// ------------------------------------------------------ Naming ------------------------------------------------------
Name General Dynamics F-16A Fighting Falcon
ShortName F-16A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF16A
Model usafmw.f16a
Texture F16A
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.5
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 2.8
LookDownSpeed 2.8
//Roll modifiers
RollLeftSpeed 2.8
RollRightSpeed 2.8
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.275
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -92 -22 -15
WheelPosition 1 -92 -22 15
WheelPosition 2 12 -19 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary None
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 0
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 0
AllowAllAmmo False
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 55 24 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound JetEngine1
PropSoundLength 3
ShootSoundPrimary RPDShoot
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 70 -45 12 -11 148 38 22
SetupPart tail 60 -145 7 -33 99 76 66
SetupPart leftWing 55 -96 14 31 109 20 79
SetupPart rightWing 55 -96 14 -110 109 20 79
BulletDetection 5

//RightWing
CollisionPoint -43 28 -18 rightWing
CollisionPoint -43 28 -101 rightWing
CollisionPoint -3 28 -18 rightWing
CollisionPoint -3 28 -101 rightWing
//LeftWing
CollisionPoint -43 28 18 leftWing
CollisionPoint -43 28 101 leftWing
CollisionPoint -3 28 18 leftWing
CollisionPoint -3 28 101 leftWing
//Nose
CollisionPoint 81 28 0 core
CollisionPoint 46 28 0 core

//Tail
CollisionPoint -134 29 0 tail
ModelScale 1

BulletSpeed 8
BulletSpread 1

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 50
