Name GEAW_KMT_Meele_Dadao
ShortName GEAW_KMT_Meele_Dadao
Icon GEAW_KMT_Meele_Dadao
//The ammo this gun uses (shortName)
Ammo Minie_Ammo
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 23697
//Reload time in ticks, 1/20ths of a second
ReloadTime 100
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 0
//Damage in half hearts
Damage 20
//The higher this value, the more the bullets spread
Accuracy 0
//Time in ticks between rounds
ShootDelay 0
//ShootSound None
//ReloadSound Banzai
Mode SemiAuto
Scope None
FOVZoomLevel 3
FOV 50
Deployable False
DeployedModel None
MeleeDamage 10
Model GEAW.chinese_sword
Texture dadao
UseCustomMelee false
//The time it takes to perform a melee attack in ticks
MeleeTime 15
MoveSpeedModifier 1.5
//The point on the gun that does the damage
MeleeDamagePoint 0 0 3
MeleeDamagePoint 0 -3 3
MeleeLeftDamagePoint 0 -9000 0
MeleeLeftDamagePoint 0 -9000 0
MeleeLeftDamagePoint 0 -9000 0
//Define the path along which the weapon point moves in model co-ordinates from the gun's origin
AddNode -12 11 0 0 0 -130
AddNode -15 12 0 0 0 -130
AddNode -32 18 0 0 0 -131
AddNode -35 25 0 0 0 -132
AddNode -20 18 0 0 0 -135
AddNode -5 10 0 0 0 -140
AddNode 15 2 0 0 0 -150
AddNode 20 -5 0 0 0 -175
AddNode 18 -2 0 0 0 -150
AddNode 2 7 0 0 0 -140
AddNode -7 10 0 0 0 -135
AddNode -9 10 0 0 0 -132
AddNode -10 10 0 0 0 -131
MeleeLeftDamagePoint 0 0 0
MeleeLeftDamagePoint 0 -5 0
MeleeLeftDamagePoint 0 -9000 0
MeleeLeftDamagePoint 0 -9000 0
MeleeLeftDamagePoint 0 -9000 0
meleeLeft true
MeleeLeftTime 18
AddLeftNode -1 2 -13 0 0 0
AddLeftNode -1 3 -13 -10 0 0
AddLeftNode -2 4 -14 -25 0 0
AddLeftNode -2 6 -14 -40 0 0
AddLeftNode -2 6 -14 -60 0 10
AddLeftNode -2 6 -14 -80 0 30
AddLeftNode 0 6 -14 -90 0 50
AddLeftNode 6 5 -12 -100 -20 60
AddLeftNode 10 3 0 -100 -60 65
AddLeftNode 6 1 12 -100 -100 70
AddLeftNode 0 0 18 -100 -120 80
AddLeftNode 0 0 18 -100 -120 80
AddLeftNode 0 0 18 -100 -110 70
AddLeftNode 4 -1 14 -100 -100 60
AddLeftNode 7 -2 8 -40 -80 40
AddLeftNode 9 -2 0 -20 -60 20
MeleeRightDamagePoint 0 0 0
MeleeRightDamagePoint 0 -5 0
MeleeRightDamagePoint 0 -9000 0
MeleeRightDamagePoint 0 -9000 0
MeleeRightDamagePoint 0 -9000 0
meleeRight true
MeleeRightTime 18
AddRightNode -1 2 1 6 0 0
AddRightNode -1 3 1 10 0 0
AddRightNode -2 4 2 20 0 0
AddRightNode -2 6 2 40 0 0
AddRightNode -2 6 2 60 0 -10
AddRightNode -2 6 2 80 0 -30
AddRightNode 0 6 2 90 0 -50
AddRightNode 6 5 0 100 20 -60
AddRightNode 10 3 -12 100 60 -65
AddRightNode 6 1 -24 100 100 -70
AddRightNode 0 0 -30 100 120 -80
AddRightNode 0 0 -30 100 120 -80
AddRightNode 0 0 -30 100 110 -70
AddRightNode 4 -1 -26 100 100 -60
MeleeUpDamagePoint 0 0 0
MeleeUpDamagePoint 0 -2 0
MeleeUpDamagePoint 0 -9000 0
MeleeUpDamagePoint 0 -9000 0
MeleeUpDamagePoint 0 -9000 0
meleeUp true
MeleeUpTime 17
AddUpNode -1 0 0 0 0 -5
AddUpNode -1 3 0 0 0 -25
AddUpNode -2 4 0 0 0 -100
AddUpNode -3 6 0 0 0 -120
AddUpNode -2 4 0 0 0 -115
AddUpNode 0 2 0 0 0 -103
AddUpNode 4 0 0 0 0 -90
AddUpNode 9 0 0 0 0 -90
AddUpNode 20 0 0 0 0 -90
AddUpNode 22 0 0 0 0 -90
AddUpNode 14 0 0 0 0 -88
AddUpNode 12 0 0 0 0 -90
AddUpNode 9 0 0 0 0 -90
AddUpNode 9 0 0 0 0 -60
AddUpNode 3 0 0 0 0 -30
ShieldHitSound shield_metal
Description Tier A japanese katana
OneHanded false
//new sword configs
Ammo knifeEnergy
ReloadTime 3
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0
RandomRecoilRange 2.00
RandomRecoilYawRange 0.75
DecreaseRecoil 1.50
DecreaseRecoilYaw 1.25
Accuracy 8
ShootDelay 65
BulletSpeed 2
shootMelee true
Mode SemiAuto
MeleeDamage 10
NumBullets 0
Damage 40
ShowRecoil false
ShowAccuracy false
ShowReloadTime false
ShootSound Banzai
// false if you still want the bow holding animation
spear true
UseCustomMelee False
ItemUseAction EnumAction.bow