// ------------------------------------------------------ Naming ------------------------------------------------------
Name Northrop B-49A Flying Wing
ShortName B-49A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconB49A
Model usafcw.b49a
Texture B49A
//Third Person Camera Distance
CameraDistance 60.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 5.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
//Lift 2.5
//Wheels
NumWheels 0
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear 
ShootPointPrimary -17 53 -61 core
ShootPointPrimary -17 53 -97 core
ShootPointPrimary 21 49 -97 core
ShootPointPrimary 21 49 -61 core
ShootPointPrimary 21 49 61 core
ShootPointPrimary 21 49 97 core
ShootPointPrimary -17 53 97 core
ShootPointPrimary -17 53 61 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 35
MissileSlots 0
AllowAllAmmo True
AddAmmo mk82 
AddAmmo gbu12
AddAmmo largebomb
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 114 82 -7
Passengers 6
Passenger 1 104 67 15 core
Passenger 2 79 61 23 core
Passenger 3 56 61 14 core
Passenger 4 59 61 -23 core
Passenger 5 66 67 -7 core
Passenger 6 -51 67 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound JetEngine2
PropSoundLength 47
ShootSoundPrimary bomb
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart coreWheel 100 52 -10 -2 19 33 4
SetupPart rightWingWheel 100 -6 -10 -19 14 33 4
SetupPart leftWingWheel 100 -6 -10 15 14 33 4
SetupPart leftWing 100 -39 21 7 81 5 106
SetupPart rightWing 100 -40 22 -112 82 5 105
SetupPart nose 100 28 18 -10 56 24 20
SetupPart core 100 -5 19 -11 33 23 21
SetupPart tail 100 -94 18 -46 89 55 94

BulletDetection 10


//Collison Points
