{x} = 30{hover}min(1.5{vel}, 1)
out "rotate" ({x}clamp({strafe}, -2, 2), 0, 0, 1)
out "rotate" (-{x}clamp({forward}, -2, 2), 1, 0, 0)

{x} = {hover}min(2{vel}, 1)
{strafe} *= {x}
{forward} *= {x}
{adx} = abs {strafe}
{adz} = abs {forward}

{head_rotX} -= 30'clamp({forward}, -2, 2)
{rightArm_rotX} += 0.2{forward} - 0.4{adx}
{rightArm_rotZ} += 0.1{adz} + 0.4{strafe} + 3'{data_0} + 0.1{data_0}
{leftArm_rotX} += 0.2{forward} - 0.4{adx}
{leftArm_rotZ} -= 0.1{adz} - 0.4{strafe} + 3'{data_0} + 0.1{data_0}

{rightLeg_rotX} += 0.3{forward}
{rightLeg_rotZ} += 0.05{adz} + 0.4{strafe} + 0.15{data_0}
{leftLeg_rotX} += 0.2{forward}
{leftLeg_rotZ} -= 0.05{adz} - 0.4{strafe} + 0.15{data_0}