// ------------------------------------------------------ Naming ------------------------------------------------------
Name Rockwell B-1B Lancer
ShortName B-1B
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconB1B
Model usafmw.b1b
Texture B1B
//Third Person Camera Distance
CameraDistance 45.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0
HasGear True
HasWing True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.1
MaxNegativeThrottle 0.0
TurnLeftSpeed 1.2
TurnRightSpeed 1.2
LookUpSpeed 1.75
LookDownSpeed 1.75
RollLeftSpeed 1.25
RollRightSpeed 1.25
Drag 1.5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.35
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -92 -22 -15
WheelPosition 1 -92 -22 15
WheelPosition 2 12 -19 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 20
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary True
ModeSecondary False
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 56 34 -20 core
ShootPointPrimary 34 34 -20 core
ShootPointPrimary 14 34 -20 core
ShootPointPrimary -26 34 -20 core
ShootPointPrimary -43 34 -20 core
ShootPointPrimary -60 34 -20 core
ShootPointPrimary -157 34 -20 core
ShootPointPrimary -143 34 -20 core
ShootPointPrimary -126 34 -20 core
ShootPointPrimary 56 34 20 core
ShootPointPrimary 34 34 20 core
ShootPointPrimary 14 34 20 core
ShootPointPrimary -26 34 20 core
ShootPointPrimary -43 34 20 core
ShootPointPrimary -60 34 20 core
ShootPointPrimary -157 34 20 core
ShootPointPrimary -143 34 20 core
ShootPointPrimary -126 34 20 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 20
MissileSlots 0
AllowAllAmmo True
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 239 58 -10
Passengers 3
Passenger 1 239 58 10 core
Passenger 2 200 62 -13 core
Passenger 3 200 62 13 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound JetEngine2
PropSoundLength 47
ShootSoundPrimary bomb
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 550 -45 12 -11 148 38 22
SetupPart tail 400 -145 7 -33 99 76 66
SetupPart leftWing 250 -96 14 31 109 20 79
SetupPart rightWing 250 -96 14 -110 109 20 79
CollisionPoint 9 10 -80 rightWing
CollisionPoint 9 10 -60 rightWing
CollisionPoint 9 10 -40 rightWing
CollisionPoint 9 10 -20 rightWing
//LeftWing
CollisionPoint 9 10 80 leftWing
CollisionPoint 9 10 60 leftWing
CollisionPoint 9 10 40 leftWing
CollisionPoint 9 10 20 leftWing
//Nose
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
//Tail
CollisionPoint -60 15 0 tail

BulletDetection 20


//Collison Points

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 100