//This JSON was modified by AgentMindStorm (@agentms_) and Rainvay_ZCYF (@ZouChenyunfei). Please do not use this document without permission.
{
  "format_version": "1.8.0",
  "animations": {
    "animation.item_pose.invisible.left": {
      "loop": true,
      "bones": {
        "leftitem": {
          "scale": 0.0
        }
      }
    },
    "animation.item_pose.invisible.right": {
      "loop": true,
      "bones": {
        "rightitem": {
          "scale": 0.0
        }
      }
    },
    "animation.item_pose.flat.left": {
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "leftitem": {
          "rotation": [ 13.0, 14.5, -11.5 ],
          "position": [ 0.9, 0.0, -0.6 ],
          "scale": 1.1
        }
      }
    },
    "animation.item_pose.flat.right": {
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "rightitem": {
          "rotation": [ 13.0, 14.5, -11.5 ],
          "position": [ -1.18, -0.39, -0.11 ],
          "scale": 1.1
        }
      }
    },
    "animation.item_pose.perpendicular.left": {
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "leftitem": {
          "rotation": [ 18.5, -2.4, 3.85 ],
          "position": [ 0.3, 0.8, -1.4 ],
          "scale": 0.92
        }
      }
    },
    "animation.item_pose.perpendicular.right": {
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "rightitem": {
          "rotation": [ 18.5, -2.4, 3.85 ],
          "position": [ -0.1, 0.8, -1.4 ],
          "scale": 0.92
        }
      }
    },
    "animation.item_pose.banner.left": {
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "leftitem": {
          "rotation": [ 17.5, -10.0, 258.0 ],
          "position": [ -3.93, -3.6, 0.0 ],
          "scale": 1.3
        }
      }
    },
    "animation.item_pose.banner.right": {
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "rightitem": {
          "rotation": [ 17.5, -10.0, 78.0 ],
          "position": [ 3.4, 1.1, -0.5 ],
          "scale": 1.3
        }
      }
    },
    "animation.item_pose.crossbow.left": { //These crossbow held item positions assume the crossbow's third person position is set to the default values in "crossbow.animation.json". They are controlled here instead because Java Edition gives offhand crossbows a unique position.
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "leftitem": {
          "rotation": [ 0.0, 3.0, -14.5 ],
          "position": [ -0.35, 1.0, 0.23 ],
          "scale": 0.9
        }
      }
    },
    "animation.item_pose.crossbow.right": {
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "rightitem": {
          "rotation": [ 0.0, 3.0, 16.0 ],
          "position": [ -0.45, 1.2, 0.23 ],
          "scale": 0.9
        }
      }
    },
    "animation.item_pose.fishing_rod.left": {
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "leftitem": {
          "rotation": [ -5.0, 2.0, 4.75 ],
          "position": [ 1.8, -3.7, -1.6 ],
          "scale": 0.92
        }
      }
    },
    "animation.item_pose.fishing_rod.right": {
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "rightitem": {
          "rotation": [ -5.0, 2.0, 4.75 ],
          "position": [ 0.26, -0.5, -1.4 ],
          "scale": 0.92
        }
      }
    },
    "animation.item_pose.goat_horn.right": {
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "rightitem": {
          "rotation": [ 13.0, 14.5, 168.5 ],
          "position": [ 1.22, -3.6, -0.11 ],
          "scale": 1.1
        }
      }
    },
    "animation.item_pose.pointed_dripstone.left": { //Pointed dripstone's left item pose is dramatically different from the right item pose because, in the left hand, the pointed dripstone is held like any other 2D item by default. The end result of this pose is identical to the right hand.
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "leftitem": {
          "rotation": [ 13.0, 14.5, 98.5 ],
          "position": [ 1.15, -5.05, 5.85 ],
          "scale": 1.5
        }
      }
    },
    "animation.item_pose.pointed_dripstone.right": {
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "rightitem": {
          "rotation": [ 0.0, 2.0, -10.0 ],
          "position": [ 0.6, -0.65, -0.47 ],
          "scale": 0.92
        }
      }
    },
    "animation.item_pose.totem_of_undying.left": {
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "leftitem": {
          "rotation": [ 13.0, -19.0, 1.0 ],
          "position": [ -0.59, -0.09, -1.55 ],
          "scale": 1.1
        }
      }
    },
    "animation.item_pose.trident.arm": {
      "loop": true,
      "bones": {
        "rightarm": {
          "rotation": [ -80.0, 0.0, 0.0 ],
          "position": [ 0.0, 0.0, 0.0 ]
        }
      }
    },
    "animation.item_pose.trident.item": {
      "loop": true,
      "bones": {
        "rightitem": {
          "rotation": [ 0.0, -180.0, 40.0 ],
          "position": [ 1.25, -0.4, -6.5 ],
          "scale": 0.91
        }
      }
    }
  }
}
