{
	"name": "Wind Manipulation",
	"modifiers": {
    "fiskheroes:controlled_flight": {
      "speed": 0.02,
      "canBoost": false,
      "collision": {
        "blocks": {
          "stopFlying": true,
          "takeDamage": true
        },
        "entities": {
          "stopFlying": true,
          "dealDamage": true
        }
      },
      "knockback": 1,
      "soundEvents": {
        "ENABLE": ["fiskheroes:flight_loop", "fiskheroes:flight_cape_loop"],
        "BOOST": "sl:leap",
        "IMPACT_BLOCK": "fiskheroes:flight_impact_block",
        "IMPACT_ENTITY": "fiskheroes:flight_impact_entity",
        "ROLL": "sl:whoosh",
        "DIVE": "fiskheroes:flight_dive_loop"
      }
    },
    "fiskheroes:charged_beam": {
      "isToggle": true,
      "damageProfile": {
          "damage": 4,
          "properties": {
              "HIT_COOLDOWN": 10,
              "ADD_KNOCKBACK": 1
            }
      },
      "chargeTime": 15,
      "duration": 120,
      "cooldownTime": 35,
      "canDoGriefing": false,
      "range": 20.0,
      "radius": 2.0,
      "soundEvents": {
        "SHOOT": ["sl:tornado_arms", "sl:wind_loop"]
      }
    }
  }
}
