﻿#
//モデルの登録
ObjModel,model_mg.mqo
ObjTexture,model_mg.png

//銃のステータス
Bullet_Type,0
BulletPower,5
BulletSpeed,3.0f
BlletSpread,4f
BlletSpread_ADS,2.0F
Recoil,0.2d
Recoil_ADS,0.1F

BulletGravity,0.029f
ReloadTime,100
//RemainingBullet,4
Motion,0.5F
ShotGun_Pellet,1
Cycle,3

Zoom,1.0f
ZoomRender,true

//銃声
GunSound,fire_rifle


//以下モデルの詳細設定
//腰だめ、ADS時のモデル位置
ModelEquipped,1.8f,-2f,-3.5f
ModelHigh,-1.6f
ModelWidthX,0.0f
ModelWidthZ,-1.5f

//走っている時のモデル位置
SprintingPoint,0.0f,0.0f,0.0f
SprintingRotation,20f,60f,0f

//銃のモデルの反動の大きさ
MuzzleJump,-5F
Mat2_CockZ,-0.4F
