// ------------------------------------------------------ Naming ------------------------------------------------------
Name Martin B-48A Victory
ShortName B-48A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconb48a
Model usafcw.b48a
Texture b48a
//Third Person Camera Distance
CameraDistance 35.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.62
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.4
TurnRightSpeed 1.4
//Pitch modifiers
LookUpSpeed 1.4
LookDownSpeed 1.4
//Roll modifiers
RollLeftSpeed 1.5
RollRightSpeed 1.5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.42
//Lift
//Lift 2.5
//Wheels
NumWheels 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 10
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary One
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 95 23 -9 core 
ShootPointPrimary 80 23 -9 core 
ShootPointPrimary 49 23 -9 core 
ShootPointPrimary 35 23 -9 core 
ShootPointPrimary 95 23 9 core 
ShootPointPrimary 80 23 9 core 
ShootPointPrimary 49 23 9 core 
ShootPointPrimary 35 23 9 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 25
MissileSlots 0
AllowAllAmmo True
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 167 49 0
Passengers 2
Passenger 1 140 49 0 core
Passenger 2 197 39 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary bomb
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart coreWheel 100 52 -10 -2 19 33 4
SetupPart rightWingWheel 100 -6 -10 -19 14 33 4
SetupPart leftWingWheel 100 -6 -10 15 14 33 4
SetupPart leftWing 100 -39 21 7 81 5 106
SetupPart rightWing 100 -40 22 -112 82 5 105
SetupPart nose 100 28 18 -10 56 24 20
SetupPart core 100 -5 19 -11 33 23 21
SetupPart tail 100 -94 18 -46 89 55 94

BulletDetection 10


AddEmitter explode 1 [-151,30,11] [1,1,1] [-3,0,0] 0.05 0.2
