package hmggirlfront.render.mob;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.entity.Entity;
//import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class ModelELIDZombie extends ModelBiped
{
    public ModelELIDZombie()
    {
        this(0.0F, false);
    }

    public ModelELIDZombie(float modelSize, boolean p_i1168_2_)
    {
        super(modelSize, 0.0F, 64, p_i1168_2_ ? 32 : 64);
    }

    /**
     * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
     * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
     * "far" arms and legs can swing at most.
     */
    public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
    {
        super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
        //boolean flag = entityIn instanceof EntityZombie && ((EntityZombie)entityIn).isArmsRaised();
        boolean flag = false;
        float f = MathHelper.sin(this.swingProgress * (float)Math.PI);
        float f1 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * (float)Math.PI);
        this.bipedRightArm.rotateAngleZ = 0.0F;
        this.bipedLeftArm.rotateAngleZ = 0.0F;
        this.bipedRightArm.rotateAngleY = -(0.1F - f * 0.6F);
        this.bipedLeftArm.rotateAngleY = 0.1F - f * 0.6F;
        float f2 = -(float)Math.PI / (flag ? 1.5F : 2.25F);
        this.bipedRightArm.rotateAngleX = f2;
        this.bipedLeftArm.rotateAngleX = f2;
        this.bipedRightArm.rotateAngleX += f * 1.2F - f1 * 0.4F;
        this.bipedLeftArm.rotateAngleX += f * 1.2F - f1 * 0.4F;
        this.bipedRightArm.rotateAngleZ += MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
        this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
        this.bipedRightArm.rotateAngleX += MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
        this.bipedLeftArm.rotateAngleX -= MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
    }
}