﻿#
//モデルの登録
ObjModel,model_smg.mqo
ObjTexture,model_smg.png

//銃のステータス
Bullet_Type,0
BulletPower,5
BulletSpeed,3.0f
BlletSpread,1.5f
BlletSpread_ADS,1.0F
Recoil,1.0d
Recoil_ADS,0.5F

BulletGravity,0.029f
ReloadTime,60
//RemainingBullet,4
Motion,1.0F
ShotGun_Pellet,1
Cycle,3

Zoom,1.0f
ZoomRender,true

//銃声
GunSound,fire_smg


//以下モデルの詳細設定
//腰だめ、ADS時のモデル位置
ModelEquipped,1.8f,-1.5f,-3.5f
ModelHigh,-1.125f
ModelWidthX,0.0f
ModelWidthZ,-3f

//走っている時のモデル位置
SprintingPoint,0.0f,0.0f,0.0f
SprintingRotation,20f,60f,0f

//銃のモデルの反動の大きさ
MuzzleJump,-5F
Mat2_CockZ,-0.4F
