintermax§r§6)§r, §6HawfHuman (§r§3@HawfHuman§r§6)§r, and §6SirZeus.
tab.java_aspects.credits.4=This pack also uses assets from version 1.9.0 of the Fixed Vanilla resource pack. These are the snowy grass side texture, blackstone stair and slab textures, piglin celebrating animation, wolf tail animation, flopping tropical fish animation, elytra and cape position base, cat model, ocelot model, pillager model, shulker model, strider textures and model, old villager model, old zombie villager model, hoglin and zoglin models, piglin clothing and tusk size, pillager and vindicator textures, invisible phantom texture, item frame breaking particles, bubble column splashing particles, smithing table top, normal and sticky pistons, banner patterns, bee nest and hive placing sounds, and command helper previews.
tab.java_aspects.credits.5=Fixed Vanilla was made by §6Kevin Okada (§r§3@LateLagMC§r§6)§r.
tab.java_aspects.credits.6=This pack also uses assets from version 1.0.0 of the Java Edition Particles resource pack and version 1.19 Pre 8 of the MultiPixel resource pack. These are the transparent water texture, grass block side transition colors, grass and fern textures, glow squid and blaze lighting, hurt and burning entity overlay values, semitransparent experience orbs, separated llama decor, separated pig saddles, semitransparent shulker bullets, zombie villager robe sizing, enderman shaking animation, zombie chasing and attacking animations, drowned swimming animation, creeper exploding animation, villager leg animation, cape animation, crossbow animation, map animations, first person held trident, spyglass, and shield positions, third person held trident position, Wither armor size, fishing hook, campfire smoke particles, critical hit particles, glow squid particles, sculk sensor particles, sculk shrieker particles, totem of undying particles, eating particles, walking particles, breaking particles, item breaking particles, splash potions of healing and harming particles, and the toast UI animation.
tab.java_aspects.credits.7=The optional ZIP files "java_armless_armor_stands.zip" and "java_semitransparent_experience_orbs.zip" are also from the pack.
tab.java_aspects.credits.8=Java Edition Particles and MultiPixel were made by §6Rainvay_ZCYF (§r§3@ZouChenyunfei§r§6)§r.
tab.java_aspects.credits.9=This pack also uses assets from version 2.5.0 of Lukas' Java Parity Pack. These are the hurt and burning entity overlay methods, highlightable locked trades, selected item count color and position, item inventory icons, item durability bars, coordinate text and background color, item description colors, the removal of the flying item renderer, the removal of chat censoring, the removal of chat block previews, the removal of HUD item description text, and the removal of category text.
tab.java_aspects.credits.10=The optional ZIP file "java_no_vignette.zip" is also from the pack.
tab.java_aspects.credits.11=Lukas' Java Parity Pack was made by §6LukasPAH (§r§3@LukasPAH§r§6)§r.
tab.java_aspects.credits.12=Pack Contributors:
tab.java_aspects.credits.13=§6Dharen (§r§3@dharenquilla§r§6)§r - Explosion particles, animation speeds for lava and magma, grass, sheep, trident riptide wind, bell placing sound, and lantern animation
tab.java_aspects.credits.14=§6Netongas NG (§r§3@netongas_ng§r§6)§r - Acacia, birch, jungle, and dark oak door textures, glow squid and blaze lighting, semitransparent experience orbs, third person held shield positions, idle arm animation, hoglin and zoglin models, skeleton idle animation, piglin model, piglin ear animation, zombie villager helmets, crouching animation, dropped item and experience sizes, damage indicator particles, command messages, mason name, enchantment cost name, raiders remaining name, save and load capitalization, thrown ender pearl, egg, and bottle o' enchanting names, Mexican Spanish (es_MX) translations, pufferfish sounds, boat sounds, potion bottle sounds, coral block sounds, knockback sounds, equip turtle shell sound, pumpkin carve sounds, thorns enchantment sounds, painting sounds, drowned converted sound, ender eye sounds, husk converted sound, iron golem sounds, rabbit sounds, skeleton horse sounds, squid sounds, zombie sounds, strip log sounds, till dirt sounds, flatten grass into path sounds, heavy splash sounds, fletcher villager works at fletching table sounds, and other miscellaneus sound changes
tab.java_aspects.credits.15=§6Wild (§r§3@wildthegamer_§r§6)§r - White rabbit and original code design for a custom tab
tab.java_aspects.credits.16=§6Henry Markle (§r§3@HenryMarkle96§r§6)§r - Obsolete features
tab.java_aspects.credits.17=§6Angel Wanderley Gonzalez López Quintero (§r§3@Angel_Wanderley§r§6)§r - Water textures
tab.java_aspects.credits.18=§6CrisXolt (§r§3@CrisXolt§r§6)§r - Boss bars, jukebox text, tall grass, and help with TGA textures
tab.java_aspects.credits.19=§6Ramon sanchez (§r§3@Ramonsa60910148§r§6)§r - Obsolete features
tab.java_aspects.credits.20=§6rafeael rosado (§r§3@carlosisawsom55§r§6)§r - Vertical held item position, light source shading, and carried grass block color
tab.java_aspects.credits.21=§6Kevin Okada (§r§3@LateLagMC§r§6)§r - Cactus side texture, particle rotation, and carried leaves color
tab.java_aspects.credits.22=§6Cjnator38 (§r§3@cjnator38§r§6)§r - Explosion sounds
tab.java_aspects.credits.23=§6LugiaGamerYT (§r§3@C0me_bucket§r§6)§r - Ravager model, enderman model, phantom model, witch model, cow model, pig model, phantom eyes, vex animation, drinking witch nose position, and missing cave sounds from 1.13
tab.java_aspects.credits.24=§6DerpyPlayz18 (§r§3@DPlayz18§r§6)§r - Bed item textures
tab.java_aspects.credits.25=§6TrèsAbhi (§r§3@TresAbhi_§r§6)§r - Pack icon
tab.java_aspects.credits.26=§6FMarquesPTO (§r§3@FMarquesPTO§r§6)§r - Item files for removing category text
tab.java_aspects.credits.27=§6Tal (§r§3@melamed_tal§r§6)§r - Chest particle method
tab.java_aspects.credits.28=§6ambient (§r§5ambient#2309§r§6)§r - First person empty hand position and animation
tab.java_aspects.credits.29=§6EmptyCoso (§r§3@EmptyCoso§r§6)§r - Italian (it_IT) translations, chalkboard name, and iron golem wobbling animation
tab.java_aspects.credits.30=§6Zarkmend ZAN (§r§3@Zarkmend_ZAN§r§6)§r - Obsolete features
tab.java_aspects.credits.31=§6DogLoss (§r§5DogLoss#0769§r§6)§r - End crystal animation
tab.java_aspects.credits.32=§6patred (§r§3@patredenglish§r§6)§r - Java Aspects title texture
tab.java_aspects.credits.33=§6AlexCreeper25§r - Java Aspects name suggestion

tab.java_aspects.changelog.title=§lChanges in the Preshaded Update (5.2.0)§r
tab.java_aspects.changelog.date=§7Released March 7, 2023§r
tab.java_aspects.changelog.rules=Lines that begin with * are features unique to Java Aspects (not in Console Aspects).

tab.java_aspects.changelog.universal.1=§lTextures, Block Animations, and Properties:§r
tab.java_aspects.changelog.universal.2=-Most light sources are now shaded like Java Edition (§6Thanks in part to @carlosisawsom55!§r)
tab.java_aspects.changelog.universal.3=  §7-Glowstone§r
tab.java_aspects.changelog.universal.4=  §7-Shroomlight§r
tab.java_aspects.changelog.universal.5=  §7-Lava§r
tab.java_aspects.changelog.universal.6=  §7-Magma§r
tab.java_aspects.changelog.universal.7=  §7-Crying and Glowing Obsidian§r
tab.java_aspects.changelog.universal.8=  §7-Sea Lantern§r
tab.java_aspects.changelog.universal.9=  §7-Jack o'Lantern§r
tab.java_aspects.changelog.universal.10=  §7-Froglights (inventory)§r
tab.java_aspects.changelog.universal.11=  §7-Lit Redstone Lamp§r
tab.java_aspects.changelog.universal.12=  §7-Lit Furnace, Blast Furnace, and Smoker§r
tab.java_aspects.changelog.universal.13=  §7-Enchanting Table§r
tab.java_aspects.changelog.universal.14=  §7-Nether Portal§r
tab.java_aspects.changelog.universal.15=  §7-Sculk Sensor and Catalyst§r
tab.java_aspects.changelog.universal.16=  §7-Respawn Anchor§r
tab.java_aspects.changelog.universal.17=  §7-Lava Cauldron§r
tab.java_aspects.changelog.universal.18=  §7-Dragon Egg§r
tab.java_aspects.changelog.universal.19=  §7-Lit Redstone Ores§r
tab.java_aspects.changelog.universal.20=  §7-Blocks that cannot be fixed:§r
tab.java_aspects.changelog.universal.21=    §7-Froglights (placed)§r
tab.java_aspects.changelog.universal.22=    §7-Beacon§r
tab.java_aspects.changelog.universal.23=    §7-Torches and Lanterns§r
tab.java_aspects.changelog.universal.24=    §7-End Rod§r
tab.java_aspects.changelog.universal.25=    §7-Lightning Rod§r
tab.java_aspects.changelog.universal.26=    §7-Candles§r
tab.java_aspects.changelog.universal.27=    §7-Campfires§r
tab.java_aspects.changelog.universal.28=-*Seagrass is now the same height as Java Edition
tab.java_aspects.changelog.universal.29=-Grass side color now transitions smoothly between biomes (§6Thanks, @ZouChenyunfei!§r)
tab.java_aspects.changelog.universal.30=-*The enchantment glint is now more subtle and higher contrast
tab.java_aspects.changelog.universal.31=-*Leather horse armor is now fully dyed like Java Edition
tab.java_aspects.changelog.universal.32=-Added lighter empty slot icons from Java Edition
tab.java_aspects.changelog.universal.33=-Water fog distance now adjusts over a 30-second period
tab.java_aspects.changelog.universal.34=-Bamboo sign now has the correct command helper
tab.java_aspects.changelog.universal.35=-*Removed carried mangrove propagule, melon bottom, and red sandstone bottom changes as Bedrock Edition changed to match Java Edition
tab.java_aspects.changelog.universal.36=§lEntity Models and Animations:§r
tab.java_aspects.changelog.universal.37=-*Vex wings, arms, body, and offhand item poses now match Java Edition
tab.java_aspects.changelog.universal.38=-Iron golems now wobble more like Java Edition (§6Thanks, @EmptyCoso!§r)
tab.java_aspects.changelog.universal.39=-Non-drowned enemies no longer brandish tridents
tab.java_aspects.changelog.universal.40=-Enemies without bows no longer act like they're drawing an arrow
tab.java_aspects.changelog.universal.41=§lInterface:§r
tab.java_aspects.changelog.universal.41.5=-*Added creative tab icons from Java Edition
tab.java_aspects.changelog.universal.42=-Removed smithing table screen and category text removal features to prepare for upcoming changes
tab.java_aspects.changelog.universal.43=-*Removed the hotbar item pulse change as it does occur on Java Edition
tab.java_aspects.changelog.universal.44=§lSounds:§r
tab.java_aspects.changelog.universal.45=-Unique trapdoor, fence gate, iron door, iron trapdoor, button, and pressure plate sounds now play in-game
tab.java_aspects.changelog.universal.46=-Chorus plants and flowers now use wood sounds
tab.java_aspects.changelog.universal.47=-*Lily pads now use big dripleaf sounds
tab.java_aspects.changelog.universal.48=-Fish now have death sounds
tab.java_aspects.changelog.universal.49=-Pufferfish now have sting sounds
tab.java_aspects.changelog.universal.50=-Step and fall sounds are now controlled by the Player volume slider
tab.java_aspects.changelog.universal.51=-Bamboo wood, cherry wood, nether wood, hanging sign, suspicious sand, decorated pot, and chiseled bookshelf block sounds now have volumes and pitches consistent with Java Edition
tab.java_aspects.changelog.universal.52=-Updated door, trapdoor, fence gate, button, and pressure plate sounds to match 1.20
tab.java_aspects.changelog.universal.53=-Lowered Wild Update music volumes to match 1.20
tab.java_aspects.changelog.universal.54=-Added illusioner sounds from Java Edition for commands
tab.java_aspects.changelog.universal.55=  §7-Play them using "/playsound entity.illusioner.[ambient/cast_spell/death/hurt/mirror_move/prepare_blindness/prepare_mirror] @s"§r
tab.java_aspects.changelog.universal.56=-Added 1.20 sound events for commands
tab.java_aspects.changelog.universal.57=  §7-Camel (entity.camel.[ambient/dash/dash_ready/death/eat/hurt/sit/stand/step/step_sand])§r
tab.java_aspects.changelog.universal.57.3=  §7-Sniffer (entity.sniffer.[death/digging/digging_stop/drop_seed/eat/happy/hurt/idle/scenting/searching/sniffing/step])§r
tab.java_aspects.changelog.universal.57.6=  §7-Brush (item.brush.[brushing/brush_sand_completed])§r
tab.java_aspects.changelog.universal.58=  §7-Bamboo, Cherry, and Nether woods (block.[bamboo_wood/cherry_wood/nether_wood].[break/fall/hit/place/step])§r
tab.java_aspects.changelog.universal.59=  §7-Hanging sign (block.[bamboo_wood_hanging_sign/cherry_wood_hanging_sign/hanging_sign/nether_wood_hanging_sign].[break/fall/hit/place/step])§r
tab.java_aspects.changelog.universal.60=  §7-Chiseled bookshelf (block.chiseled_bookshelf.[break/fall/hit/insert/insert.enchanted/pickup/pickup.enchanted/place/step])§r
tab.java_aspects.changelog.universal.60.3=  §7-Suspicious sand (block.suspicious_sand.[break/fall/hit/place/step])§r
tab.java_aspects.changelog.universal.60.6=  §7-Decorated pot (block.decorated_pot.[break/fall/hit/place/shatter/step])§r
tab.java_aspects.changelog.universal.61=  §7-Bamboo, Cherry, and Nether doors (block.[bamboo_wood_door/cherry_wood_door/nether_wood_door].[close/open])§r
tab.java_aspects.changelog.universal.62=  §7-Bamboo, Cherry, and Nether trapdoors (block.[bamboo_wood_trapdoor/cherry_wood_trapdoor/nether_wood_trapdoor].[close/open])§r
tab.java_aspects.changelog.universal.63=  §7-Bamboo, Cherry, and Nether fence gates (block.[bamboo_wood_fence_gate/cherry_wood_fence_gate/nether_wood_fence_gate].[close/open])§r
tab.java_aspects.changelog.universal.64=  §7-Bamboo, Cherry, and Nether buttons (block.[bamboo_wood_button/cherry_wood_button/nether_wood_button].[click_off/click_on])§r
tab.java_aspects.changelog.universal.65=  §7-Bamboo, Cherry, and Nether pressure plates (block.[bamboo_wood_pressure_plate/cherry_wood_pressure_plate/nether_wood_pressure_plate].[click_off/click_on])§r
tab.java_aspects.changelog.universal.66=-Added Java sound events for classic blocks
tab.java_aspects.changelog.universal.67=  §7-Anvil (block.anvil.[break/destroy/fall/hit/land/place/step/use])§r
tab.java_aspects.changelog.universal.68=  §7-Glass (block.glass.[break/fall/hit/place/step])§r
tab.java_aspects.changelog.universal.69=  §7-Grass (block.grass.[break/fall/hit/place/step])§r
tab.java_aspects.changelog.universal.70=  §7-Gravel (block.gravel.[break/fall/hit/place/step])§r
tab.java_aspects.changelog.universal.71=  §7-Item Frame (entity.[glow_item_frame/item_frame].[add_item/break/place/remove_item/rotate_item])§r
tab.java_aspects.changelog.universal.72=  §7-Ladder (block.ladder.[break/fall/hit/place/step])§r
tab.java_aspects.changelog.universal.73=  §7-Sand (block.sand.[break/fall/hit/place/step])§r
tab.java_aspects.changelog.universal.74=  §7-Slime Block (block.slime_block.[break/fall/hit/place/step])§r
tab.java_aspects.changelog.universal.75=  §7-Snow (block.snow.[break/fall/hit/place/step])§r
tab.java_aspects.changelog.universal.76=  §7-Stone (block.stone.[break/fall/hit/place/step])§r
tab.java_aspects.changelog.universal.77=  §7-Wood (block.wood.[break/fall/hit/place/step])§r
tab.java_aspects.changelog.universal.78=  §7-Wool (block.wool.[break/fall/hit/place/step])§r
tab.java_aspects.changelog.universal.79=-*Removed enchanting, goat horn, and mangrove propagule sound changes as Bedrock Edition changed to match Java Edition
tab.java_aspects.changelog.universal.82=§lParticles:§r
tab.java_aspects.changelog.universal.83=-Sonic boom and ambient spell particles are now billboarded
tab.java_aspects.changelog.universal.84=-Mangrove log and block of bamboo particles now use the side texture
tab.java_aspects.changelog.universal.85=§lLanguage:§r
tab.java_aspects.changelog.universal.86=-*Spawn [Camel/Ender Dragon/Iron Golem/Sniffer/Snow Golem/Wither] is now "[Camel/Ender Dragon/Iron Golem/Sniffer/Snow Golem/Wither] Spawn Egg"
tab.java_aspects.changelog.universal.87=-Head is now "Player Head"
tab.java_aspects.changelog.universal.88=-*Added new splashes from 1.19.3
tab.java_aspects.changelog.universal.89=  §7-Technoblade never dies!§r
tab.java_aspects.changelog.universal.90=  §7-You are valid!§r
tab.java_aspects.changelog.universal.91=  §7-I'm glad you're here!§r
tab.java_aspects.changelog.universal.92=  §7-You are welcome here!§r
tab.java_aspects.changelog.universal.93=  §7-Your gender is valid!§r
tab.java_aspects.changelog.universal.94=  §7-Contains infinite genders!§r
tab.java_aspects.changelog.universal.95=-The 5 music disc's name is now blue like other music discs
tab.java_aspects.changelog.universal.96=-*Experimental world text is now yellow
tab.java_aspects.changelog.universal.97=-*Sound slider names now match Java Edition
tab.java_aspects.changelog.universal.98=-Removed End Portal Frame, Flowering Azalea Leaves, and "Dream" goat horn name changes as Bedrock Edition changed to match Java Edition
tab.java_aspects.changelog.universal.99=-*Removed Monster Spawner name change as Java Edition changed to match Bedrock Edition
tab.java_aspects.changelog.universal.100=§lCompatibility:§r
tab.java_aspects.changelog.universal.101=-Java Aspects can now be used below Console Aspects without pack errors
tab.java_aspects.changelog.universal.102=§lTechnical:§r
tab.java_aspects.changelog.universal.103=-*Added unused opaque mangrove leaves texture
tab.java_aspects.changelog.universal.104=-Basalt Deltas music now uses the sound event from Java Edition

tab.java_aspects.changelog.new_default.1=

tab.java_aspects.changelog.programmer_art.1=§lInterface:§r
tab.java_aspects.changelog.programmer_art.2=-Added lapis and horse armor slot icons from Java Edition

tab.java_aspects.changelog.compatibility_mode.1=-Added a new pack option to allow full compatibility with other resource packs, including packs from the Marketplace
tab.java_aspects.changelog.compatibility_mode.3=-This mode disables certain features:
tab.java_aspects.changelog.compatibility_mode.4=  §7-Experience bar texture§r
tab.java_aspects.changelog.compatibility_mode.5=  §7-Animated light source shading§r
tab.java_aspects.changelog.compatibility_mode.6=  §7-Item icons§r
tab.java_aspects.changelog.compatibility_mode.7=  §7-Dirt, stone, and deepslate random rotation§r
tab.java_aspects.changelog.compatibility_mode.8=  §7-Carried barrel, cartography table, fletching table, and grass block textures§r

tab.java_aspects.changelog.fixes.1=§lTextures, Block Animations, and Properties:§r
tab.java_aspects.changelog.fixes.2=-Villager and zombie villager texture changes now apply when using Programmer Art
tab.java_aspects.changelog.fixes.3=-*Mangrove swamp fog is now the correct color
tab.java_aspects.changelog.fixes.4=-*Structure voids no longer cover the whole block
tab.java_aspects.changelog.fixes.5=-Carried grass block color is more accurate (§6Thanks, @carlosisawsom55!§r)
tab.java_aspects.changelog.fixes.6=-The item name border is now sized correctly
tab.java_aspects.changelog.fixes.7=§lEntity Models and Animations:§r
tab.java_aspects.changelog.fixes.8=-*Vex animations now match the new model
tab.java_aspects.changelog.fixes.9=-Endermen no longer hover above the ground
tab.java_aspects.changelog.fixes.10=-New 2D items will now always be held correctly
tab.java_aspects.changelog.fixes.11=-Blocking with an offhand shield no longer flips the shield upside-down
tab.java_aspects.changelog.fixes.12=-Offhand fishing rods are now held correctly
tab.java_aspects.changelog.fixes.13=§lInterface:§r
tab.java_aspects.changelog.fixes.14=-The profanity filter is yet again disabled in the chat screen
tab.java_aspects.changelog.fixes.15=-*Toast notifications now respect the duration setting
tab.java_aspects.changelog.fixes.16=-*Certain COVID-19 splashes now use the correct font type
tab.java_aspects.changelog.fixes.17=-*Scaffolding icon now uses the updated texture
tab.java_aspects.changelog.fixes.18=-HUD text shadows are no longer cut off on the right edge
tab.java_aspects.changelog.fixes.19=§lSounds:§r
tab.java_aspects.changelog.fixes.20=-Zombie and skeleton walking sounds are now consistent
tab.java_aspects.changelog.fixes.21=§lParticles:§r
tab.java_aspects.changelog.fixes.22=-Buckets are now assigned the Java sound events in sounds.json
tab.java_aspects.changelog.fixes.23=§lLanguage:§r
tab.java_aspects.changelog.fixes.24=-All dismount messages now match Java Edition
tab.java_aspects.changelog.fixes.25=-item.board.name is now "Chalkboard" (§6Thanks, @EmptyCoso!§r)
tab.java_aspects.changelog.fixes.26=§lCompatibility:§r
tab.java_aspects.changelog.fixes.27=-Creative inventory section labels are now aligned correctly with VDX: Legacy Desktop UI (previously Java UI)
tab.java_aspects.changelog.fixes.28=§lTechnical:§r
tab.java_aspects.changelog.fixes.29=-Updated render controllers for persona, player, cape, bee, and vex
tab.java_aspects.changelog.fixes.30=-Updated "java_no_vignette.zip" and "java_enchantment_glint.zip" to reflect the latest changes
tab.java_aspects.changelog.fixes.31=-Removed "textures_list.json" file
tab.java_aspects.changelog.fixes.32=-Removed outdated item files

tab.java_aspects.changelog.pack.1=§lTechnical:§r
tab.java_aspects.changelog.pack.2=-Removed "java_dark_forest_grass_color.zip" file as Bedrock Edition changed to match Java Edition
tab.java_aspects.changelog.pack.3=-Removed "java_inventory_effects..." zip files as they no longer work
tab.java_aspects.changelog.pack.4=-Updated the minimum game version required to use the pack to 1.19.60, which means this pack is no longer compatible with earlier versions
tab.java_aspects.changelog.pack.5=-Changed pack UUID to be compatible with earlier versions of this pack
tab.java_aspects.changelog.pack.6=-Updated pack version to 5.2.0
tab.java_aspects.changelog.pack.7=§lPack Documents:§r
tab.java_aspects.changelog.pack.8=-Added a Java Aspects title texture to the custom tab (§6Thanks, @patredenglish!§r)
tab.java_aspects.changelog.pack.9=-Added a Full List of Compatibility Changes document to the Compatibility Mode subpack
tab.java_aspects.changelog.pack.10=  §7-This file will help me update the Compatibility Mode quickly§r
tab.java_aspects.changelog.pack.11=-Updated the custom tab with the latest Changelog
tab.java_aspects.changelog.pack.12=-Updated the Credits, Feature List, and Full List of Performance Changes to be correct with this version
tab.java_aspects.changelog.pack.13=-Updated DogLoss' name and Discord handle

tab.java_aspects.changelog.notes.1=-Mob effects cannot be moved to the right side of the screen. Due to how they're hard-coded, it's impossible to align them correctly for all aspect ratios and GUI scales.
tab.java_aspects.changelog.notes.2=-This update changes held item poses to use Console Aspects' system, which means 3D items have a slight tilt in your hand. This was necessary because there are now too many 2D items for Minecraft to load in an animation query without crashing. The benefit of this new system is that new 2D items will look correct without a Java Aspects update. If you want to use the original system that crashes the game, it is included with 1.20 items in the "Original Player Item Pose Animation (Crashes)" file in the animations folder.
tab.java_aspects.changelog.notes.3=-Toast notifications are not animated on beta/preview versions due to upcoming changes related to recipe unlocking.