//This JSON was modified by Rainvay_ZCYF (@ZouChenyunfei) and AgentMindStorm (@agentms_). Please do not use this document without permission.
{
  "format_version": "1.8.0",
  "minecraft:client_entity": {
    "description": {
      "identifier": "minecraft:husk",
      "min_engine_version": "1.8.0",
      "animations": {
        "humanoid_base_pose": "animation.humanoid.base_pose",
        "humanoid_big_head": "animation.humanoid.big_head",
        "look_at_target_default": "animation.humanoid.look_at_target.default",
        "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
        "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
        "move": "animation.humanoid.move",
        "riding.arms": "animation.humanoid.riding.arms",
        "riding.legs": "animation.humanoid.riding.legs",
        "holding": "animation.humanoid.holding",
        "charging": "animation.humanoid.charging",
        "attack.rotations": "animation.humanoid.attack.rotations",
        "sneaking": "animation.humanoid.sneaking",
        "bob": "animation.humanoid.bob",
        "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
        "bow_and_arrow": "animation.humanoid.bow_and_arrow",
        "swimming": "animation.humanoid.swimming",
        "use_item_progress": "animation.humanoid.use_item_progress",
        "zombie_attack_bare_hand": "animation.zombie.attack_bare_hand",
        "zombie_swimming": "animation.zombie.swimming",
        "zombie_attack": "animation.zombie.attack",
        "invisible.left": "animation.item_pose.invisible.left",
        "invisible.right": "animation.item_pose.invisible.right",
        "flat.left": "animation.item_pose.flat.left",
        "flat.right": "animation.item_pose.flat.right",
        "perpendicular.left": "animation.item_pose.perpendicular.left",
        "perpendicular.right": "animation.item_pose.perpendicular.right",
        "banner.left": "animation.item_pose.banner.left",
        "banner.right": "animation.item_pose.banner.right",
        "crossbow.left": "animation.item_pose.crossbow.left",
        "crossbow.right": "animation.item_pose.crossbow.right",
        "fishing_rod.left": "animation.item_pose.fishing_rod.left",
        "fishing_rod.right": "animation.item_pose.fishing_rod.right",
        "goat_horn.right": "animation.item_pose.goat_horn.right",
        "pointed_dripstone.left": "animation.item_pose.pointed_dripstone.left",
        "pointed_dripstone.right": "animation.item_pose.pointed_dripstone.right",
        "totem_of_undying.left": "animation.item_pose.totem_of_undying.left",
        "trident.arm": "animation.item_pose.trident.arm",
        "trident.item": "animation.item_pose.trident.item"
      },
      "animation_controllers": [
        { "humanoid_base_pose": "controller.animation.humanoid.base_pose" },
        { "humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head" },
        { "look_at_target": "controller.animation.humanoid.look_at_target" },
        { "move": "controller.animation.humanoid.move" },
        { "riding": "controller.animation.humanoid.riding" },
        { "holding": "controller.animation.humanoid.holding" },
        { "charging": "controller.animation.humanoid.charging" },
        { "attack": "controller.animation.zombie.attack" },
        { "sneaking": "controller.animation.humanoid.sneaking" },
        { "bob": "controller.animation.humanoid.bob" },
        { "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs" },
        { "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow" },
        { "swimming": "controller.animation.humanoid.swimming" },
        { "use_item_progress": "controller.animation.humanoid.use_item_progress" },
        { "zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand" },
        { "zombie_swimming": "controller.animation.zombie.swimming" },
        { "zombie_attack": "controller.animation.zombie.attack" },
        { "item_pose": "controller.animation.item_pose.arm" }
      ]
    }
  }
}