// ------------------------------------------------------ Naming ------------------------------------------------------
Name Lockheed Martin F-35B Lightning II
ShortName F-35B
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF35B
Model usmcmw.f35b
Texture F35B
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 
HasGear True
HasWing True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode VTOL
//Throttle
MaxThrottle 1.9
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2.2
TurnRightSpeed 2.2
//Pitch modifiers
LookUpSpeed 3.0
LookDownSpeed 3.0
//Roll modifiers
RollLeftSpeed 3.0
RollRightSpeed 3.0
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.75
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -48 -10 -43
WheelPosition 1 -48 -10 43
WheelPosition 2 79 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
HeliPropeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 56 38 -30 core minigun
ShootPointSecondary 1 23 -78 leftWing
ShootPointSecondary 1 23 -94 leftWing
ShootPointSecondary 1 23 94 rightWing
ShootPointSecondary 1 23 78 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo True
AddAmmo AIM9
AddAmmo maverick
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 83 32 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound PlaneA
PropSoundLength 47
ShootSoundPrimary M60Shoot
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 200 -68 14 -28 180 30 56
SetupPart tail 150 -124 22 -50 56 45 100
SetupPart leftWing 90 -76 24 -91 90 6 64
SetupPart rightWing 90 -76 24 28 90 6 64
CollisionPoint 155 29 0 nose
CollisionPoint -12 29 0 core
CollisionPoint -96 29 0 tail
CollisionPoint -58 32 -82 leftWing
CollisionPoint -57 32 81 rightWing

BulletDetection 3


BulletSpeed 9
BulletSpread 0

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 70

AddEmitter flansmod.fmflame 1 [-100,30,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-140,30,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-180,30,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail

HasFlare True
FlareDelay 50
FlareSound FlareDeploy
TimeFlareUsing 2
LockedOnSound LockonWarning
SoundTime 14
LockedOnSoundRange 5

//RadarDetectableAltitude 35
Stealth True
