﻿

//モデルの登録
ObjModel,rf/railgun.mqo
ObjTexture,rf/railgun.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,rf/reload_railgun.txt

//銃のステータス
Bullet_Type,3
BulletPower,100
BulletSpeed,32f
BlletSpread,0.5f
BlletSpread_ADS,0.1F
Recoil,1.0d
Recoil_ADS,1.0F

Bullet_living_time,200
BulletGravity,0.03f
ReloadTime,100
RemainingBullet,1
Attacking,2.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,10

Zoom,4.0f
ZoomRender,false
ZoomRenderType,false
ZoomRenderTypeTxture,true

//リロード設定、マガジン
Reload_type,2
Magazine,0,gvcr2,gvcr2_bullet_50calrf

//銃声
GunSound,gvclib.fire_rail,gvclib.fire_rail
GunSoundReload,gvclib.reload_rail

//銃弾、薬莢のモデル
Bullet_Model,bullet.mqo
Bullet_Texture,bullet.png
Flash_Model,muzzleflash.mqo
Flash_Texture,muzzleflash.png
//Cartridgeはfalse時に薬莢が出る
Cartridge,false
Cartridge_Model,bullet_cartridge.mqo
Cartridge_Texture,bullet_cartridge.png

//銃弾の出る位置
Fire_point,0.3F,1.5F,1.0F
Fire_point_ADS,0.0F,1.5F,1.0F

//ズーム時のテクスチャなど
ScopeTexture,scope.png
//バニラのクロスヘアの表示
RenderCross,false
//ADS中もクロスヘアが表示されるかどうか
Render_crosshair_ADS,false
Render_Gun_CrossHair,false


//Gun_UnderBarrel
gun_can_use_underbarrel,true
gun_can_get_underbarrel,true


//以下モデルの詳細設定
//腰だめ、ADS時のモデル位置
ModelEquipped,1.5f,-2.0f,-3.5f
ModelHigh,-1.23f
ModelWidthX,0.0f
ModelWidthZ,-0.5f

//腕の表示
ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,-0.6f,1.0f

//走っている時のモデル位置
SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f

//銃のモデルの反動の大きさ
MuzzleJump,-1.0F
Mat2_CockZ,-1.0F

//mat2稼働時、サイトなども一緒に動くかどうか(ハンドガンのスライド上のモデルなどに使用)
Mat2,false

//ボルトアクションのボルトの動作など
//Mat25Point,0.0f,1.1f,1.1f
//Mat25Rotation,0f,0f,-60f

//サイトなど装備時表示されるかどうか
Render_Sight,true
Render_Light,false
Render_Muzz,false
Render_Grip,false

//アタッチメントを装備可能か
attachmentSight,true
attachmentLight,false
attachmentMuzz,false
attachmentGrip,false

//サイトなどの装備位置
SightSetPoint,0.0F,1.3F,1.6F
LightSetPoint,0.3F,1.35F,5.0F
LightSetAngle,0.0F,0.0F,-90.0F
MuzzleSetPoint,0.0F,1.35F,11.0F
MuzzleSetAngle,0.0F,0.0F,0.0F
GripSetPoint,0.0F,1.05F,6.0F
GripSetAngle,0.0F,0.0F,0.0F



//モブに持たせたときの設定
Mob_maxrange,50
Mob_lookrange,50
Mob_cooltime,100
Mob_barst,1

//使用できる特殊弾
Bullet_KAZU,1
Use_Bullet,AP



