texture = /infestation/asset/model/Chair.png
itemTexture = /infestation/asset/item_texture.png
itemTextureIndex = 9
        Base1 = new ModelRenderer(this, 0, 0);
        Base1.addBox(0F, 0F, 0F, 11, 1, 1);
        Base1.setRotationPoint(-6F, 23F, 0F);
        Base1.rotateAngleX = 0F;
        Base1.rotateAngleY = 0F;
        Base1.rotateAngleZ = 0F;
        Base1.mirror = false;
        Base2 = new ModelRenderer(this, 0, 0);
        Base2.addBox(0F, 0F, 0F, 1, 1, 11);
        Base2.setRotationPoint(-1F, 23F, -5F);
        Base2.rotateAngleX = 0F;
        Base2.rotateAngleY = 0F;
        Base2.rotateAngleZ = 0F;
        Base2.mirror = false;
        Base3 = new ModelRenderer(this, 0, 0);
        Base3.addBox(0F, 0F, 0F, 1, 6, 1);
        Base3.setRotationPoint(-1F, 17F, 0F);
        Base3.rotateAngleX = 0F;
        Base3.rotateAngleY = 0F;
        Base3.rotateAngleZ = 0F;
        Base3.mirror = false;
        Seat = new ModelRenderer(this, 0, 13);
        Seat.addBox(0F, 0F, 0F, 9, 1, 9);
        Seat.setRotationPoint(-5F, 16F, -4F);
        Seat.rotateAngleX = 0F;
        Seat.rotateAngleY = 0F;
        Seat.rotateAngleZ = 0F;
        Seat.mirror = false;
        Back = new ModelRenderer(this, 35, 0);
        Back.addBox(0F, -6F, 0F, 9, 11, 1);
        Back.setRotationPoint(-5F, 12F, 5F);
        Back.rotateAngleX = -0.2618F;
        Back.rotateAngleY = 0F;
        Back.rotateAngleZ = 0F;
        Back.mirror = false;
        ArmrestR = new ModelRenderer(this, 17, 0);
        ArmrestR.addBox(-1F, 0F, -6F, 1, 2, 8);
        ArmrestR.setRotationPoint(-5F, 12F, 4F);
        ArmrestR.rotateAngleX = 0F;
        ArmrestR.rotateAngleY = 0F;
        ArmrestR.rotateAngleZ = 0F;
        ArmrestR.mirror = false;
        ArmrestL = new ModelRenderer(this, 17, 0);
        ArmrestL.addBox(0F, 0F, -6F, 1, 2, 8);
        ArmrestL.setRotationPoint(4F, 12F, 4F);
        ArmrestL.rotateAngleX = 0F;
        ArmrestL.rotateAngleY = 0F;
        ArmrestL.rotateAngleZ = 0F;
        ArmrestL.mirror = false;