// ------------------------------------------------------ Naming ------------------------------------------------------
Name North American Rockwell OV-10A Bronco
ShortName OV-10A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconov10a
Model usnvw.ov10a
Texture ov10a
//Third Person Camera Distance
HasGear True
CameraDistance 10.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.8
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.4
//Wheels
NumWheels 3
WheelPosition 0 15 -10 -48
WheelPosition 1 15 -10 48
WheelPosition 2 86 -10 0
WheelSpringStrength 0.125
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 -50 -31 -44 leftWing metalPropeller
Propeller 1 -50 -31 44 rightWing metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 1
ShootDelaySecondary 5
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 49 14 -12 leftWing browning
ShootPointPrimary 47 12 -17 leftWing browning
ShootPointPrimary 40 8 -12 leftWing zuni
ShootPointPrimary 40 6 -20 leftWing zuni
ShootPointPrimary 49 14 12 rightWing browning
ShootPointPrimary 47 12 17 rightWing browning
ShootPointPrimary 40 8 12 rightWing zuni
ShootPointPrimary 40 6 20 rightWing zuni
ShootPointSecondary 52 30 -77 leftWing
ShootPointSecondary 52 30 -92 leftWing
ShootPointSecondary 52 30 77 rightWing
ShootPointSecondary 52 30 92 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 4
AllowAllAmmo False
AddAmmo AIM-9
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 87 18 0
Passengers 6
Passenger 1 62 24 0 core
Passenger 2 51 18 0 core
Passenger 3 34 18 0 core
Passenger 4 18 18 0 core
Passenger 5 2 18 0 core
Passenger 6 -12 18 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound propStart
StartSoundLength 20
PropSound propSound
PropSoundLength 30
ShootSoundPrimary PlaneShoot
ShootSoundSecondary MissileShoot
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 metalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts bay 1 bombBay
AddRecipeParts tail 1 metalTail
AddRecipeParts tailWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 6 green
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 109 13 -8 18 18 16
SetupPart core 100 39 13 -10 70 36 20
SetupPart core 100 -11 13 -10 50 32 20
SetupPart tail 100 -36 13 -10 25 29 20
SetupPart tail 100 -115 23 -53 105 18 16
SetupPart tail 100 -121 41 -48 66 35 4
SetupPart tail 100 -121 73 -48 28 4 95
SetupPart tail 100 -115 23 37 105 18 16
SetupPart tail 100 -121 41 44 66 35 4
SetupPart leftWing 100 -10 19 -53 67 26 17
SetupPart leftWing 100 -10 37 -123 47 7 113
SetupPart rightWing 100 -10 19 37 67 26 17
SetupPart rightWing 100 -10 37 10 47 7 113
CollisionPoint 127 18 0 nose
CollisionPoint 117 18 0 nose
CollisionPoint 71 18 0 core
CollisionPoint 16 18 0 core
CollisionPoint -20 18 0 tail
CollisionPoint -37 35 -45 tail
CollisionPoint -100 64 -45 tail
CollisionPoint -106 75 0 tail
CollisionPoint -37 35 45 tail
CollisionPoint -100 64 45 tail
CollisionPoint 57 32 -45 leftWing
CollisionPoint 19 32 -45 leftWing
CollisionPoint 19 40 -98 leftWing
CollisionPoint 57 32 45 rightWing
CollisionPoint 19 32 45 rightWing
CollisionPoint 19 40 98 rightWing
BulletDetection 7
//Collision points for breaking wings etc. upon crashing
flightCeiling 850

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30

//max speeds sea level and high alt when afterburning or WEPing
maxSpeed 1.32
highAltMax 1.32

//max speeds sea level and high alt when not afterburning dry thrust cruise speed
maxSpeedDry 1.26
highAltMaxDry 1.26

//max speed during a high energy death dive
diveBonus 1.4
//max speed when dying from low energy stall climb
stallSuffering 0.6

//bonus multiplier for gaining energy while diving
energyGainRate 0.6

//how fast energy is lost multiplier
energyLossRate 0.3

//maneuvrability multipliers applied when max energy, if low energy defaults to just x1  you can also use 0.x to simulate controls locking up at high speed
rollBonus 0.8
yawBonus 1.2
pitchBonus 1.5

//maneuvrability multiplier when low energy stall
rollStall 0.5
yawStall 0.8
pitchStall 0.8

//multiplier to fuel consumption when afterburner on
afterBurnFuelPenalty 1.5