// ------------------------------------------------------ Naming ------------------------------------------------------
Name Grumman F-14D Super Tomcat
ShortName F-14D
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF14D
Model usnmw.f14d
Texture F14D
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
HasWing True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.8
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 2.5
LookDownSpeed 2.5
//Roll modifiers
RollLeftSpeed 1.8
RollRightSpeed 1.8
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.3
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -77 -10 -47
WheelPosition 1 -77 -10 47
WheelPosition 2 72 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Missile
Secondary Bomb
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 10
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 26 16 50 rightWing
ShootPointPrimary 26 16 62 rightWing
ShootPointSecondary 1 16 81 rightWing
ShootPointSecondary 1 16 93 rightWing
ShootPointPrimary 26 16 -50 leftWing
ShootPointPrimary 26 16 -62 leftWing
ShootPointSecondary 1 16 -81 leftWing
ShootPointSecondary 1 16 -93 leftWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 8
MissileSlots 0
AllowAllAmmo False
AddAmmo AIM-7
AddAmmo AIM-9
AddAmmo AIM-54
AddAmmo CBU-87
AddAmmo 250_Ib_General-Purpose_Bomb
AddAmmo 500_Ib_General-Purpose_Bomb
AddAmmo Mk81
AddAmmo Mk82
AddAmmo Mk83
AddAmmo Mk84
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 98 40 0
Passengers 1
Passenger 1 66 40 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound PlaneB
PropSoundLength 47
ShootSoundPrimary RocketFire2
ShootSoundSecondary Bomb
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 140 -71 8 -19 203 50 36
SetupPart tail 100 -149 8 -36 77 38 72
SetupPart leftWing 80 -116 25 -134 132 7 98
SetupPart rightWing 80 -117 26 36 131 7 98
CollisionPoint 193 26 0 nose
CollisionPoint -21 26 0 core
CollisionPoint -78 25 -135 leftWing
CollisionPoint -77 25 135 rightWing
CollisionPoint -128 26 0 tail

BulletDetection 10


//Collison Points

BulletSpeed 8
BulletSpread 2

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 50

AddEmitter flansmod.fmsmoke 1 [-171,27,28] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-171,27,-28] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-171,27,28] [1,1,1] [-3,0,0] 0.5 0.8 0 1 tail

AddEmitter flansmod.fmsmoke 1 [-171,27,-28] [3,1,1] [-3,0,0] 0.5 0.8 0 1 tail
AddEmitter flansmod.fmflame 1 [-171,27,28] [3,3,3] [-3,0,0] 0.75 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-171,27,-28] [3,3,3] [-3,0,0] 0.75 2 0 1 tail

HasFlare True
FlareDelay 50
FlareSound FlareDeploy
TimeFlareUsing 2
LockedOnSound LockonWarning
SoundTime 14
LockedOnSoundRange 5
