achievement.bookcase.desc=Build some bookshelves to improve your enchanting table	#
achievement.enchantments.desc=Use a book, obsidian and diamonds to construct an enchanting table	#

action.hint.exit.chest_boat=Press Sneak to Dismount	#
action.hint.exit.boat=Press Sneak to Dismount	#
action.hint.exit.raft=Press Sneak to Dismount	#
action.hint.exit.minecart=Press Sneak to Dismount	#
action.hint.exit.pig=Press Sneak to Dismount	#
action.hint.exit.horse=Press Sneak to Dismount	#
action.hint.exit.strider=Press Sneak to Dismount	#
action.hint.exit.donkey=Press Sneak to Dismount	#
action.hint.exit.mule=Press Sneak to Dismount	#
action.hint.exit.llama=Press Sneak to Dismount	#
action.hint.exit.trader_llama=Press Sneak to Dismount	#
action.hint.exit.skeleton_horse=Press Sneak to Dismount	#
action.hint.exit.camel=Press Sneak to Dismount	#

action.hint.exit.console.chest_boat=Press :_input_key.jump: to Dismount	#
action.hint.exit.console.boat=Press :_input_key.jump: to Dismount	#
action.hint.exit.console.raft=Press :_input_key.jump: to Dismount	#
action.hint.exit.console.minecart=Press :_input_key.jump: to Dismount	#
action.hint.exit.console.pig=Press :_input_key.jump: to Dismount	#
action.hint.exit.console.horse=Press :_input_key.jump: to Dismount	#
action.hint.exit.console.strider=Press :_input_key.jump: to Dismount	#
action.hint.exit.console.donkey=Press :_input_key.jump: to Dismount	#
action.hint.exit.console.mule=Press :_input_key.jump: to Dismount	#
action.hint.exit.console.llama=Press :_input_key.jump: to Dismount	#
action.hint.exit.console.trader_llama=Press :_input_key.jump: to Dismount	#
action.hint.exit.console.skeleton_horse=Press :_input_key.jump: to Dismount	#
action.hint.exit.console.camel=Press :_input_key.jump: to Dismount	#

advMode.allEntities=Use "@e" to target all entities	#
advMode.allPlayers=Use "@a" to target all players	#
advMode.command=Console Command	#
advMode.nearestPlayer=Use "@p" to target nearest player	#
advMode.randomPlayer=Use "@r" to target random player	#
advMode.self=Use "@s" to target the executing entity	#

attribute.name.generic.attackDamage=§2Attack Damage	#

bar.event.raid.name=Raid	#
bar.event.raid.remaining.2=Raid - Raiders remaining: 2	#
bar.event.raid.remaining.1=Raid - Raiders remaining: 1	#
bar.event.raid.remaining.0=Raid - Raiders remaining: 0	#
bar.event.raid.victory=Raid - Victory	#
bar.event.raid.defeat=Raid - Defeat	#

commands.clear.failure.no.items=No items were found on player %1$s	#
commands.clear.success=Removed %2$d items from player %1$s	#
commands.clear.testing=Found %2$d matching items on player %1$s	#
commands.clone.failed=No blocks were cloned	#
commands.clone.noOverlap=The source and destination areas cannot overlap	#
commands.clone.success=Successfully cloned %1$d blocks	#
commands.defaultgamemode.success=The default game mode is now %1$s	#
commands.deop.failed=Nothing changed. The player is not an operator	#
commands.deop.success=Made %s no longer a server operator	#
commands.difficulty.success=The difficulty has been set to %1$s	#
commands.effect.failure.notActive=Target doesn't have the requested effect	#
commands.effect.failure.notActive.all=Target has no effects to remove	#
commands.effect.failure.notAMob=Unable to apply this effect (target is either immune to effects, or has something stronger)	#
commands.effect.success=Applied effect %1$s§r to %3$s	#
commands.effect.success.removed=Removed effect %1$s§r from %2$s	#
commands.effect.success.removed.all=Removed every effect from %1$s	#
commands.enchant.noItem=%1$s is not holding any item	#
commands.fill.failed=No blocks were filled	#
commands.fill.success=Successfully filled %1$d blocks	#
commands.gamerule.success=Gamerule %1$s is now set to: %2$s	#
commands.give.success=Gave [%1$s] * %2$d to %3$s	#

commands.generic.syntax=Incorrect argument for command                                  §7%1$s§c%2$s§o<--[HERE]	#

commands.op.failed=Nothing changed. The player already is an operator	#
commands.op.success=Made %s a server operator	#

commands.particle.notFound=Unknown particle: %1$s	#
commands.particle.success=Displaying particle %1$s	#
commands.players.list=There are %1$d of a max of %2$d players online:	#
commands.playsound.playerTooFar=The sound is too far away to be heard	#
commands.playsound.success=Played sound %1$s to %2$s	#
commands.publish.started=Multiplayer game is now hosted on port %1$s	#
commands.reload.success=Reloading!	#
commands.replaceitem.noContainer=The target block is not a container	#

commands.setworldspawn.success=Set the world spawn point to %1$d, %2$d, %3$d	#
commands.weather.clear=Set the weather to clear	#
commands.weather.rain=Set the weather to rain	#
commands.weather.thunder=Set the weather to rain & thunder	#
commands.xp.success=Gave %1$d experience points to %2$s	#
commands.xp.success.levels=Gave %1$d experience levels to %2$s	#

##Category text removal is currently disabled due to upcoming bundle changes.
##craftingScreen.tab.construction=craftingScreen.tab.construction	#
##craftingScreen.tab.nature=craftingScreen.tab.nature	#
##craftingScreen.tab.equipment=craftingScreen.tab.equipment	#
##craftingScreen.tab.items=craftingScreen.tab.items	#

craftingScreen.tab.construction.aspects=Construction	#
craftingScreen.tab.nature.aspects=Nature	#
craftingScreen.tab.equipment.aspects=Equipment	#
craftingScreen.tab.items.aspects=Items	#

createWorldScreen.worldSettings=Game Rules	#
createWorldScreen.alwaysDay=Lock time of day to noon	#
createWorldScreen.pvp=Deal player vs player damage	#
createWorldScreen.immediaterespawn=Respawn immediately	#
createWorldScreen.respawnRadius=Respawn location radius	#
createWorldScreen.trustPlayers=Give multiplayer permissions by default	#
createWorldScreen.fireSpreads=Update fire	#
createWorldScreen.mobLoot=Drop mob loot	#
createWorldScreen.tileDrops=Drop blocks	#
createWorldScreen.keepInventory=Keep inventory after death	#
createWorldScreen.naturalregeneration=Regenerate health	#
createWorldScreen.tntexplodes=Allow destructive block actions	#
createWorldScreen.respawnblocksexplode=Allow respawn block explosions	#
createWorldScreen.weathercycle=Update weather	#
createWorldScreen.daylightcycle=Advance time of day	#
createWorldScreen.mobSpawn=Spawn mobs	#
createWorldScreen.mobgriefing=Allow destructive mob actions	#
createWorldScreen.educationtoggle=Enable Education Edition features	#
createWorldScreen.entitiesdroploot=Drop entity equipment	#
createWorldScreen.commandblocksenabled=Enable command blocks	#
createWorldScreen.experimentalgameplay=Experimental Features	#
createWorldScreen.vanillaExperiments=Enable vanilla experimental features	#
createWorldScreen.experimentalbiomes=Allow custom biome creation	#
createWorldScreen.experimentalCreatorFeatures=Enable upcoming creator features	#
createWorldScreen.experimentalmodding=Enable additional modding capabilities	#
createWorldScreen.cavesandcliffs=Enable Caves & Cliffs: Part II features	#
createWorldScreen.cavesandcliffsinternal=Enable internal Caves & Cliffs: Part II features	#
createWorldScreen.wildUpdate=Enable Wild Update features	#
createWorldScreen.spectatorMode=Allow spectator mode	#
createWorldScreen.experimentalholiday=Enable holiday creator features	#
createWorldScreen.experimentalGameTest=Enable beta APIs	#
createWorldScreen.experimentalMolangFeatures=Enable additional Molang features	#
createWorldScreen.experimentalSnifferFeature=Enable Sniffers	#
createWorldScreen.worldPreferences=More World Options	#
createWorldScreen.showCoordinates=Show position	#
createWorldScreen.playerdamage=Deal player vs player damage	#
createWorldScreen.pvpdamage=Deal player vs player damage	#
createWorldScreen.randomtickspeed=Random tick speed rate	#
createWorldScreen.randomtickspeed.reset=Reset random tick speed rate	#
createWorldScreen.showbordereffect=Show border effect	#
createWorldScreen.nextMajorUpdate=Enable future update features	#

hbui.CreateNewWorld.advanced.bonusChestTitle=Generate bonus chest	#
hbui.CreateNewWorld.advanced.firesSpreadsTitle=Update fire	#
hbui.CreateNewWorld.advanced.immediateRespawnTitle=Respawn immediately	#
hbui.CreateNewWorld.advanced.mobLootTitle=Drop mob loot	#
hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Regenerate health	#
hbui.CreateNewWorld.advanced.respawnBlocksExplodeTitle=Allow respawn block explosions	#
hbui.CreateNewWorld.advanced.respawnRadiusLabel=Respawn location radius	#
hbui.CreateNewWorld.advanced.showCoordinatesTitle=Show position	#
hbui.CreateNewWorld.advanced.startWithMapTitle=Give starting map	#
hbui.CreateNewWorld.advanced.tileDropsTitle=Drop blocks	#
hbui.CreateNewWorld.advanced.tntExplodesTitle=Allow destructive block explosions	#
hbui.CreateNewWorld.advanced.useFlatWorldTitle=Create flat world	#

hbui.CreateNewWorld.cheats.commandBlocksTitle=Enable command blocks	#
hbui.CreateNewWorld.cheats.commandsTitle=Allow console commands	#
hbui.CreateNewWorld.cheats.daylightCycleTitle=Advance time of day	#
hbui.CreateNewWorld.cheats.educationTitle=Enable Education Edition features	#
hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Drop entity equipment	#
hbui.CreateNewWorld.cheats.inventoryTitle=Keep inventory after death	#
hbui.CreateNewWorld.cheats.mobGriefingTitle=Allow destructive mob actions	#
hbui.CreateNewWorld.cheats.mobSpawningTitle=Spawn mobs	#
hbui.CreateNewWorld.cheats.title=Allow Cheats	#
hbui.CreateNewWorld.cheats.weatherTitle=Update weather	#

selectWorld.cheats=Allow Cheats	#
selectWorld.worldTags=%1$s - §e%2$s§r	#

options.servervisible=Open to LAN	#

onlinePlay.notRated=§lCaution: Third-Party Online Play§r	#
onlinePlay.message=Caution: Online play is offered by third-party servers that are not owned, operated, or supervised by Mojang Studios or Microsoft. During online play, you may be exposed to unmoderated chat messages or other types of user-generated content that may not be suitable for everyone.	#
onlinePlay.doNoyShowAgain=Do not show this screen again	#

howtoplay.armor.text.2=Armour can be crafted from Leather, Iron, Gold, or Diamond. Chainmail Armour can be obtained through villager trading and loot from zombies and skeletons.	#
howtoplay.armor.text.4=Iron, Chainmail, and Gold Armour can be smelted into Iron or Gold Nuggets in a Furnace.	#

howtoplay.blocks.text.9=Coarse Dirt - This is almost like a normal Dirt Block but Grass can't grow on it. It can be found in Windswept Savanna and Old Growth Taiga biomes.	#

howtoplay.enchantingTable.text.2=When an enchantable item is placed in the slot below the book in the Enchanting Table, the three buttons to the right of the slot will display some enchantments with their Experience Level cost and Lapis Lazuli cost.	#
howtoplay.enchantingTable.text.4=If the Enchanting Table is surrounded by Bookshelves (up to a maximum of 15), with a one block gap between the Bookshelf and the Enchanting Table, arcane glyphs will be seen going to the book on the Enchanting Table and the potency of the enchantments will be increased.	#

howtoplay.gameSettings.header.1=More World Options	#
howtoplay.gameSettings.header.2=Cheats and Game Rules	#
howtoplay.gameSettings.text.9=-Allow Cheats: This setting allows players to use commands. When a world is created with this setting on, all achievements are disabled.	#
howtoplay.gameSettings.text.10=Below are game rules, cheats must be turned on to use them:	#
howtoplay.gameSettings.text.11=-Lock in-game time to noon: Night will never fall when this setting is turned on.	#
howtoplay.gameSettings.text.12=-Advance in-game time: The time will not advance when this setting is turned off.	#
howtoplay.gameSettings.text.13=-Update fire: This setting prevents fire from spreading from block to block, destroying blocks, going out on its own or being put out by rain.	#
howtoplay.gameSettings.text.14=-Allow destructive block actions: This setting prevents TNT from being lit.	#
howtoplay.gameSettings.text.15=-Keep inventory after death: This setting allows players to keep their inventory when they die.	#
howtoplay.gameSettings.text.16=-Spawn mobs: This prevents all mobs from spawning when this setting is off.	#
howtoplay.gameSettings.text.17=-Regenerate health: When this setting is turned on, players will regenerate their health naturally as long as their hunger bar is full.	#
howtoplay.gameSettings.text.18=-Drop mob loot: Controls whether mobs will drop loot when they die.	#
howtoplay.gameSettings.text.19=-Allow destructive mob actions: Prevents mobs from destroying the world.	#
howtoplay.gameSettings.text.20=-Drop blocks: When this setting is turned on, blocks will drop themselves when they break.	#
howtoplay.gameSettings.text.21=-Drop entity equipment: Controls whether things like minecarts and armour stands will drop themselves when they are broken.	#
howtoplay.gameSettings.text.22=-Update weather: The weather will not change when this setting is turned off.	#

effect.badOmen=§cBad Omen	#
effect.darkness=§cDarkness	#
effect.villageHero=§9Hero of the Village	#

enchantment.level.1= 	#

entity.egg.name=Thrown Egg	#
entity.ender_pearl.name=Thrown Ender Pearl	#
entity.splash_potion.name=Thrown Splash Potion	#
entity.lingering_potion.name=Thrown Lingering Potion	#
entity.villager.mason=Mason	#
entity.xp_bottle.name=Thrown Bottle o' Enchanting	#

item.milk.name=Milk Bucket	#
item.appleEnchanted.name=Enchanted Golden Apple	#
item.melon.name=Melon Slice	#
item.cooked_beef.name=Steak	#
item.chainmail_helmet.name=Chainmail Helmet	#
item.chainmail_chestplate.name=Chainmail Chestplate	#
item.chainmail_leggings.name=Chainmail Leggings	#
item.chainmail_boots.name=Chainmail Boots	#
item.map.exploration.treasure.name=§oBuried Treasure Map§r	#
item.reeds.name=Sugar Cane	#
item.skull.char.name=Player Head	#
item.speckled_melon.name=Glistering Melon Slice	#
item.wheat_seeds.name=Wheat Seeds	#
item.banner.illager_captain.name=§o§6Ominous Banner§r	#
item.banner.border.black=§7Black Bordure§r	#
item.banner.border.blue=§7Blue Bordure§r	#
item.banner.border.brown=§7Brown Bordure§r	#
item.banner.border.cyan=§7Cyan Bordure§r	#
item.banner.border.gray=§7Grey Bordure§r	#
item.banner.border.green=§7Green Bordure§r	#
item.banner.border.lightBlue=§7Light Blue Bordure§r	#
item.banner.border.lime=§7Lime Bordure§r	#
item.banner.border.magenta=§7Magenta Bordure§r	#
item.banner.border.orange=§7Orange Bordure§r	#
item.banner.border.pink=§7Pink Bordure§r	#
item.banner.border.purple=§7Purple Bordure§r	#
item.banner.border.red=§7Red Bordure§r	#
item.banner.border.silver=§7Light Grey Bordure§r	#
item.banner.border.white=§7White Bordure§r	#
item.banner.border.yellow=§7Yellow Bordure§r	#
item.banner.bricks.black=§7Black Field Masoned§r	#
item.banner.bricks.blue=§7Blue Field Masoned§r	#
item.banner.bricks.brown=§7Brown Field Masoned§r	#
item.banner.bricks.cyan=§7Cyan Field Masoned§r	#
item.banner.bricks.gray=§7Grey Field Masoned§r	#
item.banner.bricks.green=§7Green Field Masoned§r	#
item.banner.bricks.lightBlue=§7Light Blue Field Masoned§r	#
item.banner.bricks.lime=§7Lime Field Masoned§r	#
item.banner.bricks.magenta=§7Magenta Field Masoned§r	#
item.banner.bricks.orange=§7Orange Field Masoned§r	#
item.banner.bricks.pink=§7Pink Field Masoned§r	#
item.banner.bricks.purple=§7Purple Field Masoned§r	#
item.banner.bricks.red=§7Red Field Masoned§r	#
item.banner.bricks.silver=§7Light Grey Field Masoned§r	#
item.banner.bricks.white=§7White Field Masoned§r	#
item.banner.bricks.yellow=§7Yellow Field Masoned§r	#
item.banner.circle.black=§7Black Roundel§r	#
item.banner.circle.blue=§7Blue Roundel§r	#
item.banner.circle.brown=§7Brown Roundel§r	#
item.banner.circle.cyan=§7Cyan Roundel§r	#
item.banner.circle.gray=§7Grey Roundel§r	#
item.banner.circle.green=§7Green Roundel§r	#
item.banner.circle.lightBlue=§7Light Blue Roundel§r	#
item.banner.circle.lime=§7Lime Roundel§r	#
item.banner.circle.magenta=§7Magenta Roundel§r	#
item.banner.circle.orange=§7Orange Roundel§r	#
item.banner.circle.pink=§7Pink Roundel§r	#
item.banner.circle.purple=§7Purple Roundel§r	#
item.banner.circle.red=§7Red Roundel§r	#
item.banner.circle.silver=§7Light Grey Roundel§r	#
item.banner.circle.white=§7White Roundel§r	#
item.banner.circle.yellow=§7Yellow Roundel§r	#
item.banner.creeper.black=§7Black Creeper Charge§r	#
item.banner.creeper.blue=§7Blue Creeper Charge§r	#
item.banner.creeper.brown=§7Brown Creeper Charge§r	#
item.banner.creeper.cyan=§7Cyan Creeper Charge§r	#
item.banner.creeper.gray=§7Grey Creeper Charge§r	#
item.banner.creeper.green=§7Green Creeper Charge§r	#
item.banner.creeper.lightBlue=§7Light Blue Creeper Charge§r	#
item.banner.creeper.lime=§7Lime Creeper Charge§r	#
item.banner.creeper.magenta=§7Magenta Creeper Charge§r	#
item.banner.creeper.orange=§7Orange Creeper Charge§r	#
item.banner.creeper.pink=§7Pink Creeper Charge§r	#
item.banner.creeper.purple=§7Purple Creeper Charge§r	#
item.banner.creeper.red=§7Red Creeper Charge§r	#
item.banner.creeper.silver=§7Light Grey Creeper Charge§r	#
item.banner.creeper.white=§7White Creeper Charge§r	#
item.banner.creeper.yellow=§7Yellow Creeper Charge§r	#
item.banner.cross.black=§7Black Saltire§r	#
item.banner.cross.blue=§7Blue Saltire§r	#
item.banner.cross.brown=§7Brown Saltire§r	#
item.banner.cross.cyan=§7Cyan Saltire§r	#
item.banner.cross.gray=§7Grey Saltire§r	#
item.banner.cross.green=§7Green Saltire§r	#
item.banner.cross.lightBlue=§7Light Blue Saltire§r	#
item.banner.cross.lime=§7Lime Saltire§r	#
item.banner.cross.magenta=§7Magenta Saltire§r	#
item.banner.cross.orange=§7Orange Saltire§r	#
item.banner.cross.pink=§7Pink Saltire§r	#
item.banner.cross.purple=§7Purple Saltire§r	#
item.banner.cross.red=§7Red Saltire§r	#
item.banner.cross.silver=§7Light Grey Saltire§r	#
item.banner.cross.white=§7White Saltire§r	#
item.banner.cross.yellow=§7Yellow Saltire§r	#
item.banner.curly_border.black=§7Black Bordure Indented§r	#
item.banner.curly_border.blue=§7Blue Bordure Indented§r	#
item.banner.curly_border.brown=§7Brown Bordure Indented§r	#
item.banner.curly_border.cyan=§7Cyan Bordure Indented§r	#
item.banner.curly_border.gray=§7Grey Bordure Indented§r	#
item.banner.curly_border.green=§7Green Bordure Indented§r	#
item.banner.curly_border.lightBlue=§7Light Blue Bordure Indented§r	#
item.banner.curly_border.lime=§7Lime Bordure Indented§r	#
item.banner.curly_border.magenta=§7Magenta Bordure Indented§r	#
item.banner.curly_border.orange=§7Orange Bordure Indented§r	#
item.banner.curly_border.pink=§7Pink Bordure Indented§r	#
item.banner.curly_border.purple=§7Purple Bordure Indented§r	#
item.banner.curly_border.red=§7Red Bordure Indented§r	#
item.banner.curly_border.silver=§7Light Grey Bordure Indented§r	#
item.banner.curly_border.white=§7White Bordure Indented§r	#
item.banner.curly_border.yellow=§7Yellow Bordure Indented§r	#
item.banner.diagonal_left.black=§7Black Per Bend Sinister§r	#
item.banner.diagonal_left.blue=§7Blue Per Bend Sinister§r	#
item.banner.diagonal_left.brown=§7Brown Per Bend Sinister§r	#
item.banner.diagonal_left.cyan=§7Cyan Per Bend Sinister§r	#
item.banner.diagonal_left.gray=§7Grey Per Bend Sinister§r	#
item.banner.diagonal_left.green=§7Green Per Bend Sinister§r	#
item.banner.diagonal_left.lightBlue=§7Light Blue Per Bend Sinister§r	#
item.banner.diagonal_left.lime=§7Lime Per Bend Sinister§r	#
item.banner.diagonal_left.magenta=§7Magenta Per Bend Sinister§r	#
item.banner.diagonal_left.orange=§7Orange Per Bend Sinister§r	#
item.banner.diagonal_left.pink=§7Pink Per Bend Sinister§r	#
item.banner.diagonal_left.purple=§7Purple Per Bend Sinister§r	#
item.banner.diagonal_left.red=§7Red Per Bend Sinister§r	#
item.banner.diagonal_left.silver=§7Light Grey Per Bend Sinister§r	#
item.banner.diagonal_left.white=§7White Per Bend Sinister§r	#
item.banner.diagonal_left.yellow=§7Yellow Per Bend Sinister§r	#
item.banner.diagonal_right.black=§7Black Per Bend§r	#
item.banner.diagonal_right.blue=§7Blue Per Bend§r	#
item.banner.diagonal_right.brown=§7Brown Per Bend§r	#
item.banner.diagonal_right.cyan=§7Cyan Per Bend§r	#
item.banner.diagonal_right.gray=§7Grey Per Bend§r	#
item.banner.diagonal_right.green=§7Green Per Bend§r	#
item.banner.diagonal_right.lightBlue=§7Light Blue Per Bend§r	#
item.banner.diagonal_right.lime=§7Lime Per Bend§r	#
item.banner.diagonal_right.magenta=§7Magenta Per Bend§r	#
item.banner.diagonal_right.orange=§7Orange Per Bend§r	#
item.banner.diagonal_right.pink=§7Pink Per Bend§r	#
item.banner.diagonal_right.purple=§7Purple Per Bend§r	#
item.banner.diagonal_right.red=§7Red Per Bend§r	#
item.banner.diagonal_right.silver=§7Light Grey Per Bend§r	#
item.banner.diagonal_right.white=§7White Per Bend§r	#
item.banner.diagonal_right.yellow=§7Yellow Per Bend§r	#
item.banner.diagonal_up_left.black=§7Black Per Bend Inverted§r	#
item.banner.diagonal_up_left.blue=§7Blue Per Bend Inverted§r	#
item.banner.diagonal_up_left.brown=§7Brown Per Bend Inverted§r	#
item.banner.diagonal_up_left.cyan=§7Cyan Per Bend Inverted§r	#
item.banner.diagonal_up_left.gray=§7Grey Per Bend Inverted§r	#
item.banner.diagonal_up_left.green=§7Green Per Bend Inverted§r	#
item.banner.diagonal_up_left.lightBlue=§7Light Blue Per Bend Inverted§r	#
item.banner.diagonal_up_left.lime=§7Lime Per Bend Inverted§r	#
item.banner.diagonal_up_left.magenta=§7Magenta Per Bend Inverted§r	#
item.banner.diagonal_up_left.orange=§7Orange Per Bend Inverted§r	#
item.banner.diagonal_up_left.pink=§7Pink Per Bend Inverted§r	#
item.banner.diagonal_up_left.purple=§7Purple Per Bend Inverted§r	#
item.banner.diagonal_up_left.red=§7Red Per Bend Inverted§r	#
item.banner.diagonal_up_left.silver=§7Light Grey Per Bend Inverted§r	#
item.banner.diagonal_up_left.white=§7White Per Bend Inverted§r	#
item.banner.diagonal_up_left.yellow=§7Yellow Per Bend Inverted§r	#
item.banner.diagonal_up_right.black=§7Black Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.blue=§7Blue Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.brown=§7Brown Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.cyan=§7Cyan Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.gray=§7Grey Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.green=§7Green Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.lightBlue=§7Light Blue Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.lime=§7Lime Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.magenta=§7Magenta Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.orange=§7Orange Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.pink=§7Pink Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.purple=§7Purple Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.red=§7Red Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.silver=§7Light Grey Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.white=§7White Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.yellow=§7Yellow Per Bend Sinister Inverted§r	#
item.banner.flower.black=§7Black Flower Charge§r	#
item.banner.flower.blue=§7Blue Flower Charge§r	#
item.banner.flower.brown=§7Brown Flower Charge§r	#
item.banner.flower.cyan=§7Cyan Flower Charge§r	#
item.banner.flower.gray=§7Grey Flower Charge§r	#
item.banner.flower.green=§7Green Flower Charge§r	#
item.banner.flower.lightBlue=§7Light Blue Flower Charge§r	#
item.banner.flower.lime=§7Lime Flower Charge§r	#
item.banner.flower.magenta=§7Magenta Flower Charge§r	#
item.banner.flower.orange=§7Orange Flower Charge§r	#
item.banner.flower.pink=§7Pink Flower Charge§r	#
item.banner.flower.purple=§7Purple Flower Charge§r	#
item.banner.flower.red=§7Red Flower Charge§r	#
item.banner.flower.silver=§7Light Grey Flower Charge§r	#
item.banner.flower.white=§7White Flower Charge§r	#
item.banner.flower.yellow=§7Yellow Flower Charge§r	#
item.banner.globe.black=§7Black Globe§r	#
item.banner.globe.blue=§7Blue Globe§r	#
item.banner.globe.brown=§7Brown Globe§r	#
item.banner.globe.cyan=§7Cyan Globe§r	#
item.banner.globe.gray=§7Grey Globe§r	#
item.banner.globe.green=§7Green Globe§r	#
item.banner.globe.lightBlue=§7Light Blue Globe§r	#
item.banner.globe.lime=§7Lime Globe§r	#
item.banner.globe.magenta=§7Magenta Globe§r	#
item.banner.globe.orange=§7Orange Globe§r	#
item.banner.globe.pink=§7Pink Globe§r	#
item.banner.globe.purple=§7Purple Globe§r	#
item.banner.globe.red=§7Red Globe§r	#
item.banner.globe.silver=§7Light Grey Globe§r	#
item.banner.globe.white=§7White Globe§r	#
item.banner.globe.yellow=§7Yellow Globe§r	#
item.banner.gradient.black=§7Black Gradient§r	#
item.banner.gradient.blue=§7Blue Gradient§r	#
item.banner.gradient.brown=§7Brown Gradient§r	#
item.banner.gradient.cyan=§7Cyan Gradient§r	#
item.banner.gradient.gray=§7Grey Gradient§r	#
item.banner.gradient.green=§7Green Gradient§r	#
item.banner.gradient.lightBlue=§7Light Blue Gradient§r	#
item.banner.gradient.lime=§7Lime Gradient§r	#
item.banner.gradient.magenta=§7Magenta Gradient§r	#
item.banner.gradient.orange=§7Orange Gradient§r	#
item.banner.gradient.pink=§7Pink Gradient§r	#
item.banner.gradient.purple=§7Purple Gradient§r	#
item.banner.gradient.red=§7Red Gradient§r	#
item.banner.gradient.silver=§7Light Grey Gradient§r	#
item.banner.gradient.white=§7White Gradient§r	#
item.banner.gradient.yellow=§7Yellow Gradient§r	#
item.banner.gradient_up.black=§7Black Base Gradient§r	#
item.banner.gradient_up.blue=§7Blue Base Gradient§r	#
item.banner.gradient_up.brown=§7Brown Base Gradient§r	#
item.banner.gradient_up.cyan=§7Cyan Base Gradient§r	#
item.banner.gradient_up.gray=§7Grey Base Gradient§r	#
item.banner.gradient_up.green=§7Green Base Gradient§r	#
item.banner.gradient_up.lightBlue=§7Light Blue Base Gradient§r	#
item.banner.gradient_up.lime=§7Lime Base Gradient§r	#
item.banner.gradient_up.magenta=§7Magenta Base Gradient§r	#
item.banner.gradient_up.orange=§7Orange Base Gradient§r	#
item.banner.gradient_up.pink=§7Pink Base Gradient§r	#
item.banner.gradient_up.purple=§7Purple Base Gradient§r	#
item.banner.gradient_up.red=§7Red Base Gradient§r	#
item.banner.gradient_up.silver=§7Light Grey Base Gradient§r	#
item.banner.gradient_up.white=§7White Base Gradient§r	#
item.banner.gradient_up.yellow=§7Yellow Base Gradient§r	#
item.banner.half_horizontal.black=§7Black Per Fess§r	#
item.banner.half_horizontal.blue=§7Blue Per Fess§r	#
item.banner.half_horizontal.brown=§7Brown Per Fess§r	#
item.banner.half_horizontal.cyan=§7Cyan Per Fess§r	#
item.banner.half_horizontal.gray=§7Grey Per Fess§r	#
item.banner.half_horizontal.green=§7Green Per Fess§r	#
item.banner.half_horizontal.lightBlue=§7Light Blue Per Fess§r	#
item.banner.half_horizontal.lime=§7Lime Per Fess§r	#
item.banner.half_horizontal.magenta=§7Magenta Per Fess§r	#
item.banner.half_horizontal.orange=§7Orange Per Fess§r	#
item.banner.half_horizontal.pink=§7Pink Per Fess§r	#
item.banner.half_horizontal.purple=§7Purple Per Fess§r	#
item.banner.half_horizontal.red=§7Red Per Fess§r	#
item.banner.half_horizontal.silver=§7Light Grey Per Fess§r	#
item.banner.half_horizontal.white=§7White Per Fess§r	#
item.banner.half_horizontal.yellow=§7Yellow Per Fess§r	#
item.banner.half_horizontal_bottom.black=§7Black Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.blue=§7Blue Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.brown=§7Brown Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.cyan=§7Cyan Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.gray=§7Grey Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.green=§7Green Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.lightBlue=§7Light Blue Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.lime=§7Lime Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.magenta=§7Magenta Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.orange=§7Orange Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.pink=§7Pink Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.purple=§7Purple Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.red=§7Red Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.silver=§7Light Grey Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.white=§7White Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.yellow=§7Yellow Per Fess Inverted§r	#
item.banner.half_vertical.black=§7Black Per Pale§r	#
item.banner.half_vertical.blue=§7Blue Per Pale§r	#
item.banner.half_vertical.brown=§7Brown Per Pale§r	#
item.banner.half_vertical.cyan=§7Cyan Per Pale§r	#
item.banner.half_vertical.gray=§7Grey Per Pale§r	#
item.banner.half_vertical.green=§7Green Per Pale§r	#
item.banner.half_vertical.lightBlue=§7Light Blue Per Pale§r	#
item.banner.half_vertical.lime=§7Lime Per Pale§r	#
item.banner.half_vertical.magenta=§7Magenta Per Pale§r	#
item.banner.half_vertical.orange=§7Orange Per Pale§r	#
item.banner.half_vertical.pink=§7Pink Per Pale§r	#
item.banner.half_vertical.purple=§7Purple Per Pale§r	#
item.banner.half_vertical.red=§7Red Per Pale§r	#
item.banner.half_vertical.silver=§7Light Grey Per Pale§r	#
item.banner.half_vertical.white=§7White Per Pale§r	#
item.banner.half_vertical.yellow=§7Yellow Per Pale§r	#
item.banner.half_vertical_right.black=§7Black Per Pale Inverted§r	#
item.banner.half_vertical_right.blue=§7Blue Per Pale Inverted§r	#
item.banner.half_vertical_right.brown=§7Brown Per Pale Inverted§r	#
item.banner.half_vertical_right.cyan=§7Cyan Per Pale Inverted§r	#
item.banner.half_vertical_right.gray=§7Grey Per Pale Inverted§r	#
item.banner.half_vertical_right.green=§7Green Per Pale Inverted§r	#
item.banner.half_vertical_right.lightBlue=§7Light Blue Per Pale Inverted§r	#
item.banner.half_vertical_right.lime=§7Lime Per Pale Inverted§r	#
item.banner.half_vertical_right.magenta=§7Magenta Per Pale Inverted§r	#
item.banner.half_vertical_right.orange=§7Orange Per Pale Inverted§r	#
item.banner.half_vertical_right.pink=§7Pink Per Pale Inverted§r	#
item.banner.half_vertical_right.purple=§7Purple Per Pale Inverted§r	#
item.banner.half_vertical_right.red=§7Red Per Pale Inverted§r	#
item.banner.half_vertical_right.silver=§7Light Grey Per Pale Inverted§r	#
item.banner.half_vertical_right.white=§7White Per Pale Inverted§r	#
item.banner.half_vertical_right.yellow=§7Yellow Per Pale Inverted§r	#
item.banner.mojang.black=§7Black Thing§r	#
item.banner.mojang.blue=§7Blue Thing§r	#
item.banner.mojang.brown=§7Brown Thing§r	#
item.banner.mojang.cyan=§7Cyan Thing§r	#
item.banner.mojang.gray=§7Grey Thing§r	#
item.banner.mojang.green=§7Green Thing§r	#
item.banner.mojang.lightBlue=§7Light Blue Thing§r	#
item.banner.mojang.lime=§7Lime Thing§r	#
item.banner.mojang.magenta=§7Magenta Thing§r	#
item.banner.mojang.orange=§7Orange Thing§r	#
item.banner.mojang.pink=§7Pink Thing§r	#
item.banner.mojang.purple=§7Purple Thing§r	#
item.banner.mojang.red=§7Red Thing§r	#
item.banner.mojang.silver=§7Light Grey Thing§r	#
item.banner.mojang.white=§7White Thing§r	#
item.banner.mojang.yellow=§7Yellow Thing§r	#
item.banner.piglin.black=§7Black Snout§r	#
item.banner.piglin.blue=§7Blue Snout§r	#
item.banner.piglin.brown=§7Brown Snout§r	#
item.banner.piglin.cyan=§7Cyan Snout§r	#
item.banner.piglin.gray=§7Grey Snout§r	#
item.banner.piglin.green=§7Green Snout§r	#
item.banner.piglin.lightBlue=§7Light Blue Snout§r	#
item.banner.piglin.lime=§7Lime Snout§r	#
item.banner.piglin.magenta=§7Magenta Snout§r	#
item.banner.piglin.orange=§7Orange Snout§r	#
item.banner.piglin.pink=§7Pink Snout§r	#
item.banner.piglin.purple=§7Purple Snout§r	#
item.banner.piglin.red=§7Red Snout§r	#
item.banner.piglin.silver=§7Light Grey Snout§r	#
item.banner.piglin.white=§7White Snout§r	#
item.banner.piglin.yellow=§7Yellow Snout§r	#
item.banner.rhombus.black=§7Black Lozenge§r	#
item.banner.rhombus.blue=§7Blue Lozenge§r	#
item.banner.rhombus.brown=§7Brown Lozenge§r	#
item.banner.rhombus.cyan=§7Cyan Lozenge§r	#
item.banner.rhombus.gray=§7Grey Lozenge§r	#
item.banner.rhombus.green=§7Green Lozenge§r	#
item.banner.rhombus.lightBlue=§7Light Blue Lozenge§r	#
item.banner.rhombus.lime=§7Lime Lozenge§r	#
item.banner.rhombus.magenta=§7Magenta Lozenge§r	#
item.banner.rhombus.orange=§7Orange Lozenge§r	#
item.banner.rhombus.pink=§7Pink Lozenge§r	#
item.banner.rhombus.purple=§7Purple Lozenge§r	#
item.banner.rhombus.red=§7Red Lozenge§r	#
item.banner.rhombus.silver=§7Light Grey Lozenge§r	#
item.banner.rhombus.white=§7White Lozenge§r	#
item.banner.rhombus.yellow=§7Yellow Lozenge§r	#
item.banner.skull.black=§7Black Skull Charge§r	#
item.banner.skull.blue=§7Blue Skull Charge§r	#
item.banner.skull.brown=§7Brown Skull Charge§r	#
item.banner.skull.cyan=§7Cyan Skull Charge§r	#
item.banner.skull.gray=§7Grey Skull Charge§r	#
item.banner.skull.green=§7Green Skull Charge§r	#
item.banner.skull.lightBlue=§7Light Blue Skull Charge§r	#
item.banner.skull.lime=§7Lime Skull Charge§r	#
item.banner.skull.magenta=§7Magenta Skull Charge§r	#
item.banner.skull.orange=§7Orange Skull Charge§r	#
item.banner.skull.pink=§7Pink Skull Charge§r	#
item.banner.skull.purple=§7Purple Skull Charge§r	#
item.banner.skull.red=§7Red Skull Charge§r	#
item.banner.skull.silver=§7Light Grey Skull Charge§r	#
item.banner.skull.white=§7White Skull Charge§r	#
item.banner.skull.yellow=§7Yellow Skull Charge§r	#
item.banner.small_stripes.black=§7Black Paly§r	#
item.banner.small_stripes.blue=§7Blue Paly§r	#
item.banner.small_stripes.brown=§7Brown Paly§r	#
item.banner.small_stripes.cyan=§7Cyan Paly§r	#
item.banner.small_stripes.gray=§7Grey Paly§r	#
item.banner.small_stripes.green=§7Green Paly§r	#
item.banner.small_stripes.lightBlue=§7Light Blue Paly§r	#
item.banner.small_stripes.lime=§7Lime Paly§r	#
item.banner.small_stripes.magenta=§7Magenta Paly§r	#
item.banner.small_stripes.orange=§7Orange Paly§r	#
item.banner.small_stripes.pink=§7Pink Paly§r	#
item.banner.small_stripes.purple=§7Purple Paly§r	#
item.banner.small_stripes.red=§7Red Paly§r	#
item.banner.small_stripes.silver=§7Light Grey Paly§r	#
item.banner.small_stripes.white=§7White Paly§r	#
item.banner.small_stripes.yellow=§7Yellow Paly§r	#
item.banner.square_bottom_left.black=§7Black Base Dexter Canton§r	#
item.banner.square_bottom_left.blue=§7Blue Base Dexter Canton§r	#
item.banner.square_bottom_left.brown=§7Brown Base Dexter Canton§r	#
item.banner.square_bottom_left.cyan=§7Cyan Base Dexter Canton§r	#
item.banner.square_bottom_left.gray=§7Grey Base Dexter Canton§r	#
item.banner.square_bottom_left.green=§7Green Base Dexter Canton§r	#
item.banner.square_bottom_left.lightBlue=§7Light Blue Base Dexter Canton§r	#
item.banner.square_bottom_left.lime=§7Lime Base Dexter Canton§r	#
item.banner.square_bottom_left.magenta=§7Magenta Base Dexter Canton§r	#
item.banner.square_bottom_left.orange=§7Orange Base Dexter Canton§r	#
item.banner.square_bottom_left.pink=§7Pink Base Dexter Canton§r	#
item.banner.square_bottom_left.purple=§7Purple Base Dexter Canton§r	#
item.banner.square_bottom_left.red=§7Red Base Dexter Canton§r	#
item.banner.square_bottom_left.silver=§7Light Grey Base Dexter Canton§r	#
item.banner.square_bottom_left.white=§7White Base Dexter Canton§r	#
item.banner.square_bottom_left.yellow=§7Yellow Base Dexter Canton§r	#
item.banner.square_bottom_right.black=§7Black Base Sinister Canton§r	#
item.banner.square_bottom_right.blue=§7Blue Base Sinister Canton§r	#
item.banner.square_bottom_right.brown=§7Brown Base Sinister Canton§r	#
item.banner.square_bottom_right.cyan=§7Cyan Base Sinister Canton§r	#
item.banner.square_bottom_right.gray=§7Grey Base Sinister Canton§r	#
item.banner.square_bottom_right.green=§7Green Base Sinister Canton§r	#
item.banner.square_bottom_right.lightBlue=§7Light Blue Base Sinister Canton§r	#
item.banner.square_bottom_right.lime=§7Lime Base Sinister Canton§r	#
item.banner.square_bottom_right.magenta=§7Magenta Base Sinister Canton§r	#
item.banner.square_bottom_right.orange=§7Orange Base Sinister Canton§r	#
item.banner.square_bottom_right.pink=§7Pink Base Sinister Canton§r	#
item.banner.square_bottom_right.purple=§7Purple Base Sinister Canton§r	#
item.banner.square_bottom_right.red=§7Red Base Sinister Canton§r	#
item.banner.square_bottom_right.silver=§7Light Grey Base Sinister Canton§r	#
item.banner.square_bottom_right.white=§7White Base Sinister Canton§r	#
item.banner.square_bottom_right.yellow=§7Yellow Base Sinister Canton§r	#
item.banner.square_top_left.black=§7Black Chief Dexter Canton§r	#
item.banner.square_top_left.blue=§7Blue Chief Dexter Canton§r	#
item.banner.square_top_left.brown=§7Brown Chief Dexter Canton§r	#
item.banner.square_top_left.cyan=§7Cyan Chief Dexter Canton§r	#
item.banner.square_top_left.gray=§7Grey Chief Dexter Canton§r	#
item.banner.square_top_left.green=§7Green Chief Dexter Canton§r	#
item.banner.square_top_left.lightBlue=§7Light Blue Chief Dexter Canton§r	#
item.banner.square_top_left.lime=§7Lime Chief Dexter Canton§r	#
item.banner.square_top_left.magenta=§7Magenta Chief Dexter Canton§r	#
item.banner.square_top_left.orange=§7Orange Chief Dexter Canton§r	#
item.banner.square_top_left.pink=§7Pink Chief Dexter Canton§r	#
item.banner.square_top_left.purple=§7Purple Chief Dexter Canton§r	#
item.banner.square_top_left.red=§7Red Chief Dexter Canton§r	#
item.banner.square_top_left.silver=§7Light Grey Chief Dexter Canton§r	#
item.banner.square_top_left.white=§7White Chief Dexter Canton§r	#
item.banner.square_top_left.yellow=§7Yellow Chief Dexter Canton§r	#
item.banner.square_top_right.black=§7Black Chief Sinister Canton§r	#
item.banner.square_top_right.blue=§7Blue Chief Sinister Canton§r	#
item.banner.square_top_right.brown=§7Brown Chief Sinister Canton§r	#
item.banner.square_top_right.cyan=§7Cyan Chief Sinister Canton§r	#
item.banner.square_top_right.gray=§7Grey Chief Sinister Canton§r	#
item.banner.square_top_right.green=§7Green Chief Sinister Canton§r	#
item.banner.square_top_right.lightBlue=§7Light Blue Chief Sinister Canton§r	#
item.banner.square_top_right.lime=§7Lime Chief Sinister Canton§r	#
item.banner.square_top_right.magenta=§7Magenta Chief Sinister Canton§r	#
item.banner.square_top_right.orange=§7Orange Chief Sinister Canton§r	#
item.banner.square_top_right.pink=§7Pink Chief Sinister Canton§r	#
item.banner.square_top_right.purple=§7Purple Chief Sinister Canton§r	#
item.banner.square_top_right.red=§7Red Chief Sinister Canton§r	#
item.banner.square_top_right.silver=§7Light Grey Chief Sinister Canton§r	#
item.banner.square_top_right.white=§7White Chief Sinister Canton§r	#
item.banner.square_top_right.yellow=§7Yellow Chief Sinister Canton§r	#
item.banner.straight_cross.black=§7Black Cross§r	#
item.banner.straight_cross.blue=§7Blue Cross§r	#
item.banner.straight_cross.brown=§7Brown Cross§r	#
item.banner.straight_cross.cyan=§7Cyan Cross§r	#
item.banner.straight_cross.gray=§7Grey Cross§r	#
item.banner.straight_cross.green=§7Green Cross§r	#
item.banner.straight_cross.lightBlue=§7Light Blue Cross§r	#
item.banner.straight_cross.lime=§7Lime Cross§r	#
item.banner.straight_cross.magenta=§7Magenta Cross§r	#
item.banner.straight_cross.orange=§7Orange Cross§r	#
item.banner.straight_cross.pink=§7Pink Cross§r	#
item.banner.straight_cross.purple=§7Purple Cross§r	#
item.banner.straight_cross.red=§7Red Cross§r	#
item.banner.straight_cross.silver=§7Light Grey Cross§r	#
item.banner.straight_cross.white=§7White Cross§r	#
item.banner.straight_cross.yellow=§7Yellow Cross§r	#
item.banner.stripe_bottom.black=§7Black Base§r	#
item.banner.stripe_bottom.blue=§7Blue Base§r	#
item.banner.stripe_bottom.brown=§7Brown Base§r	#
item.banner.stripe_bottom.cyan=§7Cyan Base§r	#
item.banner.stripe_bottom.gray=§7Grey Base§r	#
item.banner.stripe_bottom.green=§7Green Base§r	#
item.banner.stripe_bottom.lightBlue=§7Light Blue Base§r	#
item.banner.stripe_bottom.lime=§7Lime Base§r	#
item.banner.stripe_bottom.magenta=§7Magenta Base§r	#
item.banner.stripe_bottom.orange=§7Orange Base§r	#
item.banner.stripe_bottom.pink=§7Pink Base§r	#
item.banner.stripe_bottom.purple=§7Purple Base§r	#
item.banner.stripe_bottom.red=§7Red Base§r	#
item.banner.stripe_bottom.silver=§7Light Grey Base§r	#
item.banner.stripe_bottom.white=§7White Base§r	#
item.banner.stripe_bottom.yellow=§7Yellow Base§r	#
item.banner.stripe_center.black=§7Black Pale§r	#
item.banner.stripe_center.blue=§7Blue Pale§r	#
item.banner.stripe_center.brown=§7Brown Pale§r	#
item.banner.stripe_center.cyan=§7Cyan Pale§r	#
item.banner.stripe_center.gray=§7Grey Pale§r	#
item.banner.stripe_center.green=§7Green Pale§r	#
item.banner.stripe_center.lightBlue=§7Light Blue Pale§r	#
item.banner.stripe_center.lime=§7Lime Pale§r	#
item.banner.stripe_center.magenta=§7Magenta Pale§r	#
item.banner.stripe_center.orange=§7Orange Pale§r	#
item.banner.stripe_center.pink=§7Pink Pale§r	#
item.banner.stripe_center.purple=§7Purple Pale§r	#
item.banner.stripe_center.red=§7Red Pale§r	#
item.banner.stripe_center.silver=§7Light Grey Pale§r	#
item.banner.stripe_center.white=§7White Pale§r	#
item.banner.stripe_center.yellow=§7Yellow Pale§r	#
item.banner.stripe_downleft.black=§7Black Bend Sinister§r	#
item.banner.stripe_downleft.blue=§7Blue Bend Sinister§r	#
item.banner.stripe_downleft.brown=§7Brown Bend Sinister§r	#
item.banner.stripe_downleft.cyan=§7Cyan Bend Sinister§r	#
item.banner.stripe_downleft.gray=§7Grey Bend Sinister§r	#
item.banner.stripe_downleft.green=§7Green Bend Sinister§r	#
item.banner.stripe_downleft.lightBlue=§7Light Blue Bend Sinister§r	#
item.banner.stripe_downleft.lime=§7Lime Bend Sinister§r	#
item.banner.stripe_downleft.magenta=§7Magenta Bend Sinister§r	#
item.banner.stripe_downleft.orange=§7Orange Bend Sinister§r	#
item.banner.stripe_downleft.pink=§7Pink Bend Sinister§r	#
item.banner.stripe_downleft.purple=§7Purple Bend Sinister§r	#
item.banner.stripe_downleft.red=§7Red Bend Sinister§r	#
item.banner.stripe_downleft.silver=§7Light Grey Bend Sinister§r	#
item.banner.stripe_downleft.white=§7White Bend Sinister§r	#
item.banner.stripe_downleft.yellow=§7Yellow Bend Sinister§r	#
item.banner.stripe_downright.black=§7Black Bend§r	#
item.banner.stripe_downright.blue=§7Blue Bend§r	#
item.banner.stripe_downright.brown=§7Brown Bend§r	#
item.banner.stripe_downright.cyan=§7Cyan Bend§r	#
item.banner.stripe_downright.gray=§7Grey Bend§r	#
item.banner.stripe_downright.green=§7Green Bend§r	#
item.banner.stripe_downright.lightBlue=§7Light Blue Bend§r	#
item.banner.stripe_downright.lime=§7Lime Bend§r	#
item.banner.stripe_downright.magenta=§7Magenta Bend§r	#
item.banner.stripe_downright.orange=§7Orange Bend§r	#
item.banner.stripe_downright.pink=§7Pink Bend§r	#
item.banner.stripe_downright.purple=§7Purple Bend§r	#
item.banner.stripe_downright.red=§7Red Bend§r	#
item.banner.stripe_downright.silver=§7Light Grey Bend§r	#
item.banner.stripe_downright.white=§7White Bend§r	#
item.banner.stripe_downright.yellow=§7Yellow Bend§r	#
item.banner.stripe_left.black=§7Black Pale Dexter§r	#
item.banner.stripe_left.blue=§7Blue Pale Dexter§r	#
item.banner.stripe_left.brown=§7Brown Pale Dexter§r	#
item.banner.stripe_left.cyan=§7Cyan Pale Dexter§r	#
item.banner.stripe_left.gray=§7Grey Pale Dexter§r	#
item.banner.stripe_left.green=§7Green Pale Dexter§r	#
item.banner.stripe_left.lightBlue=§7Light Blue Pale Dexter§r	#
item.banner.stripe_left.lime=§7Lime Pale Dexter§r	#
item.banner.stripe_left.magenta=§7Magenta Pale Dexter§r	#
item.banner.stripe_left.orange=§7Orange Pale Dexter§r	#
item.banner.stripe_left.pink=§7Pink Pale Dexter§r	#
item.banner.stripe_left.purple=§7Purple Pale Dexter§r	#
item.banner.stripe_left.red=§7Red Pale Dexter§r	#
item.banner.stripe_left.silver=§7Light Grey Pale Dexter§r	#
item.banner.stripe_left.white=§7White Pale Dexter§r	#
item.banner.stripe_left.yellow=§7Yellow Pale Dexter§r	#
item.banner.stripe_middle.black=§7Black Fess§r	#
item.banner.stripe_middle.blue=§7Blue Fess§r	#
item.banner.stripe_middle.brown=§7Brown Fess§r	#
item.banner.stripe_middle.cyan=§7Cyan Fess§r	#
item.banner.stripe_middle.gray=§7Grey Fess§r	#
item.banner.stripe_middle.green=§7Green Fess§r	#
item.banner.stripe_middle.lightBlue=§7Light Blue Fess§r	#
item.banner.stripe_middle.lime=§7Lime Fess§r	#
item.banner.stripe_middle.magenta=§7Magenta Fess§r	#
item.banner.stripe_middle.orange=§7Orange Fess§r	#
item.banner.stripe_middle.pink=§7Pink Fess§r	#
item.banner.stripe_middle.purple=§7Purple Fess§r	#
item.banner.stripe_middle.red=§7Red Fess§r	#
item.banner.stripe_middle.silver=§7Light Grey Fess§r	#
item.banner.stripe_middle.white=§7White Fess§r	#
item.banner.stripe_middle.yellow=§7Yellow Fess§r	#
item.banner.stripe_right.black=§7Black Pale Sinister§r	#
item.banner.stripe_right.blue=§7Blue Pale Sinister§r	#
item.banner.stripe_right.brown=§7Brown Pale Sinister§r	#
item.banner.stripe_right.cyan=§7Cyan Pale Sinister§r	#
item.banner.stripe_right.gray=§7Grey Pale Sinister§r	#
item.banner.stripe_right.green=§7Green Pale Sinister§r	#
item.banner.stripe_right.lightBlue=§7Light Blue Pale Sinister§r	#
item.banner.stripe_right.lime=§7Lime Pale Sinister§r	#
item.banner.stripe_right.magenta=§7Magenta Pale Sinister§r	#
item.banner.stripe_right.orange=§7Orange Pale Sinister§r	#
item.banner.stripe_right.pink=§7Pink Pale Sinister§r	#
item.banner.stripe_right.purple=§7Purple Pale Sinister§r	#
item.banner.stripe_right.red=§7Red Pale Sinister§r	#
item.banner.stripe_right.silver=§7Light Grey Pale Sinister§r	#
item.banner.stripe_right.white=§7White Pale Sinister§r	#
item.banner.stripe_right.yellow=§7Yellow Pale Sinister§r	#
item.banner.stripe_top.black=§7Black Chief§r	#
item.banner.stripe_top.blue=§7Blue Chief§r	#
item.banner.stripe_top.brown=§7Brown Chief§r	#
item.banner.stripe_top.cyan=§7Cyan Chief§r	#
item.banner.stripe_top.gray=§7Grey Chief§r	#
item.banner.stripe_top.green=§7Green Chief§r	#
item.banner.stripe_top.lightBlue=§7Light Blue Chief§r	#
item.banner.stripe_top.lime=§7Lime Chief§r	#
item.banner.stripe_top.magenta=§7Magenta Chief§r	#
item.banner.stripe_top.orange=§7Orange Chief§r	#
item.banner.stripe_top.pink=§7Pink Chief§r	#
item.banner.stripe_top.purple=§7Purple Chief§r	#
item.banner.stripe_top.red=§7Red Chief§r	#
item.banner.stripe_top.silver=§7Light Grey Chief§r	#
item.banner.stripe_top.white=§7White Chief§r	#
item.banner.stripe_top.yellow=§7Yellow Chief§r	#
item.banner.triangle_bottom.black=§7Black Chevron§r	#
item.banner.triangle_bottom.blue=§7Blue Chevron§r	#
item.banner.triangle_bottom.brown=§7Brown Chevron§r	#
item.banner.triangle_bottom.cyan=§7Cyan Chevron§r	#
item.banner.triangle_bottom.gray=§7Grey Chevron§r	#
item.banner.triangle_bottom.green=§7Green Chevron§r	#
item.banner.triangle_bottom.lightBlue=§7Light Blue Chevron§r	#
item.banner.triangle_bottom.lime=§7Lime Chevron§r	#
item.banner.triangle_bottom.magenta=§7Magenta Chevron§r	#
item.banner.triangle_bottom.orange=§7Orange Chevron§r	#
item.banner.triangle_bottom.pink=§7Pink Chevron§r	#
item.banner.triangle_bottom.purple=§7Purple Chevron§r	#
item.banner.triangle_bottom.red=§7Red Chevron§r	#
item.banner.triangle_bottom.silver=§7Light Grey Chevron§r	#
item.banner.triangle_bottom.white=§7White Chevron§r	#
item.banner.triangle_bottom.yellow=§7Yellow Chevron§r	#
item.banner.triangle_top.black=§7Black Inverted Chevron§r	#
item.banner.triangle_top.blue=§7Blue Inverted Chevron§r	#
item.banner.triangle_top.brown=§7Brown Inverted Chevron§r	#
item.banner.triangle_top.cyan=§7Cyan Inverted Chevron§r	#
item.banner.triangle_top.gray=§7Grey Inverted Chevron§r	#
item.banner.triangle_top.green=§7Green Inverted Chevron§r	#
item.banner.triangle_top.lightBlue=§7Light Blue Inverted Chevron§r	#
item.banner.triangle_top.lime=§7Lime Inverted Chevron§r	#
item.banner.triangle_top.magenta=§7Magenta Inverted Chevron§r	#
item.banner.triangle_top.orange=§7Orange Inverted Chevron§r	#
item.banner.triangle_top.pink=§7Pink Inverted Chevron§r	#
item.banner.triangle_top.purple=§7Purple Inverted Chevron§r	#
item.banner.triangle_top.red=§7Red Inverted Chevron§r	#
item.banner.triangle_top.silver=§7Light Grey Inverted Chevron§r	#
item.banner.triangle_top.white=§7White Inverted Chevron§r	#
item.banner.triangle_top.yellow=§7Yellow Inverted Chevron§r	#
item.banner.triangles_bottom.black=§7Black Base Indented§r	#
item.banner.triangles_bottom.blue=§7Blue Base Indented§r	#
item.banner.triangles_bottom.brown=§7Brown Base Indented§r	#
item.banner.triangles_bottom.cyan=§7Cyan Base Indented§r	#
item.banner.triangles_bottom.gray=§7Grey Base Indented§r	#
item.banner.triangles_bottom.green=§7Green Base Indented§r	#
item.banner.triangles_bottom.lightBlue=§7Light Blue Base Indented§r	#
item.banner.triangles_bottom.lime=§7Lime Base Indented§r	#
item.banner.triangles_bottom.magenta=§7Magenta Base Indented§r	#
item.banner.triangles_bottom.orange=§7Orange Base Indented§r	#
item.banner.triangles_bottom.pink=§7Pink Base Indented§r	#
item.banner.triangles_bottom.purple=§7Purple Base Indented§r	#
item.banner.triangles_bottom.red=§7Red Base Indented§r	#
item.banner.triangles_bottom.silver=§7Light Grey Base Indented§r	#
item.banner.triangles_bottom.white=§7White Base Indented§r	#
item.banner.triangles_bottom.yellow=§7Yellow Base Indented§r	#
item.banner.triangles_top.black=§7Black Chief Indented§r	#
item.banner.triangles_top.blue=§7Blue Chief Indented§r	#
item.banner.triangles_top.brown=§7Brown Chief Indented§r	#
item.banner.triangles_top.cyan=§7Cyan Chief Indented§r	#
item.banner.triangles_top.gray=§7Grey Chief Indented§r	#
item.banner.triangles_top.green=§7Green Chief Indented§r	#
item.banner.triangles_top.lightBlue=§7Light Blue Chief Indented§r	#
item.banner.triangles_top.lime=§7Lime Chief Indented§r	#
item.banner.triangles_top.magenta=§7Magenta Chief Indented§r	#
item.banner.triangles_top.orange=§7Orange Chief Indented§r	#
item.banner.triangles_top.pink=§7Pink Chief Indented§r	#
item.banner.triangles_top.purple=§7Purple Chief Indented§r	#
item.banner.triangles_top.red=§7Red Chief Indented§r	#
item.banner.triangles_top.silver=§7Light Grey Chief Indented§r	#
item.banner.triangles_top.white=§7White Chief Indented§r	#
item.banner.triangles_top.yellow=§7Yellow Chief Indented§r	#
item.banner_pattern.bricks=§7Field Masoned§r	#
item.banner_pattern.creeper=§7Creeper Charge§r	#
item.banner_pattern.flower=§7Flower Charge§r	#
item.banner_pattern.piglin=§7Snout§r	#
item.banner_pattern.skull=§7Skull Charge§r	#
item.banner_pattern.thing=§7Thing§r	#
item.banner_pattern.vines=§7Bordure Indented§r	#
item.clay_ball.name=Clay Ball	#
item.fireworksCharge.black=§7Black§r	#
item.fireworksCharge.blue=§7Blue§r	#
item.fireworksCharge.brown=§7Brown§r	#
item.fireworksCharge.customColor=§7Custom§r	#
item.fireworksCharge.cyan=§7Cyan§r	#
item.fireworksCharge.fadeTo=§7Fade to§r	#
item.fireworksCharge.flicker=§7Twinkle§r	#
item.fireworksCharge.gray=§7Grey§r	#
item.fireworksCharge.green=§7Green§r	#
item.fireworksCharge.lightBlue=§7Light Blue§r	#
item.fireworksCharge.lime=§7Lime§r	#
item.fireworksCharge.magenta=§7Magenta§r	#
item.fireworksCharge.name=Firework Star§r	#
item.fireworksCharge.orange=§7Orange§r	#
item.fireworksCharge.pink=§7Pink§r	#
item.fireworksCharge.purple=§7Purple§r	#
item.fireworksCharge.red=§7Red§r	#
item.fireworksCharge.silver=§7Light Grey§r	#
item.fireworksCharge.trail=§7Trail§r	#
item.fireworksCharge.type=§7Unknown Shape§r	#
item.fireworksCharge.type.0=§7Small Ball§r	#
item.fireworksCharge.type.1=§7Large Ball§r	#
item.fireworksCharge.type.2=§7Star-shaped§r	#
item.fireworksCharge.type.3=§7Creeper-shaped§r	#
item.fireworksCharge.type.4=§7Burst§r	#
item.fireworksCharge.white=§7White§r	#
item.fireworksCharge.yellow=§7Yellow§r	#
item.fireworks.flight=§7Flight Duration:	#
item.spawn_egg.entity.chicken.name=Chicken Spawn Egg	#
item.spawn_egg.entity.cow.name=Cow Spawn Egg	#
item.spawn_egg.entity.cod.name=Cod Spawn Egg	#
item.spawn_egg.entity.pufferfish.name=Pufferfish Spawn Egg	#
item.spawn_egg.entity.salmon.name=Salmon Spawn Egg	#
item.spawn_egg.entity.tropicalfish.name=Tropical Fish Spawn Egg	#
item.spawn_egg.entity.pig.name=Pig Spawn Egg	#
item.spawn_egg.entity.sheep.name=Sheep Spawn Egg	#
item.spawn_egg.entity.npc.name=NPC Spawn Egg	#
item.spawn_egg.entity.wolf.name=Wolf Spawn Egg	#
item.spawn_egg.entity.villager.name=Villager Spawn Egg	#
item.spawn_egg.entity.villager_v2.name=Villager Spawn Egg	#
item.spawn_egg.entity.vindicator.name=Vindicator Spawn Egg	#
item.spawn_egg.entity.mooshroom.name=Mooshroom Spawn Egg	#
item.spawn_egg.entity.squid.name=Squid Spawn Egg	#
item.spawn_egg.entity.rabbit.name=Rabbit Spawn Egg	#
item.spawn_egg.entity.bat.name=Bat Spawn Egg	#
item.spawn_egg.entity.iron_golem.name=Iron Golem Spawn Egg	#
item.spawn_egg.entity.snow_golem.name=Snow Golem Spawn Egg	#
item.spawn_egg.entity.ocelot.name=Ocelot Spawn Egg	#
item.spawn_egg.entity.parrot.name=Parrot Spawn Egg	#
item.spawn_egg.entity.horse.name=Horse Spawn Egg	#
item.spawn_egg.entity.llama.name=Llama Spawn Egg	#
item.spawn_egg.entity.polar_bear.name=Polar Bear Spawn Egg	#
item.spawn_egg.entity.donkey.name=Donkey Spawn Egg	#
item.spawn_egg.entity.mule.name=Mule Spawn Egg	#
item.spawn_egg.entity.skeleton_horse.name=Skeleton Horse Spawn Egg	#
item.spawn_egg.entity.zombie_horse.name=Zombie Horse Spawn Egg	#
item.spawn_egg.entity.zombie.name=Zombie Spawn Egg	#
item.spawn_egg.entity.drowned.name=Drowned Spawn Egg	#
item.spawn_egg.entity.creeper.name=Creeper Spawn Egg	#
item.spawn_egg.entity.skeleton.name=Skeleton Spawn Egg	#
item.spawn_egg.entity.spider.name=Spider Spawn Egg	#
item.spawn_egg.entity.zombie_pigman.name=Zombified Piglin Spawn Egg	#
item.spawn_egg.entity.slime.name=Slime Spawn Egg	#
item.spawn_egg.entity.enderman.name=Enderman Spawn Egg	#
item.spawn_egg.entity.silverfish.name=Silverfish Spawn Egg	#
item.spawn_egg.entity.cave_spider.name=Cave Spider Spawn Egg	#
item.spawn_egg.entity.ghast.name=Ghast Spawn Egg	#
item.spawn_egg.entity.magma_cube.name=Magma Cube Spawn Egg	#
item.spawn_egg.entity.blaze.name=Blaze Spawn Egg	#
item.spawn_egg.entity.zombie_villager.name=Zombie Villager Spawn Egg	#
item.spawn_egg.entity.zombie_villager_v2.name=Zombie Villager Spawn Egg	#
item.spawn_egg.entity.witch.name=Witch Spawn Egg	#
item.spawn_egg.entity.stray.name=Stray Spawn Egg	#
item.spawn_egg.entity.husk.name=Husk Spawn Egg	#
item.spawn_egg.entity.wither_skeleton.name=Wither Skeleton Spawn Egg	#
item.spawn_egg.entity.guardian.name=Guardian Spawn Egg	#
item.spawn_egg.entity.elder_guardian.name=Elder Guardian Spawn Egg	#
item.spawn_egg.entity.shulker.name=Shulker Spawn Egg	#
item.spawn_egg.entity.endermite.name=Endermite Spawn Egg	#
item.spawn_egg.entity.evocation_illager.name=Evoker Spawn Egg	#
item.spawn_egg.entity.vex.name=Vex Spawn Egg	#
item.spawn_egg.entity.dolphin.name=Dolphin Spawn Egg	#
item.spawn_egg.entity.turtle.name=Turtle Spawn Egg	#
item.spawn_egg.entity.phantom.name=Phantom Spawn Egg	#
item.spawn_egg.entity.panda.name=Panda Spawn Egg	#
item.spawn_egg.entity.cat.name=Cat Spawn Egg	#
item.spawn_egg.entity.pillager.name=Pillager Spawn Egg	#
item.spawn_egg.entity.ravager.name=Ravager Spawn Egg	#
item.spawn_egg.entity.wandering_trader.name=Wandering Trader Spawn Egg	#
item.spawn_egg.entity.fox.name=Fox Spawn Egg	#
item.spawn_egg.entity.bee.name=Bee Spawn Egg	#
item.spawn_egg.entity.piglin.name=Piglin Spawn Egg	#
item.spawn_egg.entity.hoglin.name=Hoglin Spawn Egg	#
item.spawn_egg.entity.zoglin.name=Zoglin Spawn Egg	#
item.spawn_egg.entity.strider.name=Strider Spawn Egg	#
item.spawn_egg.entity.piglin_brute.name=Piglin Brute Spawn Egg	#
item.spawn_egg.entity.axolotl.name=Axolotl Spawn Egg	#
item.spawn_egg.entity.goat.name=Goat Spawn Egg	#
item.spawn_egg.entity.glow_squid.name=Glow Squid Spawn Egg	#
item.spawn_egg.entity.frog.name=Frog Spawn Egg	#
item.spawn_egg.entity.tadpole.name=Tadpole Spawn Egg	#
item.spawn_egg.entity.warden.name=Warden Spawn Egg	#
item.spawn_egg.entity.allay.name=Allay Spawn Egg	#
item.spawn_egg.entity.agent.name=Agent Spawn Egg	#
item.spawn_egg.entity.camel.name=Camel Spawn Egg	#
item.spawn_egg.entity.ender_dragon.name=Ender Dragon Spawn Egg	#
item.spawn_egg.entity.iron_golem.name=Iron Golem Spawn Egg	#
item.spawn_egg.entity.snow_golem.name=Snow Golem Spawn Egg	#
item.spawn_egg.entity.wither.name=Wither Spawn Egg	#
item.spawn_egg.entity.sniffer.name=Sniffer Spawn Egg	#
item.spawn_egg.entity.trader_llama.name=Trader Llama Spawn Egg	#
item.spawn_egg.entity.unknown.name=Spawn Egg	#
item.spawn_egg.name=Spawn Egg	#

itemGroup.name.mobEgg=Spawn Eggs	#
itemGroup.name.record=§bMusic Discs§r	#
itemGroup.name.enchantedBook=§eEnchanted Books§r	#
itemGroup.name.skull=§eHeads§r	#
itemGroup.name.glazedTerracotta=Glazed Terracotta	#
itemGroup.name.firework=Firework Rockets	#

map.position=Block: %s %s %s	#

menu.beta=Snapshot!	#

options.maxFramerate=Max Framerate	#
options.group.audio=Master Volume (Sound Only)	#

potion.absorption=§9Absorption	#
potion.blindness=§cBlindness	#
potion.conduitPower=§9Conduit Power	#
potion.confusion=§cNausea	#
potion.damageBoost=§9Strength	#
potion.digSlowDown=§cMining Fatigue	#
potion.digSpeed=§9Haste	#
potion.empty=§7No Effects	#
potion.fireResistance=§9Fire Resistance	#
potion.harm=§cInstant Damage	#
potion.heal=§9Instant Health	#
potion.healthBoost=§9Health Boost	#
potion.hunger=§cHunger	#
potion.invisibility=§9Invisibility	#
potion.jump=§9Jump Boost	#
potion.levitation=§cLevitation	#
potion.moveSlowdown=§cSlowness	#
potion.moveSpeed=§9Speed	#
potion.nightVision=§9Night Vision	#
potion.poison=§cPoison	#
potion.regeneration=§9Regeneration	#
potion.resistance=§9Resistance	#
potion.saturation=§9Saturation	#
potion.slowFalling=§9Slow Falling	#
potion.turtleMaster=§cSlowness	#
potion.turtleMaster2=§9Resistance	#
potion.waterBreathing=§9Water Breathing	#
potion.weakness=§cWeakness	#
potion.wither=§cWither	#

raid.name=Raid	#
raid.progress=Raiders remaining:	#
raid.victory=Victory	#
raid.defeat=Defeat	#

resourcePack.subpackResolution=Textures: %s	#

soundCategory.main=Master Volume	#
soundCategory.texttospeech=Voice/Speech	#

store.startMenu.sale= 	#

store.new.icon= 	#

structure_block.save=SAVE	#
structure_block.load=LOAD	#

tile.bed.noSleep=You can sleep only at night or during thunderstorms	#
tile.bed.notSafe=You may not rest now; there are monsters nearby	#
tile.bed.notValid=You have no home bed or charged respawn anchor, or it was obstructed	#
tile.bed.tooFar=You may not rest now; the bed is too far away	#

tile.anvil.slightlyDamaged.name=Chipped Anvil	#
tile.anvil.veryDamaged.name=Damaged Anvil	#
tile.brick_block.name=Bricks	#
tile.nether_brick.name=Nether Bricks	#
tile.red_nether_brick.name=Red Nether Bricks	#
tile.clay.name=Clay	#
tile.daylight_detector.name=Daylight Detector	#
tile.double_plant.grass.name=Tall Grass	#
tile.double_stone_slab.brick.name=Brick Slab	#
tile.double_stone_slab.smoothStoneBrick.name=Stone Brick Slab	#
tile.stone_slab.brick.name=Brick Slab	#
tile.stone_slab.smoothStoneBrick.name=Stone Brick Slab	#
tile.enchanting_table.name=Enchanting Table	#
tile.light_block.name=Light	#
tile.planks.acacia.name=Acacia Planks	#
tile.planks.big_oak.name=Dark Oak Planks	#
tile.planks.birch.name=Birch Planks	#
tile.planks.jungle.name=Jungle Planks	#
tile.planks.oak.name=Oak Planks	#
tile.planks.spruce.name=Spruce Planks	#
tile.wooden_slab.acacia.name=Acacia Slab	#
tile.wooden_slab.big_oak.name=Dark Oak Slab	#
tile.wooden_slab.birch.name=Birch Slab	#
tile.wooden_slab.jungle.name=Jungle Slab	#
tile.wooden_slab.oak.name=Oak Slab	#
tile.wooden_slab.spruce.name=Spruce Slab	#
tile.oak_stairs.name=Oak Stairs	#
tile.acacia_stairs.name=Acacia Stairs	#
tile.birch_stairs.name=Birch Stairs	#
tile.dark_oak_stairs.name=Dark Oak Stairs	#
tile.jungle_stairs.name=Jungle Stairs	#
tile.spruce_stairs.name=Spruce Stairs	#
tile.portal.name=Nether Portal	#
tile.quartz_block.lines.name=Quartz Pillar	#
tile.snow_layer.name=Snow	#
tile.snow.name=Snow Block	#
tile.turtle_egg.name=Turtle Egg	#
tile.heavy_weighted_pressure_plate.name=Heavy Weighted Pressure Plate	#
tile.light_weighted_pressure_plate.name=Light Weighted Pressure Plate	#

item.board.name=Chalkboard	#
item.debug_stick.name=Debug Stick	#
item.glow_stick.black.name=Red Glow Stick	#
item.glow_stick.silver.name=Red Glow Stick	#
tile.acacia_door.name=Acacia Door	#
tile.acacia_wall_sign.name=Acacia Sign	#
tile.bamboo_wall_sign.name=Bamboo Sign	#
tile.birch_door.name=Birch Door	#
tile.birch_wall_sign.name=Birch Sign	#
tile.bubble_column.name=Bubble Column	#
tile.dark_oak_door.name=Dark Oak Door	#
tile.darkoak_wall_sign.name=Dark Oak Sign	#
tile.double_stone_slab.wood.name=Petrified Oak Slab	#
tile.double_wooden_slab.acacia.name=Acacia Slab	#
tile.double_wooden_slab.big_oak.name=Dark Oak Slab	#
tile.double_wooden_slab.birch.name=Birch Slab	#
tile.double_wooden_slab.jungle.name=Jungle Slab	#
tile.double_wooden_slab.oak.name=Oak Slab	#
tile.double_wooden_slab.spruce.name=Spruce Slab	#
tile.end_portal.name=End Portal	#
tile.end_gateway.name=End Gateway	#
tile.flower_pot.name=Flower Pot	#
tile.frame.name=Item Frame	#
tile.frosted_ice.name=Frosted Ice	#
tile.glowingobsidian.name=Glowing Obsidian	#
tile.info_update.name=Info Update Block	#
tile.info_update2.name=Info Update Block 2	#
tile.jungle_door.name=Jungle Door	#
tile.jungle_wall_sign.name=Jungle Sign	#
tile.kelp.name=Kelp	#
tile.lit_furnace.name=Lit Furnace	#
tile.lit_redstone_lamp.name=Lit Redstone Lamp	#
tile.mangrove_wall_sign.name=Mangrove Sign	#
tile.melon_stem.name=Melon Stem	#
tile.moving_block.name=Moving Block	#
tile.piston_arm_collision.name=Piston Arm	#
tile.powered_comparator.name=Powered Redstone Comparator	#
tile.powered_repeater.name=Powered Redstone Repeater	#
tile.reeds.name=Sugar Cane	#
tile.reserved6.name=Reserved Block	#
tile.spruce_door.name=Spruce Door	#
tile.spruce_wall_sign.name=Spruce Sign	#
tile.stone_slab.wood.name=Petrified Oak Slab	#
tile.unpowered_comparator.name=Redstone Comparator	#
tile.unpowered_repeater.name=Redstone Repeater	#
tile.wall_banner.name=Black Banner	#
tile.wall_sign.name=Oak Sign	#
tile.wooden_door.name=Oak Door	#

## Past here are pack-related entries.

pack.name=Java Aspects (Fidelity)	#
pack.description=Changes textures, sounds, and a lot of other things to be like Java Edition.	#