-Some possible stuff for Arid 1.3, "wasteland"

-Nomad camp structure
	>Has nomad guards that the player may hire for protection from a new threat of some kind...
		>Can equip any armor/weapon
		?max cap? fire?
		>trust system???
		>interactions?
		>gives lore?
		>classes?
	>camp houses new nomad trader
	 >Nomad Types:
	  +Plain
	  +Guard (not current caravan guard)
	  +

-Khopesh class?
gimmick?


-Stuff to add regardless (NOTE does not fit the Arid 1.3 theme, but stuff I've been wanting to add in)
 >Horus Boss
 >Palm Sapling, and Oasis extenstions


I see you peeking through my files...

But, if you have ideas throw them under my suggestions channel on my discord sever :)

https://discord.com/invite/bRprDVNtUU