// ------------------------------------------------------ Naming ------------------------------------------------------
Name Republic F-105G Thunderchief
ShortName F-105G
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconf105g
Model usafvw.f105g
Texture F105G
//Third Person Camera Distance
CameraDistance 25.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.8
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 2.2
LookDownSpeed 2.2
//Roll modifiers
RollLeftSpeed 3.2
RollRightSpeed 3.2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.38
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Wheels
NumWheels 3
WheelPosition 0 -59 -10 -58
WheelPosition 1 -59 -10 58
WheelPosition 2 83 -15 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Missile
Secondary Bomb
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 20
ShootDelaySecondary 5
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary -35 23 -99 leftWing
ShootPointPrimary -35 23 99 rightWing
ShootPointSecondary -86 30 -105 leftWing
ShootPointSecondary -86 30 -93 leftWing
ShootPointSecondary -86 30 105 rightWing
ShootPointSecondary -86 30 93 rightWing
ShootPointSecondary -6 9 -6 bay
ShootPointSecondary -6 9 6 bay
ShootPointSecondary -6 2 0 bay
ShootPointSecondary -57 9 -6 bay
ShootPointSecondary -57 9 6 bay
ShootPointSecondary -57 2 0 bay
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 10
MissileSlots 2
AllowAllAmmo False
AddAmmo AGM-12A
AddAmmo AIM-9
AddAmmo CBU-87
AddAmmo 250_Ib_General-Purpose_Bomb
AddAmmo 500_Ib_General-Purpose_Bomb
AddAmmo 1000_Ib_General-Purpose_Bomb
AddAmmo B61
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 64 47 0
Passengers 1
Passenger 1 40 47 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary RocketFire2
ShootSoundSecondary bomb
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 100 55 23 -17 73 47 34
SetupPart core 100 -82 19 -17 137 52 34
SetupPart tail 100 -219 18 -18 137 48 36
SetupPart tail 100 -219 66 -3 137 66 6
SetupPart tail 100 -197 27 -60 66 4 120
SetupPart leftWing 100 -84 39 -37 139 14 24
SetupPart leftWing 100 -128 39 -117 122 14 79
SetupPart rightWing 100 -84 39 14 139 14 24
SetupPart rightWing 100 -128 39 39 122 14 79
BulletDetection 20

//Collision points for breaking wings etc. upon crashing

//Nose
CollisionPoint 191 37 0 nose
CollisionPoint 137 37 0 nose
//Core
CollisionPoint 66 37 0 core
CollisionPoint -9 37 0 core
CollisionPoint -54 37 0 core
//Tail
CollisionPoint -107 37 0 tail
CollisionPoint -161 37 0 tail
CollisionPoint -216 42 0 tail
CollisionPoint -170 104 0 tail
CollisionPoint -190 131 0 tail
//LeftWing
CollisionPoint -37 47 -28 leftWing
CollisionPoint -62 46 -64 leftWing
CollisionPoint -89 42 -98 leftWing
//RightWing
CollisionPoint -37 47 28 rightWing
CollisionPoint -62 46 64 rightWing
CollisionPoint -89 42 98 rightWing

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 20
OnRadar True

AddEmitter flansmod.fmflame 1 [-216,42,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-216,42,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-216,42,0] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail