// ------------------------------------------------------ Naming ------------------------------------------------------
Name McDonnell Douglas F-4G Phantom II Wild Weasel V 
ShortName F-4G
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF4G
Model usafmw.f4g
Texture F4G
//Third Person Camera Distance
CameraDistance 20.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 2.75
RollRightSpeed 2.75
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.34
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -92 -22 -15
WheelPosition 1 -92 -22 15
WheelPosition 2 12 -19 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointSecondary 63 4 -52 leftWing
ShootPointSecondary 63 4 -39 leftWing
ShootPointSecondary 63 4 52 rightWing
ShootPointSecondary 63 4 39 rightWing
ShootPointPrimary 187 13 0 nose minigun
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo True
AddAmmo aim9
AddAmmo aim7
AddAmmo minigun
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 111 28 0
Passengers 1
Passenger 1 79 32 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound PlaneB
PropSoundLength 47
ShootSoundPrimary M60Shoot
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 90 -98 11 -13 242 43 26
SetupPart tail 70 -191 21 -50 49 20 37
SetupPart leftWing 65 -95 14 -117 147 10 90
SetupPart rightWing 65 -95 14 28 148 10 91
CollisionPoint 192 21 0 core
CollisionPoint 39 21 0 core
CollisionPoint -53 16 82 rightWing
CollisionPoint -54 16 -82 leftWing
CollisionPoint -160 59 -1 tail

BulletDetection 10


//Collison Points

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 50

