// ------------------------------------------------------ Naming ------------------------------------------------------
Name Sikorsky CH-53E Super Stallion
ShortName CH-53E
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconCH53E
Model usmcmw.ch53e
Texture CH53E
//Third Person Camera Distance
CameraDistance 35.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Heli
//Throttle
MaxThrottle 0.8
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.1
TurnRightSpeed 1.1
//Pitch modifiers
LookUpSpeed 1.1
LookDownSpeed 1.1
//Roll modifiers
RollLeftSpeed 1.1
RollRightSpeed 1.1
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.6
//Lift
Lift 2.5
//Wheels (Fake wheels imitating skids)
NumWheels 4
WheelPosition 0 80 -10 -24
WheelPosition 1 80 -10 24
WheelPosition 2 -80 -10 -24
WheelPosition 3 -80 -10 24
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
//Propeller Positions
HeliPropeller 0 1 -50 -0,5 blades metalPropeller
HeliPropeller 1 135 -49 -2 blades metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary None
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 0
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
//ShootPointPrimary -13 7 -53 rightWing
//ShootPointPrimary -13 7 53 leftWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 10
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 103 26 16
Passengers 30
Passenger 1 103 26 -16 core
Passenger 2 70 13 11 core 60 160 -45 45 browning PassengerGun2
GunOrigin 2 -69 -26 26
Passenger 3 39 15 -21 core
Passenger 4 29 15 -21 core
Passenger 5 19 15 -21 core
Passenger 6 7 15 -21 core
Passenger 7 -4 15 -21 core
Passenger 8 -14 15 -21 core
Passenger 9 -24 15 -21 core
Passenger 10 -35 15 -21 core
Passenger 11 -46 15 -21 core
Passenger 12 -56 15 -21 core
Passenger 13 -67 15 -21 core
Passenger 14 -77 15 -21 core
Passenger 15 -88 15 -21 core
Passenger 16 -100 15 -21 core
Passenger 17 39 15 21 core
Passenger 18 29 15 21 core
Passenger 19 19 15 21 core
Passenger 20 7 15 21 core
Passenger 21 -4 15 21 core
Passenger 22 -14 15 21 core
Passenger 23 -24 15 21 core
Passenger 24 -35 15 21 core
Passenger 25 -46 15 21 core
Passenger 26 -56 15 21 core
Passenger 27 -67 15 21 core
Passenger 28 -77 15 21 core
Passenger 29 -88 15 21 core
Passenger 30 -100 15 21 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound heloO
StartSoundLength 20
PropSound heloO
PropSoundLength 30
//ShootSoundPrimary RocketFire1
//ShootSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 3 passengerBay
AddRecipeParts nose 1 advancedMetalCockpit
AddRecipeParts coreWheel 4 wheel
AddRecipeParts blades 6 helicopterBlade
AddRecipeParts tail 1 metalTail
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 16 green
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 600 -95 6 -30 210 45 60
SetupPart tail 400 -213 14 -40 118 50 80
BulletDetection 8
ShootParticlesPrimary flansmod.fmflame 0 0 0

IsExplosionWhenDestroyed
SpinWithoutTail true