// ------------------------------------------------------ Naming ------------------------------------------------------
Name Republic F-103A Thunderwarrior
ShortName F-103A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF103A
Model usafcw.f103a
Texture F103A
//Third Person Camera Distance
CameraDistance 20.0
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.9
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 2.2
LookDownSpeed 2.2
//Roll modifiers
RollLeftSpeed 3
RollRightSpeed 3
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.35
//Lift
//Lift 2.5
NumWheels 3
WheelPosition 0 -125 1 -35
WheelPosition 1 -125 1 35
WheelPosition 2 44 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Missile
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 5
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary Two of SemiAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 68 16 -9 core
ShootPointPrimary 68 16 9 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo False
AddAmmo AIM4
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 114 27 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound PlaneB
PropSoundLength 47
ShootSoundPrimary RocketFire2
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart leftWing 80 -75 24 -90 115 5 180
SetupPart tail 45 -150 16 -11 80 26 22
SetupPart core 85 -68 13 -15 218 34 30

CollisionPoint 100 24 0 core
CollisionPoint 100 40 0 core
CollisionPoint -14 10 98 leftWing
CollisionPoint -14 10 -98 leftWing
CollisionPoint -78 68 0 tail
CollisionPoint -82 31 -32 tail
CollisionPoint -82 31 32 tail

BulletDetection 10


IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 50
