// ------------------------------------------------------ Naming ------------------------------------------------------
Name McDonnell Douglas F-112A Bald Eagle II
ShortName F112A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconf112a
Model usafvw.f112a
Texture F112A
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
HasGear True
ModelScale 1.25
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.5
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1
TurnRightSpeed 1
//Pitch modifiers
LookUpSpeed 1
LookDownSpeed 1
//Roll modifiers
RollLeftSpeed 3
RollRightSpeed 3
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.3
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -20 -10 -53
WheelPosition 1 -20 -10 53
WheelPosition 3 137 -10 -3
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 20
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary -17 28 0 core
ShootPointSecondary -26 58 46 rightWing
ShootPointSecondary -62 61 73 rightWing
ShootPointSecondary -62 61 84 rightWing
ShootPointSecondary -26 58 -46 leftWing
ShootPointSecondary -62 61 -73 leftWing
ShootPointSecondary -62 61 -84 leftWing

// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 2
MissileSlots 8
AddAmmo AIM-9
AddAmmo AGM-12A
AddAmmo 250_Ib_General-Purpose_Bomb
AddAmmo 500_Ib_General-Purpose_Bomb
AddAmmo 1000_Ib_General-Purpose_Bomb
AddAmmo 1900_Ib_General-Purpose_Bomb
AddAmmo 4000_Ib_General-Purpose_Bomb
AddAmmo B61
AddAmmo WE177
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 184 45 0
Passengers 1
Passenger 1 149 50 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound HarrierIdle
StartSoundLength 140
PropSound JetEngine2
PropSoundLength 47
ShootSoundPrimary Bomb
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 160 -150 27 -12 365 48 24
SetupPart rightWing 120 -150 61 12 159 13 102
SetupPart leftWing 120 -150 61 -114 159 13 102
SetupPart tail 140 -254 27 -27 103 48 54
BulletDetection 10

HasDoor true


CollisionPoint 254 37 0 tail
CollisionPoint -119 63 -113 leftWing
CollisionPoint -152 63 -113 leftWing
CollisionPoint -119 63 113 rightWing
CollisionPoint -152 63 113 rightWing
CollisionPoint -254 37 0 nose

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 50

ReloadSoundPrimary PlaneBomb_reload1
ReloadTimePrimary 200

AddEmitter flansmod.fmsmoke 1 [-203,46,13] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmflame 1 [-203,46,13] [3,3,3] [-3,0,0] 0.75 2 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-203,46,13] [1,1,1] [-3,0,0] 0.5 0.8 0 1 tail

AddEmitter flansmod.fmsmoke 1 [-203,46,-13] [3,1,1] [-3,0,0] 0.5 0.8 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-203,46,-13] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmflame 1 [-203,46,-13] [3,3,3] [-3,0,0] 0.75 2 0 1 tail